Search Results
37 results found with an empty search
- About | Henriko Magnifico
Contact Contact email: henrikomagnifico@gmail.com Response usually within 24 hours. Learn More
- HenrikoCraft: Skyborne
The Official Henriko Magnifico Minecraft Community Server Discord Submit a request to join our whitelist here (It's free!) Join us on HenrikoCraft - We want to meet you! HenrikoCraft is a fantastic "vanilla+" server with some awesome gameplay additions (Sky islands, custom items, seasons) and lots of quality of life improvements - All with a focus on fun, of course. It's completely non-profit, too! (No paid ranks, items or other perks can be acquired using real money) Join us today to explore endless adventures! F.A.Q & General Information Server Guidelines How do I claim land? How do the seasons work? How to rank up List of ranks and perks Interested? Submit a request to join our whitelist here! 3D Map And if you haven't already, you can also join our Discord serve r! Important info & FAQ Important Information & F.A.Q: 🔒 How do I claim / protect my builds and my chests? Since the server is whitelisted, you can rest assured that your items will most likely be safe even without extra protection. Chests and other containers are automatically protected when you place them, and can be unlocked for certain players using the /trust (player name) command. For larger areas, and for peace of mind, you can request our staff to create a protection around your builds at any time. How To Protect How do seasons work ❄️ How do the seasons work? The server offers proper seasons with changing climate and seasonal effects, which actually affect gameplay in various ways! Seasons change automatically every two weeks . Some seasonal effects include; Snowing in the winter, except in hot biomes like jungles or deserts. Cold temperature in the winter, making it necessary to warm yourself to not get serious debuffs . Ways to do this includes wearing warm clothing (leather armour), staying near heat sources (like torches, camp fires, lava etc.) or intense movement (like running, cutting wood etc.) Water will turn to ice in the winter, and melt again in the spring. In the summer, the opposite applies . You will get hot if you're out in the sun for too long , and must cool yourself in different ways. Wearing armour is not always beneficial, since it makes you heat up a lot more in the summer and spring season. Crops will grow quicker in the summer and fall , and slower in the winter. Wintery mobs will spawn in the winter, and summery in the summer . Like polar pears, wolves and snowmen in the winter, and parrots and pandas in the summer. Flowers will spawn frequently in the spring. It will rain more in the fall . And many more details... Server Rules 📜 What are the server rules? Behave yourself and be cool. Don't cause problems for others. Avoid exploiting issues to give yourself an unfair advantage (it's more fun when everyone is on the same playing ground). Always ask for permission before doing something that probably would affect someone else (i.e. building a farm extremely close to someone else, PVP:ing without permission from the other person etc.) How to rank up 🥇 How do I rank up? And what do the ranks do? Ranking up is the way you gain access to more of the server's features, as a reward for staying dedicated to the server and our community! You rank up automatically based on your play time , and some other criteria like how many blocks you have placed and how much XP you have gathered in total. You can manually check these criteria, as well as your play time, by typing /rank in the chat. The ranks are as following; List of ranks an perks Unranked (Default) The default rank every player starts with. It has no special perks, but can use all basic functionality the server has to offer. Newcomer Criteria: 2+ hours of total play time + 100 blocks moved. Perks: Can create and use player shops. Member Criteria: 10+ hours of total play time + 5000 blocks moved. Perks: Can create 1 animated door, portcullis or bridge , which can be activated using redstone. Can create 2 homes using /sethome instead of just one. Gets $2500 as a bonus . Regular Criteria: 100+ hours of total play time + 25000 blocks moved + 25 levels in XP. Perks: Can create 2 animated doors, portcullis or bridges , which can be activated using redstone. Can set any custom plot flag on their plot , including special game rules, biomes, spawning or weather conditions. Gets $5000 as a bonus. Veteran Criteria: 200+ hours of total play time + 100000 blocks moved + 25 Levels XP + 1500 MCMMO Power Level + 50 votes + 1+ Wither killed. Perks: Can create 3 homes using /sethome instead of just one. Can create up to 3 animated doors or bridges , and can toggle them remotely as well. Gets $10000 as a bonus . Legend Criteria: 400+ hours of total play time + 250000 blocks moved + 100 Levels in XP + 250 votes + 85 advancements + 2000 MCMMO Power Level + 3+ Withers killed. Perks: Can have up to 3 separate plots . Can set up to 5 individual homes using /sethome. Can create up to 10 animated doors or bridges , and can also automate the door(s) closing times . Gets $25000 as a bonus . Gets a custom formatted nickname in the chat. Mythic Criteria: 800+ hours of total play time + 500000 blocks moved + 400 votes + 500 fish caught + 1000 sheep sheared + 95 advancements + 100 cake slices eaten + 500 deaths + 2500 MCMMO Power Level. Perks: Gets access to the commands; /workbench, /loom, /anvil, /cartographytable, /grindstone and /smithingtable, /stonecutter . Gets $50,000 as a bonus . Towny Guide >>> NOT AN OFFICIAL MINECRAFT [PRODUCT/SERVICE/EVENT/etc.]. NOT APPROVED BY OR ASSOCIATED WITH MOJANG OR MICROSOFT HenrikoCraft is not affiliated with or managed by Mojang AB or Microsoft.
