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- Zelda: Twilight Princess 4K Texture Pack | Henriko Magnifico
Hey! This is my HD texture pack page for The Legend of Zelda: Twilight Princess! Some general info regarding this texture pack which you should read before you download it; In its current state, the texture pack includes over a thousand HD textures, remade from the ground up. They cover most areas of the game, but some locations such as some specific interiors or dungeons are not yet fully covered. The end goal is to remake every single texture from scratch! I am completely up for suggestions, changes and submissions. You will of course be fully credited for any work you submit! The 4K version of the texture pack is scaled to 8x the default resolution. The 1080p version is scaled to 4x the default resolution. My goal with this texture pack is to enhance the original game visuals while staying faithful to the original vision. That means my textures are meant to blend in as much as possible with the old textures so the game feel doesn't change, whilst retaining a high quality with lots of detail. This texture pack is for The Legend of Zelda: Twilight Princess on the GameCube and Wii only . Most of Links textures, including the Master Sword and Hylian shield, have been graciously hand painted and contributed by artist Skilar Babcock . Please check out their stuff here and give them a follow! This texture pack will work with any custom mods / hacks of Zelda: Twilight Princess as long as they aren't adding new textures or changing old ones (in that case, conflicting textures will be overwritten by one another but it will still work). Ishiiruka-Dolphin is required to make material maps, shaders and other nice visual features work and is recommended. There is a custom fork of Ishiiruka Dolphin inside the texture pack download which you can use, or alternatively download the latest version of Ishiiruka-Dolphin . Currently, only NTCS and PAL textures have been modified . You can still use this texture pack on Japanense / Korean versions of the game, it will still work. This will not include the Jap/Kor region specific textures though. Please note that all post processing can be modified easily from user to user to fit your own preference, you can make it look however you like . If you are having issues with stuttering and lag, remember to check "Prefetch Custom Textures" in the 'Advanced' tab of the Graphics settings before asking for help. I also recommend enabling V-Sync as it removes screen tearing in full screen mode. Feel free to join my Discord server for updates on all my texture packs! Video preview (Please watch in 2160p for the best experience!) 1/13 1/9 What are the differences between the post-processing and standard editions of the texture pack ? Short answer: The post processing edition has some extra graphics options which results in more realistic lighting and effects, as well as fully customizable tone mapping. However, it has slightly low er compatibility and performance than the standard edition. Here are some comparison screenshots: Installation: If you're on Windows: There is minimal installation! A special preconfigured version of Dolphin called Ishiiruka Dolphin is provided alongside the texture pack. Simply extract the folder somewhere and start Dolphin using "ZTP4K Dolphin Emulator.exe", then open up your own game rom of Twilight Princess and play. It is crucially important that you do NOT move the .exe from the folder it's inside of, or else it won't work! >>Note: On the post-processing edition (Ishiiruka Dolphin), do NOT use any graphics backend other than Direct3D 11 in the graphics settings, It is the only backend which supports all features and has the highest compatibility and stability of all the options. If you're on Mac or Linux: please manually download Dolphin from this page for your operating system and copy all of the contents of the texture pack's "user" folder (not the folder itself, but everything inside it) to your Dolphin directory (on macOS, your Dolphin Directory is inside of ~/Library/Application Support/Dolphin ) . Ne xt m ake sure to enable " Use Custom Textures" in the Dolphin Graphics Settings > Advanced tab, or else the custom textures won't load! And finally, you also need the game rom to start the game, which isn't included for legal reasons. Information on how to dump your own game rom legally can be found here. For SteamDeck users the in stallation is a bit different. First you must download Dolphin , this can easily be done through the use of a program like Emudeck or through Flatpak . If you installed Dolphin through Emudeck, your Dolphin directory will be located inside of /home/deck/.var/app/org.DolphinEmu.dolphin-emu/data/dolphin-emu/Load . You must right click inside the Dolph in directory > Menu > Check the box for "Show Hidden Files" or else you may not be able to access the Dolphin f older. The rest of the i nstallation is the same as for Linux/MacOS, which you can find abov e. Just copy the "GZ2" folder from the texture pack folder > "User" > "Load" folder into your dolphin-emu directory and enable custom textures in the Dolphin Graphics Settings > Advanced tab and that should do the trick! For Android users, the process is also a bit different. First download the latest Dolphin Emulator from the Google Play Store , or download the latest "Development Version" APK directly from here , install it on your device and try running your game rom in it to make sure everything is working before installing the texture pack itself. Next, download the 1080p version of the texture pack on your device (the 4K version might not work on some android devices) and extract it using any .zip unarchival app (some android versions have this feature built in, whilst some require a third party app to unzip .zip files). Once that is done, open the texture pack folder and navigate to the user > load > textures folder. Next, copy the folder called " GZ2 " to this location on your device; Internal Storage/dolphin-emu/load/textures Now finally, enable the "Load Custom Textures" option inside the Dolphin Graphics Settings > Advanced tab. Then set the "Internal Resolution " in the Graphics Settings to a higher value than the default 1x (start with 2x and increase from there, if it starts to lag lower the internal resolution again ). Then start the game. It should say a disclaimer about the texture pack before the game starts, that's how you know it's working. Enjoy! For iOS users, the process is very similar to that of Android. However install Dolphin is a bit trickier and will require that you use DolphiniOS , which has it's own installation instructions provided here . NO GAME ROM OR GAME FILES ARE INCLUDED WITH THIS TEXTURE PACK. SHARING GAME ROMS IS PIRACY AND IS ILLEGAL. DO NOT ASK FOR THEM HERE OR ON DISCORD, OR YOU WILL BE MUTED. How do I get the game rom? No game files are distributed with this texture pack, since that would be illegal. You need to get the game .iso yourself. The legal way is to dump the game yourself from your own GameCube or Wii console. See these instructions! What are the differences between the "Standard Edition" and the "Post Processing Edition"? There are two versions of the Dolphin emulator bundled with the pack you can use which comes with the texture pack pre-configured and ready to go . One is the "Post Processing Edition ", which includes all the post processing effects showcased in the trailer like ambient occlusion, tone mapping, bloom, material maps and more. The other version is the "Standard Edition " which doesn't include these features but has some other benefits instead. You are not forced to use either of these versions if you don't want to, and the texture pack can easily be installed on any version of Dolphin you've installed yourself as well (see the Linux & MacOS instructions for a manual installation). The Post Processing Edition utilizes Ishiiruka Dolphin to achieve these features, and has some graphical features implemented not available in regular Dolphin at all. It is only compatible with Windows ( not compatible with MacOS or Linux ) and a dedicated graphics card . Both editions include controller presets for common gamepads like the Xbox One controller, and the custom textures are the same between both versions. The standard edition version fixes some Dolphin bugs present in Ishiiruka Dolphin (and offers increased stability, and substantially higher performance) and supports MacOS & Linux , too! But does not support any of the additional graphical features listed above , like material maps or ambient occlusion. Both versions look stunning so if you're uncertain I recommend you play the standard version - or try out both and see which one you prefer! The screenshots above are taken using the post-processing edition. Both versions share the same save data so you can switch freely between the two and compare at any time. How do I set up 60 FPS? It is possible to display at 60 fps or higher using Lossless Scaling , a tool which can be bought from Steam (I'm not sponsored by them, but I like the tool). The tool is still in beta however, and upscaling artifacts will appear to some degree. For a perfectly clean image without artifacts, I still recommend playing the game at the default frame rate without Lossless Scaling. It can interpolate frames in-game to give the appearance of 60 fps or higher, without any of the drawbacks of a cheat code or patch: There will be NO game breaking bugs or glitches using lossless scaling, as it's only active a post processing effect. But as stated earlier, there will be artifacts which may or may not hinder your enjoyment of the game, depending on how sensitive you are to artifacts. Here is some important information about using Lossless Scaling to get higher FPS: * Artifacts may appear when there is lots of sudden camera movements on screen. * The tool costs $6.99 on Steam (a price worth paying in my opinion, since it works for any game) * It is only available on Windows , and does not work on Linux or MacOS currently. * A somewhat modern GPU is required , preferably an RTX or recent AMD GPU. Whether or not it's worth getting is for you to decide! Of course, playing the game in it's intended frame rate is a perfectly good experience as well, so don't feel forced to use this tool to have a good time. These are my recommended