My Games

Wait, you make games???

  • Yes, I do! I've made quite a few games so far and the ones I'm most proud of I've published here so that you can easily download and play (some of) them if you'd like. If you have any questions regarding any of my games, please don't hesitate to ask me on Discord!

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Windows, Mac


An enhanced experimental version of the original The Legend of Zelda built from the ground up using mostly the same in-game assets and level design. It offers quite a few interesting features and mechanics exclusive to this version like enhanced lighting, object shadows, 1080p resolution, a seamless open world without screen-transitions in the overworld and a 16:9 widescreen format for modern screens. I've also added some features just for fun, like flammable grass and cuttable trees! (similar to that Breath of the Wild 2D game)

For more information and a download link to the demo, visit this page!

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EarthBound: Reborn

A small preview of my Earthbound "remake" or whatever you want to call it.

The goal of this project is to learn and to implement an improved battle system, since I personally do not like the normal battle system in Earthbound and find the battle system in Undertale and Deltarune much more enjoyable to play (I’m not a huge fan of traditional JRPG combat).

Textures, music, story and pretty much all else will remain the same as the original. However, as the game was rebuilt from scratch, I've of course made quite a few changes from the original game.

Firstly, it's now displayed in glorious 16:9 wide screen! Not only that, I've also added a day/night cycle and a way to zoom in / out the camera as you please. This really makes the game, in my opinion, look much sleeker without losing any of it's charm. I’m also adding improved lighting, collision, controller support and much more! A demo will be available soon.

Check out the video showcases here!

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Windows, Mac, Linux, Switch, PS5, Xbox Series X

'Project AIR'

'Project AIR' is the codename for my next major project I've been working on for over 6 months! It's an open-air game, which means you can approach every location from any direction - heavily inspired by games such as Skyrim, Dark Souls and Zelda: Breath of the Wild!

The game, similar to BOTW, it focuses a lot on exploration and finding your own solutions to puzzles and enemy encounters. Physics is a large part of the game to achieve this; you can even make your own hot air balloons to explore new lands!

This project is by far my most ambitious project so far and it's shaping up nicely, even though it's still quite early in it's development stage. If you have questions regarding this project, don't hesitate to ask me on my Discord server!