- Pikmin 4K Texture Pack | Henriko Magnifico
A glorious 4K re-imagening of Pikmin 1 on both GameCube and Wii! Hello! This is the info page for my Pikmin 4K texture pack project! Some general info regarding this texture project which you should read before you download it: (The download link is at the bottom of this page!) There are ~900 unique textures in total in the game. Out of these textures several hundred have been completely re-textured. The game is completely playable all the way through with these textures! I am completely up for suggestions, changes and submissions. You will of course be fully credited for any work you submit. The 4K version of the texture pack is scaled to 8x the default resolution , this means that (if internal resolution is increased in Dolphin) you may be able to view some textures at a staggering 6832x3480 resolution! The 1080p version is scaled to 4x the default resolution, which results to slightly above 1080p (it still looks really good!). The 4K version will still look better than the 1080p version , even if you're not using a 4K display. That's because the textures are physically larger and contain more detail! My goal with this texture pack is to enhance the original game visuals while staying faithful to the original vision . That means my textures are meant to blend in as much as possible with the old textures so the game feel doesn't change (with some exceptions). Pikmin naturally uses a pretty realistic art style for lots of it's environments so in some real-life images have been used to create textures. This texture pack will work with any custom mods / hacks of Pikmin as long as they aren't adding new textures or changing old ones (in that case, conflicting textures will be overwritten by one another but it will still work). Ishiiruka-Dolphin is required to make material maps, shaders and other nice visual features work and is highly recommended. There is a custom fork of Ishiiruka Dolphin inside the texture pack download which you can use, or alternatively download the latest version of Ishiiruka-Dolphin . There are two versions of the texture pack included in the download- the Post Processing Edition and the Standard Edition . The Post Processing edition has further improved graphical features and can look better, but the Standard Edition has improved stability and compatibility with different kinds of hardware. If you are unsure which one to use, use the Standard Edition ! There is a 60 FPS patch included by default! Currently, only NTCS textures have been modified . You can still use this texture pack on European / Japanense / Korean versions of the game in Dolphin, it will still work. This will not include the PAL/Jap/Kor region specific textures though. If you are having issues with stuttering and lag, remember to check "Prefetch Custom Textures" in the 'Advanced' tab of the Graphics settings before asking for help (enabled by default). I also recommend enabling V-Sync as it removes screen tearing in full screen mode. Feel free to join my Discord server for updates on all my texture packs! Why would I play with this over the original GameCube / Wii version? There are many reasons why you would want to play the game with a HD texture pack over playing it on a real GameCube / Wii. Here are some I've listed out the top of my head; Better visuals (High resolution textures, material maps, rim lighting, depth of field, ambient occlusion, global illumination, tonemapping, post processing shaders and even ray tracing!) You can play it on your PC (duh! ) IOS & Android Support Higher compatibility with various systems Supports mods and modding tools natively Free Cam Supports a plethora of cheats and patches Stereoscopic 3D support VR Potential Supports emulated Wii-controls (You can play the game using a normal controller, no need for a Wiimote & Nunchuck unless you want to! Although they are still recommended for the optimal Pikmin 2 experience.) Video preview (Please watch in 1440p, 60 FPS for the best experience!) Setup : Windows: 1. Download and install the latest version of Dolphin . Or if you want added graphics features such as shaders and customizable tone mapping, download the latest version of the Ishiiruka Dolphin . 2. Start Dolphin at least once to make the necessary folders generate. 3. Copy the folders (Config, GameSettings, Load & Shaders ) from the texture pack .zip into your Dolphin Emulator folder, located inside of C:\Users\YOURUSERNAMEHERE\AppData\Roaming\Dolphin Emulator . In older versions of Dolphin, such as Ishiiruka Dolphin, this folder can sometimes be found inside of your Documents directory in C:\Users\ YOURUSERNAMEHERE \Documents\ Dolphin Emulator instead. Replace "YOURUSERNAMEHERE" with your own Windows username. 4. Inside of Dolphin, check that "Load Custom Textures" is enabled in the Graphics Settings > Advanced tab. 5. Check that Internal Resolution is set to your desired resolution in the Graphics Settings. 6. Load your own game rom in Dolphin (not included). Information on how to dump your own game rom legally can be found here. MacOS: 1. Follow the same instructions as those for Windows, except that your "Dolphin Emulator" directory is called just "Dolphin" on MacOS, and is located inside of /Library/Application Support/ You can use the "Go to folder" option in the taskbar of Finder to navigate to this exact directory using the following address: ~/Library/Application Support/Dolphin SteamDeck: 1. Follow the same instructions as those for Windows, except that your "Dolphin Emulator" directory is called just "dolphin-emu" on Linux, and is located inside of /home/deck/.var/app/org.DolphinEmu.dolphin-emu/data/ Android: 1. Follow the same instructions as those for Windows, except that your "Dolphin Emulator" directory is called just "dolphin-emu" on Android, and is located inside of Internal Storage on your device. Use a file manager of your choice to navigate to this location and extract the files there. iOS: The process is very similar to that of Android. However install Dolphin is a bit trickier and will require that you use DolphiniOS , which has it's own installation instructions provided here . NO GAME ROM OR GAME FILES ARE INCLUDED WITH THIS TEXTURE PACK. SHARING GAME ROMS IS PIRACY AND IS ILLEGAL. DO NOT ASK FOR THEM HERE OR ON DISCORD, OR YOU WILL BE MUTED. How do I get the game rom? No game files are distributed with this texture pack, since that would be illegal. You need to get the game .iso yourself. The legal way is to dump the game yourself from your own GameCube or Wii console. See these instructions! If you encounter any issues with the texture pack please post them on the Forums or on Discord ! Enjoy! Download (v2.0a) Updates: 2.0 (2025-07-01): Over 50 new 4K textures, focusing on the environment and UI. Completely remade UI and fonts New improved shaders and fixes 1 .1.0 (2021-09-16): Over 40 new 4K textures, focusing on the environment. Introducing a new "Post-Processing Edition" and "Standard Edition"! (The Post Processing edition includes more visual effects like Ambient Occlusion, Bloom, Tone Mapping, Depth of Field and more. And it's all 100% customizable!) PS4 & PS5 Controller Support! MacOS Full Support + Improved Instructions! Improved Wii Support (including support for JoyCon controllers and the Switch Pro controller) Simplified installation- minimal setup required! 