settings for Lossless Scaling for Dolphin: NOTICE: YOU MUST ENABLE "BORDERLESS FULLSCREEN" IN THE GRAPHICS SETTINGS > ADVANCED TAB OR IT WON'T WORK! Why is the image grainy? This can be an issue in the post processing edition on some hardware configurations if Ubershaders it NOT set to "Exclusive". Try setting Ubershaders to "Exclusive " in the Enhancements tab of the Graphics Settings and that should fix the problem. W hy do textures take a while before loading in? This occurs in the standard edition (regular Dolphin) when "Prefetch Custom Textures" is not enabled. You can enable "Prefetch Custom Textures" in the Graphics Settings > Advanced tab and this will fix the problem (this requires a lot of RAM!) Why is the game crashing / free zing on startup or after a few hours? The most likely reason is because you have "Prefetch Custom Textures" enabled in the Post-Processing Edition (Ishiiruka Dolphin) in the Dolphin Graphics Settings > Advanced tab . This feature is known to be unstable at times in Ishiiruka Dolphin (regular Dolphin 5.x doesn't have this issue) and can cause issues like freezes and crashes. Try disabling this feature if it's enabled and see if this fixes the problem. Why is the game crashing on the mission where you need to escort the Zora prince from one part of the map to another? The reason why is because of a bug in the widescreen patch. THE INTRO CUTSCENE TO THIS MISSION WILL SOFTLOCK / CRASH THE GAME EVERY TIME WITH THIS PATCH ENABLED . There is no fix for this currently other than to use a clean game rom for this mission which does NOT have this widescreen patch applied! Why is the game crashing / displaying "IntCPU: Unknown instruction"? The reason why is most likely because you are using an unsupported game rom format , such as .NKIT.iso, .WBFS or .RVZ. The only fully supported game rom form at for the post-processing edition version of Dolphin (Ishiiruka Dolphin) is .ISO . Using an unsupported format may lead to unexpected behaviour and crashes, such as a "IntCPU: Unknown instruction" error. Why is the game crashing / dis playing "Fifo Error: Shutting Down"? The reason why is most likely because you don't have the latest C++ Redist from Microsoft installed . This is required on most Windows setups or else the game won't boot. You can download it for free from Microsoft's website here. If it's still crashing after you've installed C++ Redist, it might be because you're using an WBFS, WFS or .NKIT ISO. You need a regular ISO version to play the game without any errors- NKIT is NOT supported. You can convert your NKIT to a regular ISO easily using the free NKIT to ISO converter. If it's none of these things, then it's probably because an incompatible cheat code is being used. Try disabling "cheats" in the Dolphin Config Settings and see if that fixes the problem! Why am I getting a "Failed to enumerate outputs!" error / why are my item icons messed up? This error appears when your graphics card is not able to be initialised for use in Dolphin, which can result in several issues (including crashing, random texture corruption and other graphical features not working as intended ). It is therefore highly recommended that you perform the following actions to fix the error before playing the game. Fixing it is a simple two-step process: 1. Select "Use Maximum performance" as the power management mode for ZTP4K.exe (the dolphin launch program inside of the corresponding texture pack folder) in the NVIDIA Control Panel program on your PC. Go into the nvidia control panel > Manage 3D settings > Program Settings tab > click "Add" and find the ZTP4K.exe file in the texture pack directory you use to play the texture pack. Then set the mode for power management in the list to "Prefer maximum performance" 2. On Windows 10 and newer, you must set the graphics mode for the exe in the Windows settings as well. Go to System > Display options > Graphics settings in the Windows settings and click the "Browse " button under the Desktop App list button and then select the correct texture pack ZTP4K.exe just like in the NVIDIA Control Panel. It should get added to the list of apps in the same menu. Now, click it in the list and then "Options " > Select the "High Performance " in the menu that appears. Done! Restart the emulator and the error should now be gone. Why is everything offset to the side or UI elements are displaying strangely? This is because you have more than one widescreen cheat / patch active at the same time. If you used the included widescreen patcher tool and widescreen patch, then you must also disable the default widescreen cheat in the game properties . To get to the game properties, first make sure that you have added the folder where your game rom is as a path in the Dolphin Config Settings > Paths tab. Then right click the game in the games list in Dolphin > Properties > AR Codes / Gecko Codes tabs. Then uncheck any active widescreen cheats there. Restart the game (do not load a save state, you must load a save normally in-game) and that should fix it! I want to use a regular controller for the Wii version, what are the controls for that? You can play the Wii version using a regular controller if you wish, however since the Wii version was designed with motion controls in mind, some actions are not as intuitive as one might wis h on the Wii version in particular. Some information about the controls worth explaining: You can control the pointer by holding down the Right Bumper and using the Right Stick to aim. To fish in the Wii version using a regular controller, throw the reel into the water. Then when you think you've got a fish on the hook, you need to hold both Right Trigger and Left Stick Up to catch it. To aim weapons or other items with a controller on the Wii version, such as with your slingshot or a hawk, hold the R button on your controller and use the Left Stick to aim. To do a spin attack on the WIi version using a regular controller, hold Right Trigger, then rotate Right Stick in a circle. You don't need to do it quickly, as spinning the stick too quickly in a circle might not register properly. I would like to merge all the packs into one single Dolphin, can I do that somehow? Yes, for all Dolphin packs you can just copy the Load and GameSettings folders from each User folder into one single user folder and that should work (if it asks you if you want to overwrite anything, say "yes"). Updating from an older version is su per simple: Just copy & paste the " GC " and " Wii " folders inside the " User " folder in the texture pack directory over to the new version's User folder and it should work straight away! This will transfer all your saves files over, which are cross compatible between updates. If you encounter any issues with the texture pack please post them on the Forums or on Discord ! Enjoy! Download the texture pack Download SWITCH Buttons UI Textures (PC/Mac/Linux) (v2.0) Download SWITCH Buttons UI Textures(Android & iOS) (v2.0) Download PLAYSTATION Buttons UI Textures (PC/Mac/Linux) (v2.0) Download PLAYSTATION Buttons UI Textures (Android & iOS) (v2.0) Download XBOX Buttons UI Textures (PC/Mac/Linux) (v2.0) Download XBOX Buttons UI Textures (Android & iOS) (v2.0) Portuguese Translation Mod (1.0) Default UI Buttons Switch UI Buttons Button UI patches and Portuguese Translation generously created and shared by @kelpo0043 (ONLY COMPATIBLE WITH THE GAMECUBE VERSION) Special thanks to @MelonSpeedruns for helping and creating several new 4K item icons! If you want to, feel free to support my work on Patreon or Ko-Fi and get 2 month+ early access to new updates, as well as access to other benefits like personal 24/7 support, beta features, 4K 60 FPS video backgrounds and more! https://www.patreon.com/henrikomagnifico https://ko-fi.com/henrikomagnifico Want to help contribute to these projects? If so, thank you! Myself and lots of people would greatly appreciate your help making these projects shine even brighter. All contributed work will of course be credited, however not all submited textures might be included in the texture pack if they're not deemed a suitable fit for any reason. The most important thing is that textures are faithful to the original art style, and that they contain no copyrighted or otherwise illegal content before being distributed. Here are some specific core areas which are currently especially important in regards to contributed work; UI and text translations (Spanish, German, French, Italian, Chinese, Japanese, Portuguese) UI icons and character portraits Minor texture tweaks (mistake fixes or spelling corrections, for example) High-quality, royalty free environment textures or material textures (PBR or otherwise) without watermarks. Changelog: 2.1 (2025-01-01): 150+ new textures Over 150 new environment textures have been remade in many areas of the game. The new textures cover the following regions; Ordon Village Ordon Spring Zora River Kakariko Village Kakariko Graveyard The Sacred Grove East of Castle Town South of Castle Town Lanayru Hyrule Field Eldin Hyrule Field Gerudo Desert Hyrule Castle Courtyard Hyrule Castle Graveyard Castle Town Faron Woods Lake Hylia Several dungeons (including the City in the Sky , Temple of Time and Hyrule Castle ) Overhauled Link's textures, including the Hylian Shield. Improved material maps. New font textures and text readability improvements. Several new and improved UI textures. New shaders and visual tweaks (WW4K shaders are now included as a bonus) Increased consistency and improved general quality of textures (more textures from scratch have been remade to fit the original style better) Several performance optimizations and bug fixes. 