Search Results
366 results found with an empty search
Other Pages (37)
- HenrikoCraft: Skyborne
The Official Henriko Magnifico Minecraft Community Server Discord Submit a request to join our whitelist here (It's free!) Join us on HenrikoCraft - We want to meet you! HenrikoCraft is a fantastic "vanilla+" server with some awesome gameplay additions (Sky islands, custom items, seasons) and lots of quality of life improvements - All with a focus on fun, of course. It's completely non-profit, too! (No paid ranks, items or other perks can be acquired using real money) Join us today to explore endless adventures! F.A.Q & General Information Server Guidelines How do I claim land? How do the seasons work? How to rank up List of ranks and perks Interested? Submit a request to join our whitelist here! 3D Map And if you haven't already, you can also join our Discord serve r! Important info & FAQ Important Information & F.A.Q: 🔒 How do I claim / protect my builds and my chests? Since the server is whitelisted, you can rest assured that your items will most likely be safe even without extra protection. Chests and other containers are automatically protected when you place them, and can be unlocked for certain players using the /trust (player name) command. For larger areas, and for peace of mind, you can request our staff to create a protection around your builds at any time. How To Protect How do seasons work ❄️ How do the seasons work? The server offers proper seasons with changing climate and seasonal effects, which actually affect gameplay in various ways! Seasons change automatically every two weeks . Some seasonal effects include; Snowing in the winter, except in hot biomes like jungles or deserts. Cold temperature in the winter, making it necessary to warm yourself to not get serious debuffs . Ways to do this includes wearing warm clothing (leather armour), staying near heat sources (like torches, camp fires, lava etc.) or intense movement (like running, cutting wood etc.) Water will turn to ice in the winter, and melt again in the spring. In the summer, the opposite applies . You will get hot if you're out in the sun for too long , and must cool yourself in different ways. Wearing armour is not always beneficial, since it makes you heat up a lot more in the summer and spring season. Crops will grow quicker in the summer and fall , and slower in the winter. Wintery mobs will spawn in the winter, and summery in the summer . Like polar pears, wolves and snowmen in the winter, and parrots and pandas in the summer. Flowers will spawn frequently in the spring. It will rain more in the fall . And many more details... Server Rules 📜 What are the server rules? Behave yourself and be cool. Don't cause problems for others. Avoid exploiting issues to give yourself an unfair advantage (it's more fun when everyone is on the same playing ground). Always ask for permission before doing something that probably would affect someone else (i.e. building a farm extremely close to someone else, PVP:ing without permission from the other person etc.) How to rank up 🥇 How do I rank up? And what do the ranks do? Ranking up is the way you gain access to more of the server's features, as a reward for staying dedicated to the server and our community! You rank up automatically based on your play time , and some other criteria like how many blocks you have placed and how much XP you have gathered in total. You can manually check these criteria, as well as your play time, by typing /rank in the chat. The ranks are as following; List of ranks an perks Unranked (Default) The default rank every player starts with. It has no special perks, but can use all basic functionality the server has to offer. Newcomer Criteria: 2+ hours of total play time + 100 blocks moved. Perks: Can create and use player shops. Member Criteria: 10+ hours of total play time + 5000 blocks moved. Perks: Can create 1 animated door, portcullis or bridge , which can be activated using redstone. Can create 2 homes using /sethome instead of just one. Gets $2500 as a bonus . Regular Criteria: 100+ hours of total play time + 25000 blocks moved + 25 levels in XP. Perks: Can create 2 animated doors, portcullis or bridges , which can be activated using redstone. Can set any custom plot flag on their plot , including special game rules, biomes, spawning or weather conditions. Gets $5000 as a bonus. Veteran Criteria: 200+ hours of total play time + 100000 blocks moved + 25 Levels XP + 1500 MCMMO Power Level + 50 votes + 1+ Wither killed. Perks: Can create 3 homes using /sethome instead of just one. Can create up to 3 animated doors or bridges , and can toggle them remotely as well. Gets $10000 as a bonus . Legend Criteria: 400+ hours of total play time + 250000 blocks moved + 100 Levels in XP + 250 votes + 85 advancements + 2000 MCMMO Power Level + 3+ Withers killed. Perks: Can have up to 3 separate plots . Can set up to 5 individual homes using /sethome. Can create up to 10 animated doors or bridges , and can also automate the door(s) closing times . Gets $25000 as a bonus . Gets a custom formatted nickname in the chat. Mythic Criteria: 800+ hours of total play time + 500000 blocks moved + 400 votes + 500 fish caught + 1000 sheep sheared + 95 advancements + 100 cake slices eaten + 500 deaths + 2500 MCMMO Power Level. Perks: Gets access to the commands; /workbench, /loom, /anvil, /cartographytable, /grindstone and /smithingtable, /stonecutter . Gets $50,000 as a bonus . Towny Guide >>> NOT AN OFFICIAL MINECRAFT [PRODUCT/SERVICE/EVENT/etc.]. NOT APPROVED BY OR ASSOCIATED WITH MOJANG OR MICROSOFT HenrikoCraft is not affiliated with or managed by Mojang AB or Microsoft.