1 .0.7: Over 100 new 4K textures, focusing on improved UI and HUD textures. Wii Support European / PAL Support Shader Support + Included Shader Preset (Ambient Occlusion, Rim Lighting, Global Illumination, Bloom, Tonemapping and more!) Resource Pack is now available for MacOS and Linux users! Now works on Android! Environment Maps for more realistic lighting! Mip-Mapped by default to fix the ugly "flickering" issue on high resolution textures in the distance! Custom fork of Dolphin is now included, which means there is no installation for Windows users anymore! All settings are configured by default to the optimal settings for Pikmin. This includes the 60 FPS and widescreen hacks. 4K and 1080p versions are available now! 1.0.6: Updated many new textures. Including (but not limited to!); - Snagret Feathers- Bulborb and Bulbear Spots- Bulborb's Eyes- Mamuta Bracelet- Wogpole- Bomb Rocks- Geisers- Multiple variations of bark- Landing spots for Onions to match in better with the surroundings- Smoother transitions between ledges in the Forest Navel- Some new rock textures in higher resolution- Cardboard box- Rust- Cracked Dirt- Impact Site revamped in some ways 1.0.5: Removed unnecessary textures and made some minor tweaks. Placed all textures in folders to make updating the texture pack easier in the future for me and potential contributors! 1.0.4: 20 textures have been re-textured, all with material maps! The texture pack now works automatically in Dolphin on any region version of Pikmin on the GameCube, without having to change the folder name. The texture pack is using the more recent versions of the .dds file format, BC7! Sheargrubs and Shearwigs have been fully re-textured to represent their Pikmin 3 versions. Bulborbs now share the same beautiful eyes as they do in Pikmin 3. Yellow Wollywog's gills look better now. The blue flowers in The Final Trial are now in HD. Seaweed present in The Distant Spring has been re-textured. All the bark present in The Distant Spring has been re-textured and looks great! The skull (see screenshots ) in The Distant Spring has been re-textured and now looks like a skulle made of bone and not mud like it did before. The background in The Awakening Woods has been re-textured. And last but not least, the image that appears when selecting The Awakening Woods on the level select screen has been re-made to look more like The Awakening Woods! See some screenshots of the changes here! 1.0.3: Over 40 new textures have been re-textured, all with new material maps! The Puffstool has received a massive make-over. The Snagret is now beautiful (see screenshots)! Shearwigs and Sheargrubs have finally been updated with material maps. Blowhogs have been updated with material maps too! Bulbears' spots have been re-made... again. Now I'm quite happy. Yellow Wollywog texture has been ported over from Pikmin 2. Fixed various textures bugs and glitches (including the ground-stretching that occurred in The Forest Navel) The Mamuta is finally woolly! 1.0.2: The Impact Site has been re-textured nearly from scratch New material maps for multiple textures in The Impact Site More textures for stumps Removed the .PNG version as it takes up more space, takes longer to upload and simply isn't worth maintaining. 1.0.1: Nearly 100 completely new high resolution textures Most terrain textures have material maps now Added 15 new textures for plants and leaves Reduced the "glossiness" of many textures by a lot Fixed some textures that were scaled wrongly Optimized PNG version with OptiPNG (the PNG version takes up considerably less space now) New preview pictures when selecting a map New title screen background (with material mapping as well!) Material maps on some enemies (Bulborbs' white spots have a depth effect etc) Water texture has been completely redone Stumps now have crisp HD textures (with material maps, of course) Rust is now super shiny and cool thanks to material maps and Ishiiruka-dolphin! Removed some unnecessary textures Pikmins' leaves have been completely re-textured New texture for Mamuta Some textures have been slightly altered to fit with other textures in the game 1.0.0: Initial release
- Zelda: Majora's Mask 3D 4K Texture Pack | Henriko Magnifico
The beautiful and faithful texture pack for Zelda: Majora's Mask 3D - in up to glorious 4K resolution! With full support for the incredible Project Restoration mod! Hello! This is the info page for my MM 3D 4K texture pack project! Some general info regarding this texture project which you should read before you download it: (The download link is at the bottom of this page!) The pack currently includes several hundred remade textures. It covers most of the important textures in the game, although some minor locations remain untouched until I've had the time to make textures for them. The end goal is to remake every single texture from scratch! I am completely up for suggestions, changes and submissions. You will of course be fully credited for any work you submit. The 4K version of the texture pack is scaled to 8x the default resolution. The 1080p version is scaled to 4x the default resolution, which is best suitable for 1080p displays or lower. My goal with this texture pack is to enhance the original game visuals while staying faithful to the original vision. That means my textures are meant to blend in as much as possible with the old textures so the game feel doesn't change. This texture pack is for MM3D on the Nintendo 3DS only . There are no plans to port it to the N64 version. This texture pack will work with any custom mods / hacks of MM3D as long as they aren't adding new textures or changing old ones (in that case, conflicting textures will be overwritten by one another