2.0 (2024-03-01): 400+ new textures (The largest update to date!) Over 150 new environment textures have been remade in many areas of the game. The new textures cover the following regions; Ordon Village Ordon Ranch Ordon Spring Zora's Domain Zora River Snowpeak Kakariko Village Kakariko Graveyard The Sacred Grove South Hyrule Field Lanayru Hyrule Field Eldin Hyrule Field Death Mountain Gerudo Desert Hyrule Castle Castle Town Faron Woods Lake Hylia Hidden Village Several dungeons (including Forest Temple, Goron Mines, Arbiter's Grounds, Temple of Time, Palace of Twilight and the inside of Hyrule Castle) New handmade Link textures by skilled artist @Skilar Babcock! New material maps, to go along. Several new and improved UI textures New shaders and visual tweaks (HenrikoMagnifico_Ultra 7.0 and HenrikoMagnifico_Balanced) Increased consistency and improved general quality of textures (more textures from scratch have been remade to fit the original style better) Several performance optimizations and bug fixes (fixes water reflection bug and more) 1.6.0 (2023-09-01): 230+ new textures! Over 90 new environment textures have been overhauled in many areas of the game, and many new ones have been created from the ground up The new textures cover the following regions; - Ordon Village - Ordon Ranch - Ordon Spring - Kakariko Village - The Sacred Grove - South Hyrule Field - Lanayru Hyrule Field - Eldin Hyrule Field - All the caves (Yes, all of them) - Gerudo Desert - Hyrule Castle - Faron Woods As well as these dungeons: - Palace of Twilight (Extensive) - Arbiter's Grounds - Lakebed Temple - Forest Temple - Goron Mines - Temple of Time New material maps, to go along. Several new and improved UI textures New creature and enemy textures New shaders and visual tweaks (HenrikoMagnifico_Ultra 6.0!) Increased consistency and improved quality all around (several textures have been remade to fit the original style better) Many emulator improvements (VBI Skip, Cull Vertices on CPU and more) Several performance optimizations 1.5.0 (2023-05-01): 300+ new textures! The environment textures have been overhauled in many areas of the game, and many new ones have been created from the ground up as well in 4K! The new textures cover these regions; - Ordon Village - Ordon Ranch - Ordon Spring - Hidden Village - Kakariko Village - Death Mountain - South Hyrule Field - Snowpeak - Gerudo Desert - Hyrule Castle Town - Faron Woods As well as these dungeons: - Snowpeak Ruins (Extensive) - Arbiter's Grounds (Extensive) - Lakebed Temple - Temple of Time New material maps Several performance optimizations Updated Dolphin versions- with major improvements New shaders and visual tweaks Increased consistency and improved quality all around! 1.4.0 (2023-01-01): Hundreds upon hundreds of new textures, the largest update ever made to the pack! Massively overhauled environment and terrain textures in many regions. Overhauled the Forest Temple, Goron Mines, Lakebed Temple and Temple of Time (extensively) New Link textures (both Hylian and Wolf forms), including alternate armours sets and weapons. New item textures, including the bow, dominion rod and water bombs. New creature textures including enemies like Tektities, Bokoblins and more. New UI textures including both on-screen UI as well as various menus and icons. This includes new map textures, icons, menu fixes and more. New material maps have been created to give surfaces and textures depth and more realistic reflections. Heavily reduced file sizes (without sacrificing quality!) > Up to 2.7x reduction in file sizes! Increased consistency and improved quality all around! Lots of textures have been re-made from scratch to match the original style better. Simpler version selection and improved instructions. And much, much more! 1.3.0 (2022-06-01): Massively overhauled environment and detail textures, including the provinces of; Ordona (including Ordon Ranch and Ordon Spring) Kakariko Village Death Mountain South Hyrule Field Eldin Field Lanayru Field Hyrule Castle Town Gerudo Desert City in the Sky Hyrule Castle Sewers Faron Woods New textures for both Link and Wolf Link in higher resolutions, including the shields and swords, which are now more faithful to the original art style and color palette as well! There are several new icons for items as well, and some which have been generously contributed by @MelonSpeedruns . Thanks! The bug where some items would not display HD icons (such as the slingshot and ball & chain) has also been fixed (most likely, it's a deceivingly complex bug to fix!) The title screen logo has been remade in 3D and rendered in crispy 4K resolution! New UI textures include both the on-screen UI as well as the various menus and icons present all over the game, such as the rupee icon (which is also a custom 3D render). This also includes text boxes and improved font (with correct kerning this time!) Numerous new miscellaneous textures! This includes things like leaves of deku babas, pumpkins in Ordon Village, the fish icons in the fishing pond and much more! Simpler version selection and improved instructions! ... and more things I've probably forgot to mention. Enjoy! 1.2.0 (2022-02-01): Ordona has been completely overhauled with new 4K textures Faron has been completely overhauled as well! Hyrule Field upgraded with new terrain, path and vegetation textures New night sky texture with higher resolution stars Numerous new miscellaneous textures Fixed several NPCs having "void eyes" New 4K Tall Grass ...and much more! 1.1.3 (2021-06-01): Easy Wii/GameCube version selection (with the groundwork for automatic version selection coming soon) Better MacOS compatibility + improved Mac installation instructions Support for M1 Macs Updated some textures that weren't displaying correctly, most notably in Lake Hylia. Updated the Ishiiruka Dolphin fork to support automatic region loading of textures + performance improvements. New controller configuration for the Wii version. Fixed several oversights and bugs, including mismatched default settings in the 1080p version as well as tesselation issues in Hyrule Field. 1.1.2 (2021-03-16): 300+ new 4K textures in several key areas of the game! New custom made 4K font for all text messages. New specular shaders for textures (what makes slippery surfaces shiny and metallic surfaces glossy) Over 160 new material maps! Brand new 8K textures for Hyrule Field and Hidden Village (for huge textures like the environment, cliff walls etc. where the texture covers a large area) Updated cheat codes, including an improved widescreen code which doesn't stutter! Shader updates + new color profile for the default shader Crash fixes and general bug fixes 1.1.1 (2021-01-29): New and improved 4K textures in several areas, including Temple of Time, the Ordon Province, Hidden Village and more! Fixed the stuttering issue present in previous releases thanks to a new improved widescreen code, it should be enabled by default! You can still play with the old code if you so please, since it's still included. Over 60 new material maps! (What makes textures look rough/shiny, slippery surfaces shiny and metallic surfaces glossy! It's also what provides a simulated sense of "depth" and lighting without physically based lighting.) New default input presets for PS4 and Keyboard controls. Fixed the "eyes are black" issue which affected a few select NPCs. Several bug fixes and other minor improvements.' 1.1.0 (2020-12-24): New and improved 4K textures in several areas, including all field areas and caves, trees and more! A new standard & post-processing edition selection with greatly increased compatibility with various systems! Increased performance over previous releases. Internal shader updates and tweaks. Several crash fixes Full Android Support on Dolphin MMJR! Permanently fixed the "some textures are not loading properly in some areas" glitch. 1.0.5 (2020-10-27): Many, many bug fixes! Full Wii version support out of the box Environment texture updates (Focus on Ordona & Hyrule Castle) Updated eye textures Fixed the hawkeye "black screen" bug Shader Tweaks New custom shader, "Henriko Magnifico Vanilla Ultra" which s much closer to the original art style. Various minor changes. 1.0.4 (2020-08-08): ~80 new and updated textures. Focused on the user-interface! New UI textures (item icons, button textures etc) Fixed the infamous "black eyes" glitch present on multiple NPCs. Fixed the game not being properly playable on the European (PAL) version of the game. Fixed the "1/4 of my screen is weird" bug. Laid the groundwork for a W.I.P 60 FPS patch (not quite ready!) Shader tweaks for improved visuals. Performance improvements and optimizations 1.0.3 (2020-07-26): Over 230 edited and updated textures primarily focused on covering the first three dungeons of the game completely; the Forest Temple, the Goron Mines and the Lakebed Temple. Fixed the annoying stuttering present in previous releases. 1.0.2 (2020-07-01): Over 150 new HD textures! Includes many environment textures like hedges, leaves, bark, rocks, pillars, tiles, ladders, ropes and more. See these screenshots for examples! Improved performance and quality of the included shaders. Now in the .DDS BC7 format which dramatically reduces file size and improves performance without any noticable quality loss. Even easier install, now there's no installer at all! Simply extract the texture pack to your desktop and start using the provided "ZTP4K Dolphin Emulator.exe" file, which is a custom fork of Ishiiruka Dolphin. Fixed some bugs (not golden bugs, sorry!) 1.0.1 (2020-06-14): Many new and updated textures. I focused on the UI this update! Updated shaders + new ones! Now has Environment Maps (Improved reflections on shiny and metallic surfaces)! Improved installation to make it easy and portable on all systems. No more crashes or error. Simply extract the folder anywhere and play using the provided version of Ishiiruka Dolphin! Early W.I.P support for the Wii version of Twilight Princess! Let me know if you experience any bugs or issues. New tweaked preset settings, should work reliably now! 1.0.0c (2020-06-02): Fixes various bugs. Tweaked the shader configuration. Updated the instructions manual. 1.0.0 (2020-05-16): Initial release
- Art | Henriko Magnifico
The goto site for everything Henriko Magnifico! From HD texture packs, mods, top lists to games and more- you can find all of it in one place here! Welcome! You find my texture packs here , and my apps here . HD Texture Packs Learn more 1/33 Presenting Henriko Apps Elegant, Simple and Powerful Applications for Everyday Use. 4K 60 FPS Video Backgrounds that loop perfectly. Excellent as desktop or mobile wallpapers, zoom backgrounds, or for use in videos. More Info Join our community today! More Info
- Luigi's Mansion 4K Texture Pack | Henriko Magnifico