- Art | Henriko Magnifico
The goto site for everything Henriko Magnifico! From HD texture packs, mods, top lists to games and more- you can find all of it in one place here! Welcome! You find my texture packs here , and my apps here . HD Texture Packs Learn more 1/33 Presenting Henriko Apps Elegant, Simple and Powerful Applications for Everyday Use. 4K 60 FPS Video Backgrounds that loop perfectly. Excellent as desktop or mobile wallpapers, zoom backgrounds, or for use in videos. More Info Join our community today! More Info
- Games | Henriko Magnifico
Fan Projects Windows ZeldaPC An enhanced experimental version of the original The Legend of Zelda built from the ground up using mostly the same in-game assets and level design. It offers quite a few interesting features and mechanics exclusive to this version like enhanced lighting, object shadows, 1080p resolution, a seamless open world without screen-transitions in the overworld and a 16:9 widescreen format for modern screens. I've also added some features just for fun, like flammable grass and cuttable trees! (similar to that Breath of the Wild 2D prototype) For more information and a download link to the demo, visit this page! Windows EarthBound: Reborn A small preview of my Earthbound "remake" or whatever you want to call it. The goal of this project is to learn and to implement an improved* battle system. Textures, music, story and pretty much all else will remain the same as the original. However, as the game was rebuilt from scratch, I've of course made quite a few changes from the original game. Check out the video showcases here!
Blog Posts (5)
- Zelda: A Link Between Worlds 4K Texture Pack 2.0 Update Changelog
Good evening! 🌙 I'm excited to finally release the next major update to the A Link Between Worlds 4K Texture Pack project in a looooong while, version 2.0! (Sorry! It's been nearly 2 years since the last update. It's way overdue for a new one!) I hope this update makes up for the long wait- it's pretty huge. This update is pretty much a remake of the entire pack that's been underway for several months and includes many new 4K textures covering the whole game, with a primary focus on cleaning up and improving consistency and quality all around. It of course includes new environment textures, new character textures, user-interface upgrades, higher quality shaders and more! Also, it now supports the new texture pack format (finally completing the full transition to the new format for all my texture projects), which fixes several previous issues, such as frequent stuttering and the infamous "texture swapping" glitch present in previous versions, plus it now also fully supports the Vulkan graphics API. And that's just some of it! Here's a more detailed look at what's new: 160+ New Textures! This update includes over 160 new 4K textures, covering everything from environments to interiors to user interface elements to characters and more. It also uses the 'new' texture format, which opens up the doors for many more neat features later down the line. I also spent a lot of time going over and reviewing old textures from version 1.2.0 and earlier, and I found that many of the textures were not quite up to my standards (Like with some of my prior projects, I believe I've gotten a fair bit better at texture making over time) Therefore, I've decided to replace many old textures from the previous version with new, remade versions which should look a lot better than before. Consistency is key, as they say. And this pack was definitely not that in it's previous incarnation(s). It's still not perfect, but it's better, and I will continue to iterate on and improve the visuals in subsequent updates until it's as close to perfect as I can make it. It's a step-by-step process, but it helps it all comes together really nicely in the end and makes the whole pack feel a lot more polished and complete. The details all add up! New texture format, Vulkan support and Reshade updates This version includes support for the new custom texture system-rewrite! This fixes many notorious bugs, such as the stuttering that would occur whenever new textures were loaded in and the infamous and somewhat terrifying "texture swapping" bug which commonly occurred for many users. It also adds Vulkan support, which means increased compatibility with different systems (AMD GPUs and mobile devices especially) and more graphical features (normal map support, better mip maps etc.) This really adds a lot to the experience and makes the game much more enjoyable from start to finish. ReShade has also been updated to version 5.9.2, which also comes with several stability and feature improvements. More notably this update fixes the flickering of the depth buffer present in previous versions, making effects such as ambient occlusion much more usable. It also improves on performance a fair bit compared to previous versions! Updated Shader Presets (Henriko Ultra v8) The