but it will still work) The texture pack is 100% compatible with the amazing Project Restoration mod by Leotlino and is highly recommended! Currently, only NTCS and PAL textures have been modified . You can still use this texture pack on Japanense / Korean versions of the game, it will still work. This will not include the Jap/Kor region specific textures though. If you don't like the way my texture pack looks over the original version, please note that all post processing can be modified easily from user to user to fit your own preference, you can make it look however you like . Press the "HOME" key on your keyboard while in-game to open the ReShade menu, where you can edit the post processing to your heart's content! Feel free to join my Discord server for updates on all my texture packs! Why would I play this over the N64 version? There are many reasons why you would want to play the 3DS version of MM with a HD Texture Pack over the old N64 version. Here are some I've listed out the top of my head; Better visuals (Higher resolution textures, higher quality models, depth of field, ambient occlusion, global illumination, tonemapping, post processing shaders, higher framerate* and even ray tracing in the future!) Works great with Project Restoration , which restores functionality from the N64 version and enhances the 3DS version of the game beyond the N64 version in many aspects. 60 & 120 fps support using Lossless Scaling Supports the orchestrated soundtrack from the MM Re-Orchestrated Project! Supports gyroscope and motion controls for aiming More item slots Fishing Hole Sheikah Guiding Stone for hints Various Q.O.L improvements, such as saving without quitting and earlier access to Song of Soaring Save States Lots of great 3DS-exclusive mods (if you're into that kind of stuff) Full 360 degree camera control using the right stick Full support for Windows, MacOS (including Apple Silicon) and Linux (including Steamdeck) Android Support Full customisation over post processing and effects (colors, exposure, tone mapping etc) Stereoscopic 3D support and the list goes on... Screenshots How is the texture pack made? How is this possible? Lots of people have been asking how the textures and the texture pack is made, and how it works! So here's a (relatively) comprehensive explanation on how I make the 4K textures and how the workflow works! (If you're not interested feel free to just skip this section) I make the textures using a combination of methods. I usually rework the textures by hand in Photoshop by compositing native 4K textures with an upscaled texture as a reference , usually in the background so that colors can be matched from it to the high res images. It's almost like making a collage, in a way. Then I do this over and over again for every texture, pretty much! Oftentimes I refer to concept art or official artwork to get closer to the "intended vision". It all depends on what kind of texture it is of course, some need more work than others, things like the UI and text etc can take a very long time to get right. Important textures are also usually remade first since they're so obvious when you play the game! The textures can then be loaded through texture injection in an emulator to replace the default textures with new ones on-the-fly- no modding is required at all! Want to help contribute to these projects? If so, thank you! Myself and lots of people would greatly appreciate your help making these projects shine even brighter. All contributed work will of course be credited, however not all submited textures might be included in the texture pack if they're not deemed a suitable fit for any reason. The most important thing is that textures are faithful to the original art style, and that they contain no copyrighted or otherwise illegal content before being distributed. Here are some specific core areas which are currently especially important in regards to contributed work; UI icons and character portraits Posters and signs (i.e. the posters in-game advertising the Carnival of Time) Minor texture tweaks (mistake or spelling corrections, for example) Hand painted textures (any category, as long as it stays relatively faithful to the original art style) High-quality, royalty free environment textures or material textures (PBR or otherwise) without watermarks. High quality 3D models or renders of characters, environments or items from the game. UI and text translations (Spanish, German, French, Italian, Chinese, Japanese, Portuguese. Note: This requires substantial texture editing experience, and is not a simple text translation task ) Download (v3.0b) Setup Guide + F.A.Q
- Pikmin 2 4K Texture Pack | Henriko Magnifico
Hello! This is the info page for my Pikmin 2 4K texture pack project! Some general info regarding this texture project which you should read before you download it: (The download link is at the bottom of this page!) There are ~3000 unique textures in total in the game. Out of these textures several hundred have been completely re-textured. I am completely up for suggestions, changes and submissions. You will of course be fully credited for any work you submit. The 4K version of the texture pack is scaled to 8x the default resolution , this means that (if internal resolution is increased in Dolphin) you may be able to view some textures at a staggering 6832x3480 resolution! The 1080p version is scaled to 4x the default resolution, which results to slightly above 1080p (it still looks really good!). The 4K version will still look better than the 1080p version , even if you're not using a 4K display. My goal with this texture pack is to enhance the original game visuals while staying faithful to the original vision. That means my textures are meant to blend in as much as possible with the old textures so the game feel doesn't change. Pikmin 2 naturally uses a pretty realistic art style for lots of it's environments so many real-life photos have been used to create the new textures. This texture pack will work with any custom mods / hacks of Pikmin 2 as long as they aren't adding new textures or changing old ones (in which case, conflicting textures will be overwritten by one another but it will still work). Ishiiruka-Dolphin is required to make material maps, shaders and other nice visual features work and is highly recommended. There is a pre-configured version of Ishiiruka Dolphin inside the texture pack download which you can use, or alternatively download the latest version of Ishiiruka-Dolphin . There are two versions of the texture