The best 4K texture pack for Luigi's Mansion- with custom shaders and widescreen support! Hi! Welcome to my HD texture pack information page for Luigi's Mansion 4K! Some general info regarding this texture pack which you should read before you download it; There are ~2800 textures in total in the game (I have tried to dump every single one, however I may have missed a few) . Out of these textures a few hundred have been completely re-textured. Many other textures have been been up-scaled using A.I upscaling. Some filtered textures have been modified or changed entirely to look better as well. Some textures remain completely untouched until I've worked on them since some textures look bad when upscaled . I am completely up for suggestions, changes and submissions . You will of course be fully credited for any work you submit. The 4K version of the texture pack is scaled to 8x the default resolution , this means that (if internal resolution is increased in Dolphin) you may be able to view some textures at a staggering 6832x3480 resolution! Taking into account that you are using the provided widescreen hack of course. The 1080p version is scaled to 4x the default resolution, which still results to slightly above 1080p. My goal with this texture pack is to enhance the original game visuals while staying faithful to the original vision. That means my textures are meant to blend in as much as possible with the old textures so the game feel doesn't change (with some exceptions, feedback is appreciated ). This texture pack is made for Dolphin and includes shader presets to provide nice graphical features like Screen Space Ambient Occlusion (self shadowing around meshes), Bloom, Depth of Field, Tone Mapping and much more. And you can tweak it to make the game look however you like! This texture pack will work with any custom mods / hacks of Luigi's Mansion as long as they aren't adding new textures or changing old ones (in that case, conflicting textures will be overwritten by one another but it will still work). Currently, only NTCS textures have been modified . You can still use this texture pack on Japanense / European / Korean versions of the game in Dolphin, it will still work and load the existing textures just fine. This will not include the region specific textures though (if there are any). If you don't like the way my texture pack looks (colors, contrast or general look), please note that all post processing can be modified easily from user to user to fit your own preference, you can make it look however you like. Simply press the "HOME" key while in-game and configure the post processing in ReShade easily and immediately! If you are having issues with stuttering and lag, remember to check "Prefetch Custom Textures" in the 'Advanced' tab of the Graphics settings before asking for help. I also recommend enabling V-Sync as it removes screen tearing in full screen mode. Feel free to join my Discord server for updates on all my texture packs! Here are some other nice features not available in the original game I've listed out the top of my head; Better visuals (Higher resolution textures, material maps, rim lighting, depth of field, ambient occlusion, global illumination, tonemapping, post processing shaders and even ray tracing which is coming at a later date!) iOS & Android Support Ultra Widescreen Support (21:9 or even higher) Superior mods and modding tools Free Cam Supports original and third part gamecube controllers Supports a plethora of cheats and patches Stereoscopic 3D support VR Potential Supports nearly all gamepads. Including PS4, Xbox One, GameCube, Joy-Con or the Switch Pro Controller. Including gyro / motion control emulation on PS4, Joy-Con and Switch Pro controllers. Screenshots 1/18 Installation: If you're on Windows: There is minimal installation! A special preconfigured version of Dolphin called Ishiiruka Dolphin is provided alongside the texture pack. Simply extract the folder somewhere and start Dolphin using "Luigi's Mansion 4K (Edition Version). exe", then open up your own game rom of Luigi's Mansion and play. If you're on Mac or Linux: please manually download Dolphin from this page for your operating system and copy all of the contents of the texture pack's "user" folder (not the folder itself, but everything inside it) to your Dolphin directory (on macOS, your Dolphin Directory is inside of ~/Library/Application Support/Dolphin ) . Ne xt m ake sure to enable " Use Custom Textures" in the Dolphin Graphics Settings > Advanced tab, or else the custom textures won't load! And finally, you also need the game rom to start the game, which isn't included for legal reasons. Information on how to dump your own game rom legally can be found here. For SteamDeck users the installation is a bit different. First you must download Dolphin, this can easily be done through the use of a program like Emudeck or through Flatpak . If you installed Dolphin through Emudeck, your Dolphin directory will be located inside of /home/deck/.var/app/org.DolphinEmu.dolphin-emu/data/dolphin-emu/ . You must right click inside the Dolphin directory > Menu > Check the box for "Show Hidden Files" or else you may not be able to access the Dolphin folder. The rest of the i nstallation is the same as for Linux/MacOS, which you can find above. Just copy the "Load" folder from the texture pack folder > "User" folder into your dolphin-emu directory and enable custom textures in the Dolphin Graphics Settings > Advanced tab and that should do the trick! For Android users, the process is also a bit different. First download the latest Dolphin Emulator from the Google Play Store , or download the latest "Development Version" APK directly from here , install it on your device and try running your game rom in it to make sure everything is working before installing the texture pack itself. Next, download the 1080p version of the texture pack on your device (the 4K version might not work on some android devices) and extract it using any .zip unarchival app (some android versions have this feature built in, whilst some require a third party app to unzip .zip files). Once that is done, open the texture pack folder and navigate to the user > load > textures folder. Next, copy the folder called " GLM " to this location on your device; Internal Storage/dolphin-emu/load/textures Now finally, enable the "Load Custom Textures" option inside the Dolphin Graphics Settings > Advanced tab. Then set the "Internal Resolution " in the Graphics Settings to a higher value than the default 1x (start with 2x and increase from there, if it starts to lag lower the internal resolution again ). Then start the game. It should say a disclaimer about the texture pack before the game starts, that's how you know it's working. Enjoy! For iOS users, the process is very similar to that of Android. However install Dolphin is a bit trickier and will require that you use DolphiniOS , which has it's own installation instructions provided here . NO GAME ROM OR GAME FILES ARE INCLUDED WITH THIS TEXTURE PACK. SHARING GAME ROMS IS PIRACY AND IS ILLEGAL. DO NOT ASK FOR THEM HERE OR ON DISCORD, OR YOU WILL BE MUTED. How do I get the game rom? No game files are distributed with this texture pack, since that would be illegal. You need to get the game .iso yourself. The legal way is to dump the game yourself from your own Wii or Wii U console. See these instructions! If you encounter any issues with the texture pack please post them on the Forums or on Discord ! Enjoy! Download the texture pack here! If you want, become a Patron and get all my texture pack updates four weeks early, as well as many other goodies, and support my work! https://www.patreon.com/henrikomagnifico Want to help contribute to these projects? If so, thank you! Myself and lots of people would greatly appreciate your help making these projects shine even brighter. All contributed work will of course be credited, however not all submited textures might be included in the texture pack if they're not deemed a suitable fit for any reason. The most important thing is that textures are faithful to the original art style, and that they contain no copyrighted or otherwise illegal content before being distributed. Here are some specific core areas which are currently especially important in regards to contributed work; UI and text translations (Spanish, German, French, Italian, Chinese, Japanese, Portuguese) UI icons and character portraits Minor texture tweaks (mistake fixes or spelling corrections, for example) High-quality, royalty free environment textures or material textures (PBR or otherwise) without watermarks. Changelog: 1.1.0 200 new textures covering all areas of the game including UI, environments and characters. And that's not including material maps! New material maps in higher quality than previous versions. Fixed bugs with transparency in many textures. Added a new shader preset called "HenrikoMagnifico_Horror". It makes the game darker and more contrasty, and also adds some other effects like film grain to make things more spooky. Can be fully configured and tweaked as you please, too! Improved instructions with clearer definitions than before. Optimized performance and reduced file sizes of textures (with some clever compression!) Merged the post-processing and standard edition Dolphins into one directory, removing duplicate files (reduced file size). Added SteamDeck instructions 1.0.3 A massive update with over 60 new 4K textures! Added a new "Post Processing" and "Standard Edition" selection at the start. The post processing edition includes lots more graphical effects and can look really nice- if your hardware can handle it! Th standard edition on the other hand still looks great but doesn't affect performance or compatibility nearly as much. Android support is here, finally! Pre-compiled Android versions are Patreon exclusive, but you can easily build them yourself too using the Custom Texture Tool by BigHead . 1.0.2 This update includes over 40 new textures covering several areas of the game! This includes the third floor and the outer gardens. Much simplified installation, the texture pack now comes pre-installed in a fork of Dolphin called "Ishiiruka Dolphin" with the optimal pre-configured settings set by default. Just click play and enjoy! Shaders are now included by default! This includes visual enhancements like Rim Lighting, Ambient Occlusion, Global Illumination, Tesselation and custom made Material Maps to provide depth and increased detail on textures! Android support is finally here! Enjoy the game with 4K textures on your mobile device anywhere! Fixed several bugs, including the one where the mirror in the lobby would display as a black void. Fixed an issue where some transparent objects were completely opaque. Fixed an issue where the PAL (European/Australian) version of the game wouldn't recognize the textures unless the textures folder was renamed. Optimized file size and load times by using the DDS BC7 format! Yes, this is the second time I'm using BC7- but I won't revert now, I promise! 1.0.1b Many bug fixes thanks to awesome contributor Com32! Changes include (but are not limited to): Fixed lightning bolt-texture (no longer fully opaque) Fixed the logo to fit nicer on the title screen Fixed eye blinking Fixed some glitchy UI elements, including the boo in the pause screen Fixed some other bugged textures, including the purple hearts that appear when Luigi gets hurt. 1.0.1a Added over 190 new textures and re-textured some previous textures as well Fixed a some bugs that were present in prior versions of the texture pack. Please report any and all bugs in the comments of this thread! Reverted back to the PNG image format because it only takes up 20% more space and is practically lossless in terms of quality. It's also a lot easier for me to maintain the texture pack that way. Changed recommended Ishiiruka Dolphin version to it's most recent version, as the bugs present in previous updates have been patched. 1.0.0b Fixed a glitched texture which caused mirrors to not work correctly Updated the pack to use the BC7 format! 1.0.0a Initial release