default Reshade shader presets that come with the pack have been updated and improved in this version! Henriko Ultra v8 is way better in pretty much every way than the previous Henriko Ultra v7 preset that came included with the 1.2.0 version of the pack. Colors are a bit warmer and look more pleasing with A Link Between World's color scheme, bloom has been reduced somewhat and depth based effects such as ambient occlusion and depth of field are now entirely optional and look nicer as well. New Reshade also uses the Vulkan backend by default, and should boost both performance and compatibility with various systems. Updated file structure and streamlined instructions The file structure and instructions have been remade to be more in line with those used by my other 3DS packs, making things easier for previous users of my other packs. This finally completes the full transition to the new texture pack file structure, so all my 3DS packs can now be installed with nearly identical instructions to each other. And many bugs fixes, optimizations and minor changes... Minor issues from the previous version has been fixed, including a bug which caused quarter hearts to not display correctly. Performance has also been improved due to the previously described optimizations. That's mostly it for this update. Enjoy! The update is available early to all Green Rupee+ Tier supporters, with a public release 2 months after that! There is also a 4K version available, if your computer can handle it! The 4K version includes higher quality textures than the 1080p version, and will work on all displays- even those that don't display in 4K resolution. It will still look better than the 1080p version, no matter the display! Please feel free to try it out! (**The texture pack does not work on real 3DS hardware). You can find more information about the texture pack here. I am only able to make things like this thanks to your support, so from the bottom of my heart, thank you for helping me do what I love! ❤️
- Zelda: Majora's Mask 3D 4K Texture Pack 3.0 Update
Good evening! 🌙 Fall season is approaching and it's been a hot minute since the last update to this project. In fact, it's been one year on the day since the last version, 2.1, released last year. It's time for a new update, don't you think? Similar to OoT 3D 4K 3.0, this was initially a smaller update but I kept adding new things to it and well, here we are! Anyways, I hope you'll find the upgrades of this version worth the extra wait. So without further ado, here's what's new: 170+ New Textures! This update includes over 170 new 4K textures which have been remade from the ground up for this version. This includes both environment textures such as the ground, walls, stone tiles and bricks, wooden panels etc. It also includes many new interior textures , completely overhauling several locations, such as Pirates' Fortress, Clock Town and more . There are tons of miscellaneous textures as well that have been completely remade, such as different types of foliage, NPCs, the Mirror Shield, Weather Effects, Sheikah Stones, Deku Flowers, the World Map, a new remade font, a majority of the UI and much more . Like previous updates, it helps it all comes together really nicely and makes the whole pack feel a lot more polished and complete. The details all add up! As part of my overarching goal to improve quality and consistency in all my texture packs, I took this update as an opportunity to remake many of the in-game textures to look cleaner and be more consistent with the original art style. What's new with this version however, is that I've spent considerable time making sure every single texture added had a noticeable impact on the perceived quality of the area they belong to . Long term followers might know that I worked by a frequency priority system , where the most viewed textures received the highest priority to be remade. Starting with this version, I have moved over to a perceived-quality priority system . The difference is that with perceived-quality, I instead prioritize textures which I deem to have the biggest impact on the overhaul visual quality of an area , rather than how frequently that particular texture is displayed in-game. With the new system, textures which aren't necessarily common, but incredibly important to the overall visuals of an area (such as the UI and Clock Town for example) get prioritized over frequent but less noticeable textures (such as foliage). I have found this new approach to working highly effective, and I think you'll notice that the step-up in perceived quality in this version should be pretty drastic over previous versions! It's finally happening: Full support for Spanish! As stated in previous posts, I'm working to add support for all in-game languages to my packs, starting with English then working my way through other popular languages. Last update I added support for German, and this time get ready for