pack included in the download- the Post Processing Edition and the Standard Edition . The Post Processing edition has further improved graphical features and can look better, but the Standard Edition has improved stability and compatibility with different kinds of hardware. If you are unsure which one to use, use the Standard Edition ! There is a 60 FPS patch included by default and can be toggled on/off by pressing Left/Right on the D-Pad. NOTE: Some cutscenes crash the game when using the 60 FPS patch. Therefore, temporarily use 30 FPS before any important story cutscenes to avoid unnecessary crashes and lost progress. Currently, only NTCS textures have been modified . You can still use this texture pack on European / Japanense / Korean versions of the game in Dolphin, it will still work. This will not include the PAL/Jap/Kor region specific textures though. If you are having issues with stuttering and lag, remember to check "Prefetch Custom Textures" in the 'Advanced' tab of the Graphics settings before asking for help (enabled by default). I also recommend enabling V-Sync as it removes screen tearing in full screen mode. Feel free to join my Discord server for updates on all my texture packs! Why would I play with this over the original GameCube / Wii version? There are many reasons why you would want to play the game with a HD texture pack over playing it on a real GameCube / Wii. Here are some I've listed out the top of my head; Better visuals (High resolution textures, material maps, rim lighting, depth of field, ambient occlusion, global illumination, tonemapping, post processing shaders and even ray tracing!) You can play it on your PC (duh! ) iOS & Android Support Higher compatibility with various systems Supports mods and modding tools natively Free Cam Supports a plethora of cheats and patches Stereoscopic 3D support VR Potential Supports emulated Wii-controls (You can play the game using a normal controller, no need for a Wiimote & Nunchuck unless you want to! Although they are still recommended for the optimal Pikmin 2 experience.) Video preview (Please watch in 1440p, 60 FPS for the best experience!) Setup: If you're on Windows: There is minimal installation! A special preconfigured version of Dolphin called Ishiiruka Dolphin is provided alongside the texture pack. Simply extract the folder somewhere and start Dolphin using "Pikmin 2 4K (Edition Version) .exe", then open up your own game rom of Pikmin 2 (either GameCube or Wii version) and play! If you're on Mac or Linux: please manually download Dolphin from this page for your operating system and copy all of the contents of the texture pack's "user" folder (not the folder itself, but everything inside it) to your Dolphin directory (on macOS, your Dolphin Directory is inside of ~/Library/Application Support/Dolphin ) . Ne xt m ake sure to enable " Use Custom Textures" in the Dolphin Graphics Settings > Advanced tab, or else the custom textures won't load! And finally, you also need the game rom to start the game, which isn't included for legal reasons. Information on how to dump your own game rom legally can be found here. For SteamDeck users the installation is a bit different. First you must download Dolphin, this can easily be done through the use of a program like Emudeck or through Flatpak . If yo u installed Dolphin through Emudeck, your Dolphin directory will be located inside of /home/deck/.var/app/org.DolphinEmu.dolphin-emu/data/dolphin-emu/ . You must right click inside the Dolphin directory > Menu > Check the box for "Show Hidden Files" or else you may not be able to access the Dolphin folder. The rest of the i nstallation is the same as for Linux/MacOS, which you can find above. For Android users, the process is also a bit different. First download the latest Dolphin Emulator from the Google Play Store , or download the latest "Development Version" APK directly from here , install it on your device and try running your game rom in it to make sure everything is working before installing the texture pack itself. Next, download the 1080p version of the texture pack on your device (the 4K version might not work on some android devices) and extract it using any .zip unarchival app (some android versions have this feature built in, whilst some require a third party app to unzip .zip files). Once that is done, open the texture pack folder and navigate to the user > load > textures folder. Next, copy the folder called " GPV " to this location on your device; Internal Storage/dolphin-emu/load/textures Now finally, enable the "Load Custom Textures" option inside the Dolphin Graphics Settings > Advanced tab. Then set the "Internal Resolution " in the Graphics Settings to a higher value than the default 1x (start with 2x and increase from there, if it starts to lag lower the internal resolution again ). Then start the game. It should say a disclaimer about the texture pack before the game starts, that's how you know it's working. Enjoy! For iOS users, the process is very similar to that of Android. However install Dolphin is a bit trickier and will require that you use DolphiniOS , which has it's own installation instructions provided here . NO GAME ROM OR GAME FILES ARE INCLUDED WITH THIS TEXTURE PACK. SHARING GAME ROMS IS PIRACY AND IS ILLEGAL. DO NOT ASK FOR THEM HERE OR ON DISCORD, OR YOU WILL BE MUTED. How do I get the game rom? No game files are distributed with this texture pack, since that would be illegal. You need to get the game .iso yourself. The legal way is to dump the game yourself from your own GameCube or Wii console. See these instructions! Gorgeous Mr. President icon render generously contributed by Pavlovs-Walrus ! If you encounter any issues with the texture pack please post them on the Forums or on Discord ! Enjoy! Download (v1.5.0a)
- Yao Pack X Mod List | Henriko Magnifico