- Zelda: The Wind Waker 4K Texture Pack | Henriko Magnifico
Hey! This is my HD texture pack page for The Legend of Zelda: The Wind Waker! Some general info regarding this texture pack which you should read before you download it; In its current state, the texture pack includes over 500 unique textures, remade from the ground up. They cover most of the main islands, main characters and the whole user interface, but some locations such as many interiors, smallers islands or dungeons are not yet fully covered. The end goal is to remake every single texture from scratch! The texture pack is scaled to between 4x and 8x the default resolution. My goal with this texture pack is to enhance the original game visuals while remaining faithful to the original vision. That means my textures are meant to blend in as much as possible with the old textures so that the game feel doesn't change, whilst retaining a high quality with lots of detail. This texture pack is for The Legend of Zelda: The Wind Waker on the GameCube only. This texture pack will work with any custom mods / hacks of Zelda: The Wind Waker as long as they aren't adding new textures or changing old ones (in which case conflicting textures will be overwritten by one another, but it will still work). It will work with the randomizer, for example. The texture pack works perfectly with regular Dolphin . However, Ishiiruka-Dolphin is required to make shaders and other extra visual features work, and is recommended if you're on Windows. Download the latest version of Ishiiruka-Dolphin here . Currently, only NTCS and PAL textures have been modified . You can still use this texture pack on Japanense / Korean versions of the game, it will still work. This will not include the Jap/Kor region specific textures though. Please note that, if using Ishiiruka Dolphin, all post processing can be modified easily from user to user to fit your own preference, you can make it look however you like. I am completely up for suggestions, changes and submissions. You will of course be fully credited for any work you submit. If you are having issues with stuttering or lag, remember to check "Prefetch Custom Textures" in the 'Advanced' tab of the Graphics settings before asking for help. I also recommend enabling V-Sync as it removes screen tearing in full screen mode. Feel free to join my Discord server for updates on all my texture packs! 1/11 Setup instructions: Windows: 1. Download and install the latest version of Dolphin . Or if you want added graphics features such as shaders and customizable tone mapping, download the latest version of the Ishiiruka Dolphin . 2. Start Dolphin at least once to make the necessary folders generate. 3. Copy the folders (Config, GameSettings, Load & Shaders ) from the texture pack .zip into your Dolphin Emulator folder, located inside of C:\Users\YOURUSERNAMEHERE\AppData\Roaming\Dolphin Emulator . In older versions of Dolphin, such as Ishiiruka Dolphin, this folder can sometimes be found inside of your Documents directory in C:\Users\ YOURUSERNAMEHERE \Documents\ Dolphin Emulator instead. Replace "YOURUSERNAMEHERE" with your own Windows username. 4. Inside of Dolphin, check that "Load Custom Textures" is enabled in the Graphics Settings > Advanced tab. 5. Check that Internal Resolution is set to your desired resolution in the Graphics Settings. 6. Load your own game rom in Dolphin (not included). Information on how to dump your own game rom legally can be found here. MacOS: 1. Follow the same instructions as those for Windows, except that your "Dolphin Emulator" diretory is called just "Dolphin" on MacOS, and is located inside of /Library/Application Support/ You can use the "Go to folder" option in the taskbar of Finder to navigate to this exact directory using the following address: ~/Library/Application Support/Dolphin SteamDeck: 1. Follow the same instructions as those for Windows, except that your "Dolphin Emulator" diretory is called just "dolphin-emu" on Linux, and is located inside of /home/deck/.var/app/org.DolphinEmu.dolphin-emu/data/ Android: 1. Follow the same instructions as those for Windows, except that your "Dolphin Emulator" diretory is called just "dolphin-emu" on Android, and is located inside of Internal Storage on your device. Use a file manager of your choice to navigate to this location and extact the files there. iOS: The process is very similar to that of Android. However install Dolphin is a bit trickier and will require that you use DolphiniOS , which has it's own installation instructions provided here . NO GAME ROM OR GAME FILES ARE INCLUDED WITH THIS TEXTURE PACK. SHARING GAME ROMS IS PIRACY AND IS ILLEGAL. DO NOT ASK FOR THEM HERE OR ON DISCORD. What are the differences between regular "Dolphin" and the "Ishiiruka Dolphin"? There are two versions of Dolphin you can choose between on Windows. One is Ishiiruka Dolphin , which includes all the post processing effects showcased in the screenshots like ambient occlusion, tone mapping, bloom, material maps and more. The other version is just regular "Dolphin " which doesn't include these features but has some other benefits instead. Ishiiruka Dolphin has some graphical features implemented not available in regular Dolphin. It also requires Windows 7 or higher (only available on Windows ) and a dedicated graphics card . Both versions include controller presets for common gamepads like the Xbox One controller, and the custom textures are the same between both versions. Regular Dolphin is much more modern has has fixed some bugs present in Ishiiruka Dolphin (and therefore offers increased stability, and substantially higher performance than Ishiiruka Dolphin) and supports many more platforms. But, it does not support any of the additional graphical features listed above exclusive to Ishiiruka Dolphin , like material maps, custom tone mapping or ambient occlusion. Both versions look great nevertheless so if you're uncertain I recommend you use regular Dolphin - or try out both and see which one you prefer! The screenshots above were taken using Ishiiruka Dolphin. How can I get 60 FPS? It is not possible to obtain higher than 30 fps natively. However, it is possible to obtain 60 & 120 fps using Lossless Scaling , a tool which can be bought from Steam (I'm not sponsored by them, but I like the tool). The tool is still in beta however, and upscaling artifacts will appear. For a clean image, I still recommend playing the game at the default frame rate without Lossless Scaling. It can interpolate frames in-game to give the appearance of 60 fps or higher, without any of the drawbacks of a cheat code or patch: There will be NO game breaking bugs or glitches using lossless scaling, as it's only active a post processing effect. But as stated earlier, there will be artifacts which may or may not hinder your enjoyment of the game, depending on how sensitive you are to artifacts. Here is some important information about using Lossless Scaling to get higher FPS: * Artifacts may appear when there is lots of sudden camera movements on screen. * The tool costs $6.99 on Steam (a price worth paying in my opinion, since it works for any game) * It is only available on Windows , and does not work on Linux or MacOS currently. * A somewhat modern GPU is required , preferably an RTX or recent AMD GPU. Whether or not it's worth getting is for you to decide! Of course, playing the game in it's intended frame rate is a perfectly good experience as well, so don't feel forced to use this tool to have a good time. These are my recommended settings for Lossless Scaling for Dolphin: NOTICE: YOU MUST ENABLE "BORDERLESS FULLSCREEN" IN THE GRAPHICS SETTINGS > ADVANCED TAB OR IT WON'T WORK! Why is the image grainy? This can be an issue in Ishiiruka Dolphin on some hardware configurations if Ubershaders it NOT set to "Exclusive". Try setting Ubershaders to "Exclusive " in the Enhancements tab of the Graphics Settings and that should fix the problem. W hy do textures take a while before loading in? This occurs in modern Dolphin when "Prefetch Custom Textures" is not enabled. You can enable "Prefetch Custom Textures" in the Graphics Settings > Advanced tab and this will fix the problem (this requires a lot of RAM!) Updating from an older version is su per simple: Just install the new version exactly like you would normally, and this will overwrite the old textures with the new ones from the new version. This won't touch your save data or save states at all, so you can update without fear of losing any progress. If you encounter any issues with the texture pack please post them on Discord ! Enjoy! Want to help contribute to these projects? If so, thank you! Myself and lots of people would greatly appreciate your help making these projects shine even brighter. All contributed work will of course be credited, however not all submited textures might be included in the texture pack if they're not deemed a suitable fit for any reason. The most important thing is that textures are faithful to the original art style, and that they contain no copyrighted or otherwise illegal content before being distributed. Here are some specific core areas which are currently especially important in regards to contributed work; UI and text translations (Spanish, German, French, Italian, Chinese, Japanese, Portuguese) UI icons and character portraits Minor texture tweaks (mistake fixes or spelling corrections, for example) High-quality, royalty free environment textures or material textures (PBR or otherwise) without watermarks. Changelog: 1.0.0 (2024-11-01): Initial release