Spanish! Everything in menus, in-game text, button prompts and location names have been translated, and should * work without issues. However, if there are any mistakes or errors regarding the translation, please let me know! ¡Gracias! Updated UI and item icons! Arguably one of the biggest improvements this update is the updated item & mask icons, as well as general improvements to the user interface. All item icons (except for some bottles, for now) have been updated and remade completely in glorious HD quality! This also includes character portraits, which finally fixes some long-standing issues with the pack since the beginning. Buttons, outlines, prompts and more have also been remade from scratch to look much cleaner and nicer than before. And of course, I've also gone ahead and remade the whole font sheet for in-game messages with more consistent spacing and kerning for more pleasant reading. It's a lot of smaller changes and details, but I definitely think it adds up! Improved Japanese translation textures thanks to work by Tomoki Sato ("LINK") Tomoki Sato (a user who also goes by the name "LINK") has generously been helping with translating most of the UI textures of this texture pack, as well as the OoT3D 4K texture pack, over to Japanese! Another batch covering some of the textures has been added in this update, with more getting included in future releases. Please follow them on Twitter here: https://twitter.com/LINK_genkaiya And many bugs fixes, optimizations and minor changes... Minor issues from the previous version has been fixed. Some of the fixes include the following changes; Fixed the map in Pirates' Fortress appearing as the Great Fairy (yes, seriously). Fixed low resolution bloom present in various cutscenes. Fixed low resolution text appearing in some places. Fixed some text not using the correct terms (i.e. "Back" instead of "Return") Updated character portraits and fixed some portraits displaying incorrectly, resulting in disfigurement. Fixed the font not handling certain characters, resulting in font inconsistencies in other languages than English. Message text now fully supports apostrophes and special characters. Fixed bloom effects being applied twice in the included Reshade preset. Fixed some misnamed textures, including a naming issue which resulted in some textures not displaying their 4K variants on the PAL region version. Performance has also been marginally improved due to the previously described optimizations, although keep in mind that Vulkan support in emulators is still not perfect and bugs may occur that did not occur in OpenGL in previous versions. For this reason you are still be able to enjoy the game using OpenGL instead of Vulkan by enabling it in the emulator Graphics Settings, if you want to. This should lead to a more polished and overall enjoyable experience for everyone using the pack. Notice: Normal maps have been temporarily removed in this version , as they will be remade in future revisions to the project. Normal maps were not used in-game in previous versions, so you won't be seeing any visual differences as a result of this- but it will reduce the file size of the pack by a fair bit. This explains why you might see fewer total textures in this version compared to 2.1 , since 100+ unused normal maps have been removed from the project files. That's mostly it for this update. Enjoy! The update is available early to all you Patrons here, with a public release as soon as the next texture pack update releases. There is also a 4K version available! The 4K version includes higher quality textures than the 1080p version, and will work on all displays- even those that don't display in 4K resolution. It will still look better than the 1080p version, no matter the display! Please feel free to try it out! (The texture pack does not work on real 3DS hardware) You can find more information about my 4K texture pack here. Download it from Patreon ! I am only able to make things like this thanks to your support, so from the bottom of my heart, thank you for helping me do what I love! ❤️
- Pikmin 4K Texture Pack 2.0 Update Changelog
Good morning! 🌷 Can you believe it's been over 2 years(!) since the last update to this project? To all Pikmin 4K fans out there, I'm very sorry for the long wait- it's way overdue for an update! I'll try to make it up to you with this extra beefy update. I present to you: Pikmin 4K: 2.0 - the biggest update ever to the texture pack! Here's what's new: Many new 4K textures! All areas have been overhauled this update. In total, there are over 150 brand new textures created from scratch, which have been specifically tailored to better suit the original art style of the game. There are 30+ new environment textures, over a dozen creature textures, a completely remade UI, 4K fonts and much more! I've taken a lot of the feedback I received to heart, and everything has been updated to look more seamless and fitting to