Mod List (1.0.0, Updated 2024-08-18): YUNG's Better End Island (Forge) (by YUNGNICKYOUNG) Mowzie's Mobs (by bobmowzie) Structure Essentials[Forge/Fabric] (by someaddon) Load My Resources [Forge] (by Keksuccino) The Aether (by TheAetherTeam) Gliders (by Jeryn) libIPN (by mirinimi) Smaller Nether Portals (by Serilum) Geophilic – Vanilla Biome Overhauls (by bebebea_loste) Framework (by MrCrayfish) YUNG's API (Forge) (by YUNGNICKYOUNG) Day Counter (by AntrolGamingOfficial) Cupboard (by someaddon) Equipment Compare [Neo/Forge] (by Grend_G) Double Doors (by Serilum) Unity: Dark Edition (by theCyanideX) Item Borders [Neo/Forge] (by Grend_G) InsaneLib (by Insane96) Applied Energistics 2 (by thetechnici4n) Hopo Better Ruined Portals (Fabric/Forge/NeoForge) (by hoponopono) Nullscape (by Starmute) Iron Chests: Restocked (by ThatGravyBoat) Polymorph (Fabric/Forge/Quilt) (by TheIllusiveC4) Formations Overworld (by SuperMartijn642) Biomes O' Plenty (by Forstride) Mobtimizations - Entity Performance Fixes (by Corosus) Amendments (by plantspookable) Runelic (by DarkhaxDev) Mekanism (by bradyaidanc) FerriteCore ((Neo)Forge) (by malte0811) Create: Steam 'n' Rails (by IThundxr) Curios API (Forge/NeoForge) (by TheIllusiveC4) Bountiful (by Ejektaflex) ZeroCore 2 (by ZeroNoRyouki) Brutal Bosses - Custom Bosses[Forge/Fabric] (by someaddon) ObsidianUI (by TexTrue) Resourceful Config (by ThatGravyBoat) Enhanced AI (by Insane96) Iceberg [Neo/Forge] (by Grend_G) FancyMenu (by Keksuccino) Prism [Neo/Forge] (by Grend_G) Weather, Storms & Tornadoes (by Corosus) Rechiseled (by SuperMartijn642) Tool Belt (by gigaherz) FTB Teams (Forge) (by FTB) spark (by Iucko) Relics (by SSKirillSS) Traveler's Backpack (by Tiviacz1337) [ETF] Entity Texture Features - [Fabric & Forge] (by traben_0) [EMF] Entity Model Features [Fabric & Forge] (by traben_0) MVS - Moog's Voyager Structures (by finndog_123) Item Highlighter [Neo/Forge] (by Grend_G) Jade 🔍 (by Snownee) Dynamic Crosshair (by Crendgrim) Motschen's Better Leaves (by Motschen) Create Crafts & Additions (by MRHminer) YUNG's Better Strongholds (Forge) (by YUNGNICKYOUNG) Upgrade Aquatic (by TeamAbnormals) TugkanDeMan's Weaponry (by tugkandeman) Oculus (by Asek3) OctoLib (by SSKirillSS) Almost Unified (by AlmostReliable) SuperMartijn642's Core Lib (by SuperMartijn642) Enhanced Celestials - Blood, Blue, & Harvest (Super) Moons (by Corgi_Taco) bendy-lib (by KosmX) Ad Astra (by AlexNijjar) Bygone Nether (by izofar) Illager Invasion [Forge & Fabric] (by Fuzs) Artifacts (by ochotonida) Horse Combat Controls (by pitbox46) Rechiseled: Create (by SuperMartijn642) Immersive Armors [Fabric/Forge] (by Conczin) Distant Horizons: A Level of Detail mod (by James_Seibel) Collective (by Serilum) Better Combat [Fabric & Forge] (by daedelus_dev) Melody (by Keksuccino) Ultimate Car Mod (by henkelmax) Marbled's Arsenal [MA] (by MarbledNull) Visuality: Reforged (by DragonsPlus) Xaero's World Map (by xaero96) Not Enough Animations (by tr7zw) YUNG's Better Dungeons (Forge) (by YUNGNICKYOUNG) Controllable (Forge) (by MrCrayfish) Kiwi 🥝 (Forge) (by Snownee) Spartan Weaponry (by ObliviousSpartan) Create: Dreams & Desires (by Luna) FTB Essentials (Forge & Fabric) (by FTB) Simple Planes (Forge) (by przemykomo) L_Ender 's Cataclysm (by mcl_ender) Wavey Capes (by tr7zw) Let Me Despawn (by frikinjay) Valkyrien Skies (Forge/Fabric) (by triode_) PandaLib (by ThePandaOliver) Lootr (Forge & NeoForge) (by Noobanidus) Spawn (by ninnih_) Blueprint (by TeamAbnormals) Skin Layers 3D (Fabric/Forge) (by tr7zw) Konkrete [Forge/NeoForge] (by Keksuccino) YUNG's Better Jungle Temples (Forge) (by YUNGNICKYOUNG) Lost Souls (by McJty) Immersive Aircraft [Fabric/Forge] (by Conczin) Extra Zombie Drops (by OnMod) The Lost Cities (by McJty) YUNG's Better Witch Huts (Forge) (by YUNGNICKYOUNG) Ultris: Boss Expansion (by limesplatus) Formations (Structure Library) (by SuperMartijn642) Decorative Blocks (by stohun) Regions Unexplored (forge/fabric) (by UHQ_GAMES) Mekanism Generators (by bradyaidanc) FTB XMod Compat (by FTB) Embeddium (by embeddedt) Deeper and Darker (by KyaniteMods) Chat Heads (by dzwdz) CoroUtil (by Corosus) Thermal Dynamics (by TeamCoFH) Inventory Profiles Next (by mirinimi) Towns and Towers (by Biban_Auriu) Sildur's Vibrant shaders (by SildurFX) Dynamic Trees (by MaxHyper) Smarter Farmers (farmers replant) (by MehVahdJukaar) Shut Up GL Error (by jamalam360) The Twilight Forest (by Benimatic) Dynamic Trees + (by MaxHyper) The Hordes (by smileycorp) TrashSlot (by BlayTheNinth) Cherished Worlds (Fabric/Forge/NeoForge/Quilt) (by TheIllusiveC4) Cloth Config API (Fabric/Forge/NeoForge) (by shedaniel) Zombie Awareness (by Corosus) Fusion (Connected Textures) (by SuperMartijn642) Guard Villagers (by almightytallestred) Creeper Overhaul (by joosh_7889) Create Big Cannons (by rbasamoyai) ImmediatelyFast (by RaphiMC) Create : Misc & Things (by To0pa) Marbled's API [MAPI] (by MarbledNull) Hopo Better Mineshaft (Fabric/Forge/NeoForge) (by hoponopono) Villages & Pillages (by Faboslav) Fresh Animations (by FreshLX) ModernFix (by embeddedt) Citadel (by sbom_xela) Lithostitched (by Apollo) Drippy Loading Screen (by Keksuccino) Simply Swords [Fabric & Forge] (by sweenuss) CoFH Core (by TeamCoFH) Advancement Plaques [Neo/Forge] (by Grend_G) Incendium (by Starmute) Satako library (by Krosenut) Combat Roll [Fabric & Forge] (by daedelus_dev) YUNG's Extras (Forge) (by YUNGNICKYOUNG) FastSuite (by Shadows_of_Fire) Healing Campfire (by Serilum) Complementary Shaders - Unbound (by EminGT) YetAnotherConfigLib (by isXander) FTB Ranks (Forge) (by FTB) Atlas Lib (by smileycorp) YUNG's Better Nether Fortresses (Forge) (by YUNGNICKYOUNG) Pick Up Notifier [Forge & Fabric] (by Fuzs) Philip's Ruins (by philipmoddev) ModListObserver (by MasterPerki) Easy Anvils [Forge & Fabric] (by Fuzs) Entity Culling Fabric/Forge (by tr7zw) Loot Integrations[Forge/Fabric] (by someaddon) Tips (by DarkhaxDev) CorgiLib (by Corgi_Taco) Security Craft (by Geforce132) Majrusz Library (by Majrusz17) Create Deco (by talrey) No Chat Reports (by Aizistral) FTB Chunks (Forge) (by FTB) YUNG's Better Desert Temples (Forge) (by YUNGNICKYOUNG) Better Compatibility Checker (by Gaz_) What Are They Up To (Watut) (by Corosus) YUNG's Bridges (Forge) (by YUNGNICKYOUNG) Snow! Real Magic! ⛄ (Forge) (by Snownee) FTB Library (Forge) (by FTB) Formations Nether (by SuperMartijn642) Applied Energistics 2 Wireless Terminals (by Mari_023) Merchant Markers [Neo/Forge] (by Grend_G) Borderless Window (by nimueller) Jade Addons (Forge) (by Snownee) Thermal Integration (by TeamCoFH) Ender IO (by crazypants_mc_the_second) Dungeon Now Loading 1% (by hexnowloading) MidnightLib (by TeamMidnightDust) Majrusz's Progressive Difficulty (by Majrusz17) GregTechCEu Modern (by KilaBash) Resourceful Lib (by ThatGravyBoat) Fast Leaf Decay (by olafskiii) Packet Fixer (by TonimatasDEV) Embeddium/Rubidium Extras (by Txni) Mekanism Additions (by bradyaidanc) Moonlight Lib (by MehVahdJukaar) Thermal Innovation (by TeamCoFH) Bliss Shaders (by Xonk___) Make Bubbles Pop [Client] [Forge/Fabric/Quilt] (by Tschipcraft) Fastload (by StockiesLad) William Wythers' Overhauled Overworld (by Cristelknight) Thermal Foundation (by TeamCoFH) Extreme Reactors (by ZeroNoRyouki) Legendary