- Super Mario 3D Land 4K Texture Pack | Henriko Magnifico
The best 4K texture pack for Super Mario 3D Land, support for most gamepads and fully customizable post processing effects! Hi! Welcome to my HD texture pack page for Super Mario 3D Land! Some general info regarding this texture pack which you should read before you download it; So far, several hundred textures have been completely remade in this texture pack. I am completely up for suggestions, changes and submissions . You will of course be fully credited for any work you submit. The 4K version of the texture pack is scaled to 8x the default resolution. The 1080p version is scaled to 4x the default resolution. My goal with this texture pack is to enhance the original game visuals while staying faithful to the original vision. That means my textures are meant to blend in as much as possible with the old textures so the game feel doesn't change (with some exceptions, feedback is appreciated ). This texture pack can be used with emulators and includes custom shader presets to provide nice graphical features like Screen Space Ambient Occlusion (self shadowing around meshes), Bloom, Depth of Field, Tone Mapping and much more. And you can tweak it to make the game look however you like! This texture pack will work with any custom mods / hacks of Super Mario 3D Land as long as they aren't adding new textures or changing old ones (in that case, conflicting textures will be overwritten by one another but it will still work). Currently, only NTCS textures have been modified . You can still use this texture pack on Japanense / European / Korean versions of the game, it will still work and load the existing textures just fine. This will not include the region specific textures though (if there are any). Make sure to run the "Region Changer" script inside the coresponding folder if you're playing a version that's not NTSC (North American!) There is up to 60 & 120 fps support using Lossless Scaling If you don't like the way my texture pack looks (colors, contrast or general look), please note that all post processing can be modified easily from user to user to fit your own preference, you can make it look however you like. Simply press the " Home " key on your keyboard while in-game and configure the post processing in ReShade easily and immediately! If you are having issues with stuttering and lag, remember to check "Prefetch Custom Textures" in the 'Advanced' tab of the Graphics settings before asking for help. I also recommend enabling V-Sync as it removes screen tearing in full screen mode. Feel free to join my Discord server for updates and technical support for on all my texture packs! Comparison Screenshots 1/3 Want to help contribute to these projects? If so, thank you! Myself and lots of people would greatly appreciate your help making these projects shine even brighter. All contributed work will of course be credited, however not all submited textures might be included in the texture pack if they're not deemed a suitable fit for any reason. The most important thing is that textures are faithful to the original art style, and that they contain no copyrighted or otherwise illegal content before being distributed. Here are some specific core areas which are currently especially important in regards to contributed work; UI icons and postcards Posters and signs (in-game, that is) Minor texture tweaks (mistake or spelling corrections, for example) Hand painted textures (any category, as long as it stays relatively faithful to the original art style) High-quality, royalty free environment textures or material textures (PBR or otherwise) without watermarks. High quality 3D models or renders of characters, environments or items from the game. UI and text translations (Spanish, German, French, Italian, Chinese, Japanese, Portuguese. Note: This requires substantial texture editing experience, and is not a simple text translation task ) Setup Guide & F.A.Q
- Super Mario Sunshine 4K Texture Pack | Henriko Magnifico
The best 4K texture pack for Super Mario Sunshine, with 60 FPS and true widescreen support! Hi! Welcome to my HD texture pack information page for Super Mario Sunshine! Some general info regarding this texture pack which you should read before you download it; There are ~1400 unique textures in total in the game. Out of these textures several hundred have been completely re-textured. Some other textures have also been been up-scaled using A.I upscaling. Many filtered textures have also been modified or changed entirely to look better as well. Some textures remain completely untouched until I've worked on them since some textures look bad when upscaled . I am completely up for suggestions, changes and submissions . You will of course be fully credited for any work you submit. The 4K version of the texture pack is scaled to 8x the default resolution , this means that (if internal resolution is increased in Dolphin) you may be able to view some textures at a staggering 6832x3480 resolution! Taking into account that you are using the provided widescreen hack of course. The 1080p version is scaled to 4x the default resolution, which still results to slightly above 1080p. My goal with this texture pack is to enhance the original game visuals while staying faithful to the original vision. That means my textures are meant to blend in as much as possible with the old textures so the game feel doesn't change (with some exceptions, feedback is appreciated ). This texture pack is made for Ishiiruka Dolphin and includes shader presets to provide nice graphical features like Screen Space Ambient Occlusion (self shadowing around meshes), Bloom, Depth of Field, Tone Mapping and much more. And you can tweak it to make the game look however you like! This texture pack will work with any custom mods / hacks of Super Mario Sunshine as long as they aren't adding new textures or changing old ones (in that case, conflicting textures will be overwritten by one another but it will still work). It has full support for the Sunburn mod . There is a 60 FPS patch provided with the texture pack, and it works without any major issues on the NTSC (North American) version of the game. The European version also has a 60 FPS patch, but might cause some glitches (most notably laggy cutscenes). Therefore, the 60 FPS patch is only enabled by default on the NTSC version of the game. The Japanese version has no codes enabled at all by default and is not recommended. You can also achieve 60 & 120 fps using Lossless Scaling, which will work on any version without any patches necessary. Currently, only NTCS and PAL textures have been modified . You can still use this texture pack on Japanense / Korean versions of the game in Dolphin, it will still work. This will not include the Jap/Kor region specific textures though. If you don't like the way my texture pack looks over the All-Stars Switch version, please note that all post processing can be modified easily from user to user to fit your own preference, you can make it look however you like. There are also many benefits to playing the original GameCube version with a HD texture pack over the Switch version (see below). If you are having issues with stuttering and lag, remember to check "Prefetch Custom Textures" in the 'Advanced' tab of the Graphics settings before asking for help. I also recommend enabling V-Sync as it removes screen tearing in full screen mode. Feel free to join my Discord server for updates on all my texture packs! Why would I play this over the Switch / Super Mario 3D All Stars version? There are many reasons why you would want to play the GameCube version of Super Mario Sunshine with a HD Texture Pack over the Switch version. Here are some I've listed out the top of my head; Better visuals (Higher resolution textures, material maps, rim lighting, depth of field, ambient occlusion, global illumination, tonemapping, post processing shaders and more!) It's free! Android & iOS Support (including SteamDeck, Nvidia Shield, AYA Neo etc.) 60 FPS Ultra Widescreen Support (21:9 or even higher) Superior mods and modding tools Free Cam Supports a plethora of cheats and patches Stereoscopic 3D support VR Potential Supports nearly all gamepads. Including PS4/5, Xbox One, GameCube, Joy-Con or the Switch Pro Controller. 1/16 Setup instructions: Windows: 1. Download and install the latest version of Dolphin . Or if you want added graphics features such as shaders and customizable tone mapping, download the latest version of the Ishiiruka Dolphin . 2. Start Dolphin at least once to make the necessary folders generate. 3. Copy the folders (Config, GameSettings, Load & Shaders ) from the texture pack .zip into your Dolphin Emulator folder, located inside of C:\Users\YOURUSERNAMEHERE\AppData\Roaming\Dolphin Emulator . In older versions of Dolphin, such as Ishiiruka Dolphin, this folder can sometimes be found inside of your Documents directory in C:\Users\ YOURUSERNAMEHERE \Documents\ Dolphin Emulator instead. Replace "YOURUSERNAMEHERE" with your own Windows username. 4. Inside of Dolphin, check that "Load Custom Textures" is enabled in the Graphics Settings > Advanced tab. 5. Check that Internal Resolution is set to your desired resolution in the Graphics Settings. 