the game's general aesthetic. Of course, this also goes in line with my overarching goal to increase the quality and consistency of all my texture pack projects. New shaders and visual tweaks! The "HenrikoMagnifico_Ultra" shader has been upgraded (now version 2)! It has been tweaked to better fit the original style, but still overhauls much of the visuals with new effects such as configurable bloom, ambient occlusion, tone mapping and more. The intensity of various effects such as bloom and ambient occlusion has also been toned down somewhat to be less intrusive and to blend in better with the rest of the visuals. Several other shaders from my other projects are now also included, which you can use if you want to change up the game's look a bit. And like always, you can of course configure the shaders however you like, or disable them all together in the Dolphin Graphics Settings > Post-Processing tab. Go wild! Streamlined installation method! Like in my Wind Waker texture pack project, all future updates will now include a standardized method of installation for the emulator of your choosing. From this version onward, installation will now be pretty much the same between all platforms (with some minor differences in regards to file locations). This will have the effect of greatly simplifying installation steps for users not using Windows, as well as preventing confusion regarding the various steps necessary to install the packs. From this version onward, the Dolphin Emulator will no longer be included with the texture pack by default . Instead, downloading and installing your own version of Dolphin will be necessary, and is now step 1 of the instructions. This will ensure that your emulator version is always up to date, with the latest features and bug fixes, and that you're using the appropriate version of the program for your specific device. This also means that you will be able to merge all of your texture packs into one single installation of Dolphin, without having to switch between different emulator versions just for a single game! That's all for now, enjoy! This update is first available to all supporters here in early access, with a public release in two months from when this post was first published! The pack is available in both 4K and 1080p resolutions! The mobile version is the same resolution as the 1080p version. Note: The 4K version will look better than the 1080p version , even if you don't have a 4K display. This is because the textures are physically larger and contain more detail in the 4K version, no matter what resolution display you're using! (The texture pack does not work on real Gamecube or Wii hardware) Read more information about the texture pack on my website! I'm only able to make things like this thanks to your support, so from the bottom of my heart, thank you for helping me do what I love! ❤️
Forum Posts (324)
- Zelda OOT 3DS HD rom doesn´t existIn The Legend of ZeldaJuly 20, 2021Hi Yehudy! What do you mean by "room"?15
- Twilight Princess 4K IssuesIn Texture Packs·August 19, 2020I'm having a couple of issues with TP 4K, for one, my game doesn't actually save even though it says it does. I'll save the game and close the emulator, only to come back to it and my save file is gone. Also i'm unable to change the Left Trigger button which is mapped to speeding up the game's frame rate. I tried to change it so it's the Left Bumper instead that does that but it always resets back to the left trigger and it's annoying. Any help with these issues would be greatly appreciated!151878
- Welcome to the Community Forums!In General·July 18, 2020Discord is a great piece of software, usually. It works well for communities of all sizes, and does the job a lot of the time. However; once a server reaches a certain number of members it somtimes becomes overwhelming when many users are posting requests or quesitons in their messages, messages that unfortunately sometimes goes unnoticed or are outright ignored simply because they were drowned out by so many other messages discussing all kinds of topics. Furthermore, many people often ask the same questions others have already asked before, and even if the questions have been answered they'll be asked again because the previous answer was lost to time hundreds or thousands of messages above in the chat history. So, to make things easier for you and a heck of a lot easier to manage for me, I'm starting the Community Forums. Feel free to post any questions here, publicly in any of the assigned categories or privately directly to me using the built in chat function (you find it in the bottom right corner of the website). You're of course also free to post suggestions, tips, bug reports or just general discussions. My hope is that this will make asking questions easier and more responsive while keeping things structured for us on the staff team. Great things are coming soon, so stay tuned! 😀 Cheers, ~Henriko21131