Tooltips [Neo/Forge] (by Grend_G) Iron Chests (by ProgWML6) Puzzles Lib [Forge & Fabric] (by Fuzs) Yeetus Experimentus (by Sunekaer) Roughly Enough Config Screens (by Jab125) Critters and Companions (by joosh_7889) Roughly Enough Items Fabric/Forge/NeoForge (REI) (by shedaniel) Placebo (by Shadows_of_Fire) Complementary Shaders - Reimagined (by EminGT) GoProne (by Alpvax) Lionfish API (by mcl_ender) Panda's Falling Tree's (by ThePandaOliver) Tectonic (by Apollo) TexTrue's Embeddium Options (by TexTrue) Xaero's Minimap (by xaero96) Kotlin for Forge (by thedarkcolour) Architectury API (Fabric/Forge/NeoForge) (by shedaniel) Farmer's Delight (by vectorwing) Delightful (by brnbrd) Insomniac (by Tage) SuperMartijn642's Config Lib (by SuperMartijn642) playerAnimator (by KosmX) MakeUp - Ultra Fast | Shaders (by XavierFST) Cristel Lib (by Cristelknight) Explorify – Dungeons & Structures (by bebebea_loste) Mekanism Tools (by bradyaidanc) The Lost Castle (by jack_bagel) Enderman Overhaul (by joosh_7889) Enchantment Descriptions (by DarkhaxDev) Spellbound Weapons (by limesplatus) Botarium (by CodexAdrian) Terralith (by Starmute) Thermal Expansion (by TeamCoFH) Create (by simibubi) CreativeCore (by CreativeMD) Icarus (by Cammie) Dungeons and Taverns (by Nova_Wostra) Argonauts (by terrariumearth) Ars Nouveau (by baileyholl2) Bookshelf (by DarkhaxDev) Naturalist (by Starfish_Studios) Elytra Trims (by KikuGie) Kambrik (by Ejektaflex) Thermal Cultivation (by TeamCoFH)
- Privacy Policy | Henriko Magnifico
Privacy Policy ============== Last updated: March 21, 2024 This Privacy Policy describes Our policies and procedures on the collection, use and disclosure of Your information when You use the Service and tells You about Your privacy rights and how the law protects You. We use Your Personal data to provide and improve the Service. By using the Service, You agree to the collection and use of information in accordance with this Privacy Policy. Interpretation and Definitions ------------------------------ Interpretation ~~~~~~~~~~~~~~ The words of which the initial letter is capitalized have meanings defined under the following conditions. The following definitions shall have the same meaning regardless of whether they appear in singular or in plural. Definitions ~~~~~~~~~~~ For the purposes of this Privacy Policy: * Account means a unique account created for You to access our Service or parts of our Service. * Affiliate means an entity that controls, is controlled by or is under common control with a party, where "control" means ownership of 50% or more of the shares, equity interest or other securities entitled to vote for election of directors or other managing authority. * Application refers to Compressum, the software program provided by the Company. * Company (referred to as either "the Company", "We", "Us" or "Our" in this Agreement) refers to Compressum. * Device means any device that can access the Service such as a computer, a cellphone or a digital tablet. * Personal Data is any information that relates to an identified or identifiable individual. * Service refers to the Application. * Service Provider means any natural or legal person who processes the data on behalf of the Company. It refers to third-party companies or individuals employed by the Company to facilitate the Service, to provide the Service on behalf of the Company, to perform services related to the Service or to assist the Company in analyzing how the Service is used. * Usage Data refers to data collected automatically, either generated by the use of the Service or from the Service infrastructure itself (for example, the duration of a page visit). * You means the individual accessing or using the Service, or the company, or other legal entity on behalf of which such individual is accessing or using the Service, as applicable. Collecting and Using Your Personal Data --------------------------------------- Types of Data Collected ~~~~~~~~~~~~~~~~~~~~~~~ Personal Data ************* While using Our Service, We may ask You to provide Us with certain personally identifiable information that can be used to contact or identify You. Personally identifiable information may include, but is not limited to: * Usage Data Usage Data ********** Usage Data is collected automatically when using the Service. Usage Data may include information such as Your Device's Internet Protocol address (e.g. IP address), browser type, browser version, the pages of our Service that You visit, the time and date of Your visit, the time spent on those pages, unique device identifiers and other diagnostic data. When You access the Service by or through a mobile device, We may collect certain information automatically, including, but not limited to, the type of mobile device You use, Your mobile device unique ID, the IP address of Your mobile device, Your mobile operating system, the type of mobile Internet browser You use, unique device identifiers and other diagnostic data. We may also collect information that Your browser sends whenever You visit our Service or when You access the Service by or through a mobile device. Use of Your Personal Data ~~~~~~~~~~~~~~~~~~~~~~~~~ The Company may use Personal Data for the following purposes: * To provide and maintain our Service , including to monitor the usage of our Service. * To manage Your Account: to manage Your registration as a user of the Service. The Personal Data You provide can give You access to different functionalities of the Service that are available to You as a registered user. * For the performance of a contract: the development, compliance and undertaking of the purchase contract for the products, items or services You have purchased or of any other contract with Us through the Service. * To contact You: To contact You by email, telephone calls, SMS, or other equivalent forms of electronic communication, such as a mobile application's push notifications regarding updates or informative communications related to the functionalities, products or contracted services, including the security updates, when necessary or reasonable for their implementation. * To provide You with news, special offers and general information about other goods, services and events which we offer that are similar to those that you have already purchased or enquired about unless You have opted not to receive such information. * To manage Your requests: To attend and manage Your requests to Us. * For business transfers: We may use Your information to evaluate or conduct a merger, divestiture, restructuring, reorganization, dissolution, or