6. Load your own game rom in Dolphin (not included). Information on how to dump your own game rom legally can be found here. MacOS: 1. Follow the same instructions as those for Windows, except that your "Dolphin Emulator" diretory is called just "Dolphin" on MacOS, and is located inside of /Library/Application Support/ You can use the "Go to folder" option in the taskbar of Finder to navigate to this exact directory using the following address: ~/Library/Application Support/Dolphin SteamDeck: 1. Follow the same instructions as those for Windows, except that your "Dolphin Emulator" diretory is called just "dolphin-emu" on Linux, and is located inside of /home/deck/.var/app/org.DolphinEmu.dolphin-emu/data/ Android: 1. Follow the same instructions as those for Windows, except that your "Dolphin Emulator" diretory is called just "dolphin-emu" on Android, and is located inside of Internal Storage on your device. Use a file manager of your choice to navigate to this location and extact the files there. iOS: The process is very similar to that of Android. However install Dolphin is a bit trickier and will require that you use DolphiniOS , which has it's own installation instructions provided here . NO GAME ROM OR GAME FILES ARE INCLUDED WITH THIS TEXTURE PACK. SHARING GAME ROMS IS PIRACY AND IS ILLEGAL. DO NOT ASK FOR THEM HERE OR ON DISCORD. How do I get the game rom? No game files are distributed with this texture pack, since that would be illegal. You need to get the game .iso yourself. The legal way is to dump the game yourself from your own GameCube or Wii console. See these instructions! If you encounter any issues with the texture pack please post them on the Forums or on Discord ! Enjoy! Download Download Switch Buttons Controller Layout Patch ( Optional ) If you want, become a Patron to support the continued development of the texture packs and get all my texture pack updates two weeks early, as well as access to other benefits like personal 24/7 support, beta features, 4K 60 FPS video backgrounds, orchestrated music and more! https://www.patreon.com/henrikomagnifico Want to help contribute to these projects? If so, thank you! Myself and lots of people would greatly appreciate your help making these projects shine even brighter. All contributed work will of course be credited, however not all submited textures might be included in the texture pack if they're not deemed a suitable fit for any reason. The most important thing is that textures are faithful to the original art style, and that they contain no copyrighted or otherwise illegal content before being distributed. Here are some specific core areas which are currently especially important in regards to contributed work; UI icons and character portraits Posters and signs (in-game, that is) Minor texture tweaks (mistake or spelling corrections, for example) Hand painted textures (any category, as long as it stays relatively faithful to the original art style) High-quality, royalty free environment textures or material textures (PBR or otherwise) without watermarks. High quality 3D models or renders of characters, environments or items from the game. UI and text translations (Spanish, German, French, Italian, Chinese, Japanese, Portuguese. Note: This requires substantial texture editing experience, and is not a simple text translation task ) Changelog: 1.0.1 (2020-09-27): Eyes of various NPCs are now in 4K Fixed the issue where some NPCs eyes would look bugged when they blinked (for example Mario or Peach) Fixed a bug where the goop would disappear after playing for an extended period of time. Removed the heat wave effect by default, everything is much clearer now! The heat wave effect can easily be enabled again inside the "Cheats" menu, which you can access by right clicking Super Mario Sunshine in the game list and then go to "Properties". Updated the shine gate texture to make it pearly white again. Updated shaders and tone mapping. Added shaders and tone mapping to the European (PAL) version. Added global illumination (experimental) Updated some HUD elements, including the coin icon, to match more of those in the original. Updated some terrain textures to be more faithful to the original textures. Updated gaussian amalflare- clear white things are now brighter in the sunlight and produce a neat reflection effect. Optimized textures for improved performance and reduced file size (compressed using BC7 DDS by default, a PNG version will be available as well for Android users). 1.0.0 (2020-09-17): Initial release
- Zelda: A Link Between Worlds 4K Texture Pack | Henriko Magnifico
The beautiful and faithful texture pack for Zelda: A Link Between Worlds - in up to glorious 4K resolution! Hello! This is my 4K texture pack page for The Legend of Zelda: A Link Between Worlds! Some general info regarding this texture pack which you should read before you download it; So far, several hundred textures have been completely re-textured, including all text and the user interface. I am completely up for suggestions, changes and submissions. You will of course be fully credited for any work you submit. The 4K version of the texture pack is scaled to 8x the default resolution. The 1080p version is scaled to 4x the default resolution. My goal with this texture pack is to enhance the original game visuals while staying faithful to the original vision . That means my textures are meant to blend in as much as possible with the old textures so the game feel doesn't change. This texture pack will work with any custom mods / hacks of A Link Between Worlds as long as they aren't adding new textures or changing old ones (in that case, conflicting textures will be overwritten by one another but it will still work) Currently, only NTCS and PAL textures have been modified . You can still use this texture pack on Japanense / Korean versions of the game in Citra, it will still work. This will not include the Jap/Kor region specific textures though. If you don't like the way my texture pack looks over the original version, please note that all post processing can be modified easily from user to user to fit your own preference, you can make it look however you like . Press the "HOME" key on your keyboard while in-game to open the ReShade menu, where you can edit the post processing to your heart's content! Feel free to join my Discord server for updates on all my texture packs! Screenshots Want to help contribute to these projects? If so, thank you! Myself and lots of people would greatly appreciate your help making these projects shine even brighter. All contributed work will of course be credited, however not all submited textures might be included in the texture pack if they're not deemed a suitable fit for any reason. The most important thing is that textures are faithful to the original art style, and that they contain no copyrighted or otherwise illegal content before being distributed. Here are some specific core areas which are currently especially important in regards to contributed work; UI icons and character portraits Posters and signs (in-game, that is) Minor texture tweaks (mistake or spelling corrections, for example) Hand painted textures (any category, as long as it stays relatively faithful to the original art style) High-quality, royalty free environment textures or material textures (PBR or otherwise) without watermarks. High quality 3D models or renders of characters, environments or items from the game. UI and text translations (Spanish, German, French, Italian, Chinese, Japanese, Portuguese. Note: This requires substantial texture editing experience, and is not a simple text translation task ) Setup Guide & F.A.Q
- Zelda: Ocarina of Time 3D 4K Texture Pack | Henriko Magnifico
Hello! This is my 4K texture pack page for The Legend of Zelda: Ocarina of Time 3D! Some general info regarding this texture pack which you should read before you download it; So far, several hundred of the most important textures have been completely re-textured from scratch! The end goal is to remake every single texture from scratch. I am completely up for suggestions, changes and submissions. You will of course be fully credited for any work you submit. The 4K version of the texture pack is scaled to 8x the base resolution, which is suitable for 4K displays. The 1080p version is scaled to 4x the base resolution, which is best for 1080p displays. My goal with this texture pack is to enhance the original game visuals while staying faithful to the original vision. That means my textures are meant to blend in as much as possible with the old textures so the game feel doesn't change. This texture pack is for The Legend of Zelda: Ocarina of Time 3D, which means the 3DS version only . There are no plans to port it to the N64 version currently for several reasons (see F.A.Q). The texture pack, as distributed, is provided *as is*. There is no emulator included with the texture pack . The appearance of several locations has been changed to better match the tone of the N64 version. This includes locations such as the Bottom of the Well, where the blood has been restored from the N64 version as well as the final battle, which is now much darker like in the original. This texture pack will work with any custom mods / hacks of Zelda: Ocarina of Time 3D as long as they aren't adding new textures or changing old ones (in which case, conflicting textures will be overwritten by one another but it will still work). It will work with the OOT3D Randomizer, for example It works with the Free Camera Control mod , which lets you control the camera in full 360 degrees freely just like in Majora's Mask 3D and in modern Zelda games. NTCS and PAL region versions are fully supported, but all other region versions are technically supported as well. The texture pack fully supports English, Spanish and German. More languages are planned to be added in future versions. On Windows only, games can look extra good with Reshade, which includes many color grading changes and optional post processing effects. Please note that all post processing can be modified easily from user to user to fit your own preference, you can make it look however you like . If you have installed Reshade, press the "HOME" key on your keyboard while in-game to open the ReShade menu, where you can edit the post processing to your heart's content. Extra post prcessing can also be completely disabled in-game by pressing "F12" on your keyboard. Feel free to join my Discord server for updates on all my texture packs! Some potential benefits over the N64 version: Better visuals (Higher resolution textures, higher quality models, better animations, depth of field, ambient occlusion, global illumination, tone mapping, post processing shaders, higher framerate and even ray tracing*) 60 & 120 fps support using Lossless Scaling Supports gyroscope and motion controls for aiming Boss Fight Replays Less pausing (iron boots as an item rather than equipment, for instance) More item slots Sheikah Guiding Stone for hints Water level icons in the water temple Master Quest is part of the game by default Very high stability (rare to crash or hang up) Save States Lots of great 3DS-exclusive mods Full 360 degree camera control using the right stick (using this mod ) Full support for Windows, MacOS (including Apple Silicon) and Linux (including Steamdeck) Android Support Really easy to install and use Full control over post processing and effects (colors, exposure, contrast, bloom etc) using Reshade Stereoscopic 3D support ...and the list goes on. How is the texture pack made? How is this possible? Lots of people have been asking how the textures and the texture pack is made, and how it works! So here's a (relatively) comprehensive explanation and showcase on how I make the 4K textures and how the workflow works! (If you're not interested feel free to just skip this section) I make the textures using a combination of methods. I usually rework the textures by hand in Photoshop by compositing native 4K textures together. It's almost like making a collage, in a way. Some textures are hand painted, such as most of the UI textures and some character textures. Then I do this over and over again for every texture, pretty much! Oftentimes I refer to concept art or official artwork to get closer to the "intended vision". The time it takes all depends on what kind of texture it is of course, some need more work than others, things like the UI and characters faces can take a very long time to get right. Important textures (and frequently used textures) are also usually prioritized since they're so obvious when you play the game! The textures can then be loaded through texture injection in an emulator to replace the default textures with new ones on-the-fly- no modding is required at all ! Want to help contribute to these projects? If so, thank you! Myself and lots of people would greatly appreciate your help making these projects shine even brighter. All contributed work will of course be credited, however not all submited textures might be included in the texture pack if they're not deemed a suitable fit for any reason. The most important thing is that textures are faithful to the original art style, and that they contain no copyrighted or otherwise illegal content before being distributed. Here are some specific core areas which are currently especially important in regards to contributed work; UI icons and character portraits Posters and signs (in-game, that is) Minor texture tweaks (mistake or spelling corrections, for example) Hand painted textures (any category, as long as it stays relatively faithful to the original art style) High-quality, royalty free environment textures or material textures (PBR or otherwise) without watermarks. High quality 3D models or renders of characters, environments or items from the game. UI and text translations (Spanish, German, French, Italian, Chinese, Japanese, Portuguese. Note: This requires substantial texture editing experience, and is not a simple text translation task ) Setup Guide + F.A.Q 3.0 Version Changelog
- Zelda: Majora's Mask 3D 4K Texture Pack | Henriko Magnifico
The beautiful and faithful texture pack for Zelda: Majora's Mask 3D - in up to glorious 4K resolution! With full support for the incredible Project Restoration mod! Hello! This is my 4K texture pack page for The Legend of Zelda: Majora's Mask 3D! Some general info regarding this texture pack which you should read before you download it; The pack currently includes several hundred remade textures. It covers most of the important textures in the game, although some minor locations remain untouched until I've had the time to make textures for them. The end goal is to remake every single texture from scratch! I am completely up for suggestions, changes and submissions. You will of course be fully credited for any work you submit. The 4K version of the texture pack is scaled to 8x the default resolution. The 1080p version is scaled to 4x the default resolution, which is best suitable for 1080p displays or lower. My goal with this texture pack is to enhance the original game visuals while staying faithful to the original vision. That means my textures are meant to blend in as much as possible with the old textures so the game feel doesn't change. This texture pack is for The Legend of Zelda: Majora's Mask 3D on the Nintendo 3DS only . There are no plans to port it to the N64 version. This texture pack will work with any custom mods / hacks of Zelda: Majora's Mask 3D as long as they aren't adding new textures or changing old ones (in that case, conflicting textures will be overwritten by one another but it will still work) The texture pack is 100% compatible with the amazing Project Restoration mod by Leotlino and is highly recommended! Currently, only NTCS and PAL textures have been modified . You can still use this texture pack on Japanense / Korean versions of the game, it will still work. This will not include the Jap/Kor region specific textures though. If you don't like the way my texture pack looks over the original version, please note that all post processing can be modified easily from user to user to fit your own preference, you can make it look however you like . Press the "HOME" key on your keyboard while in-game to open the ReShade menu, where you can edit the post processing to your heart's content! Feel free to join my Discord server for updates on all my texture packs! Why would I play this over the N64 version? There are many reasons why you would want to play the 3DS version of Zelda: Majora's Mask with a HD Texture Pack over the old N64 version. Here are some I've listed out the top of my head; Better visuals (Higher resolution textures, higher quality models, depth of field, ambient occlusion, global illumination, tonemapping, post processing shaders, higher framerate* and even ray tracing in the future!) Works great with Project Restoration , which restores functionality from the N64 version and enhances the 3DS version of the game beyond the N64 version in many aspects. 60 & 120 fps support using Lossless Scaling Supports the orchestrated soundtrack from the Zelda: Majora's Mask Re-Orchestrated Project! Supports gyroscope and motion controls for aiming More item slots Fishing Hole Sheikah Guiding Stone for hints Various Q.O.L improvements, such as saving without quitting and earlier access to Song of Soaring Save States Lots of great 3DS-exclusive mods (if you're into that kind of stuff) Full 360 degree camera control using the right stick Full support for Windows, MacOS (including Apple Silicon) and Linux (including Steamdeck) Android Support Extremely easy to install and use Full customisation over post processing and effects (colors, exposure, tone mapping etc) Stereoscopic 3D support and the list goes on... Screenshots How is the texture pack made? How is this possible? Lots of people have been asking how the textures and the texture pack is made, and how it works! So here's a (relatively) comprehensive explanation on how I make the 4K textures and how the workflow works! (If you're not interested feel free to just skip this section) I make the textures using a combination of methods. I usually rework the textures by hand in Photoshop by compositing native 4K textures with an upscaled texture as a reference , usually in the background so that colors can be matched from it to the high res images. It's almost like making a collage, in a way. Then I do this over and over again for every texture, pretty much! Oftentimes I refer to concept art or official artwork to get closer to the "intended vision". It all depends on what kind of texture it is of course, some need more work than others, things like the UI and text etc can take a very long time to get right. Important textures are also usually remade first since they're so obvious when you play the game! The textures can then be loaded through texture injection in an emulator to replace the default textures with new ones on-the-fly- no modding is required at all! Want to help contribute to these projects? If so, thank you! Myself and lots of people would greatly appreciate your help making these projects shine even brighter. All contributed work will of course be credited, however not all submited textures might be included in the texture pack if they're not deemed a suitable fit for any reason. The most important thing is that textures are faithful to the original art style, and that they contain no copyrighted or otherwise illegal content before being distributed. Here are some specific core areas which are currently especially important in regards to contributed work; UI icons and character portraits Posters and signs (i.e. the posters in-game advertising the Carnival of Time) Minor texture tweaks (mistake or spelling corrections, for example) Hand painted textures (any category, as long as it stays relatively faithful to the original art style) High-quality, royalty free environment textures or material textures (PBR or otherwise) without watermarks. High quality 3D models or renders of characters, environments or items from the game. UI and text translations (Spanish, German, French, Italian, Chinese, Japanese, Portuguese. Note: This requires substantial texture editing experience, and is not a simple text translation task ) Setup Guide + F.A.Q
- Forum | Henriko Magnifico
Krzysztof Brudnoryjec {{time, fullDate}} MY SAVE FILES ARE GONE!!!!!!!!!!!!!!!!!!!!!!!!! Like subcategory-list-item.reactions 0 {{count, number}} comment number Views Prexxi {{time, fullDate}} Double-click on exe = nothing Like subcategory-list-item.reactions 0 {{count, number}} comment number Views daniel pearson {{time, fullDate}} Twilight Princess red flash when using epona to go faster Like subcategory-list-item.reactions 0 {{count, number}} comment number Views Luc Azot {{time, fullDate}} Failed to parse shader Zelda Twilight Princess Like subcategory-list-item.reactions 0 {{count, number}} comment number Views G u t e n {{time, fullDate}} Is there any way to install the reshade for mm4k on macOS silicon? Like subcategory-list-item.reactions 0 {{count, number}} comment number Views ! Widget Didn’t Load Check your internet and refresh this page. If that doesn’t work, contact us.