other sale or transfer of some or all of Our assets, whether as a going concern or as part of bankruptcy, liquidation, or similar proceeding, in which Personal Data held by Us about our Service users is among the assets transferred. * For other purposes : We may use Your information for other purposes, such as data analysis, identifying usage trends, determining the effectiveness of our promotional campaigns and to evaluate and improve our Service, products, services, marketing and your experience. We may share Your personal information in the following situations: * With Service Providers: We may share Your personal information with Service Providers to monitor and analyze the use of our Service, to contact You. * For business transfers: We may share or transfer Your personal information in connection with, or during negotiations of, any merger, sale of Company assets, financing, or acquisition of all or a portion of Our business to another company. * With Affiliates: We may share Your information with Our affiliates, in which case we will require those affiliates to honor this Privacy Policy. Affiliates include Our parent company and any other subsidiaries, joint venture partners or other companies that We control or that are under common control with Us. * With business partners: We may share Your information with Our business partners to offer You certain products, services or promotions. * With other users: when You share personal information or otherwise interact in the public areas with other users, such information may be viewed by all users and may be publicly distributed outside. * With Your consent : We may disclose Your personal information for any other purpose with Your consent. Retention of Your Personal Data ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ The Company will retain Your Personal Data only for as long as is necessary for the purposes set out in this Privacy Policy. We will retain and use Your Personal Data to the extent necessary to comply with our legal obligations (for example, if we are required to retain your data to comply with applicable laws), resolve disputes, and enforce our legal agreements and policies. The Company will also retain Usage Data for internal analysis purposes. Usage Data is generally retained for a shorter period of time, except when this data is used to strengthen the security or to improve the functionality of Our Service, or We are legally obligated to retain this data for longer time periods. Transfer of Your Personal Data ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ Your information, including Personal Data, is processed at the Company's operating offices and in any other places where the parties involved in the processing are located. It means that this information may be transferred to — and maintained on — computers located outside of Your state, province, country or other governmental jurisdiction where the data protection laws may differ than those from Your jurisdiction. Your consent to this Privacy Policy followed by Your submission of such information represents Your agreement to that transfer. The Company will take all steps reasonably necessary to ensure that Your data is treated securely and in accordance with this Privacy Policy and no transfer of Your Personal Data will take place to an organization or a country unless there are adequate controls in place including the security of Your data and other personal information. Delete Your Personal Data ~~~~~~~~~~~~~~~~~~~~~~~~~ You have the right to delete or request that We assist in deleting the Personal Data that We have collected about You. Our Service may give You the ability to delete certain information about You from within the Service. You may update, amend, or delete Your information at any time by signing in to Your Account, if you have one, and visiting the account settings section that allows you to manage Your personal information. You may also contact Us to request access to, correct, or delete any personal information that You have provided to Us. Please note, however, that We may need to retain certain information when we have a legal obligation or lawful basis to do so. Disclosure of Your Personal Data ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ Business Transactions ********************* If the Company is involved in a merger, acquisition or asset sale, Your Personal Data may be transferred. We will provide notice before Your Personal Data is transferred and becomes subject to a different Privacy Policy. Law enforcement *************** Under certain circumstances, the Company may be required to disclose Your Personal Data if required to do so by law or in response to valid requests by public authorities (e.g. a court or a government agency). Other legal requirements ************************ The Company may disclose Your Personal Data in the good faith belief that such action is necessary to: * Comply with a legal obligation * Protect and defend the rights or property of the Company * Prevent or investigate possible wrongdoing in connection with the Service * Protect the personal safety of Users of the Service or the public * Protect against legal liability Security of Your Personal Data ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ The security of Your Personal Data is important to Us, but remember that no method of transmission over the Internet, or method of electronic storage is 100% secure. While We strive to use commercially acceptable means to protect Your Personal Data, We cannot guarantee its absolute security. Children's Privacy ------------------ Our Service does not address anyone under the age of 13. We do not knowingly collect personally identifiable information from anyone under the age of 13. If You are a parent or guardian and You are aware that Your child has provided Us with Personal Data, please contact Us. If We become aware that We have collected Personal Data from anyone under the age of 13 without verification of parental consent, We take steps to remove that information from Our servers. If We need to rely on consent as a legal basis for processing Your information and Your country requires consent from a parent, We may require Your parent's consent before We collect and use that information. Links to Other Websites ----------------------- Our Service may contain links to other websites that are not operated by Us. If You click on a third party link, You will be directed to that third party's site. We strongly advise You to review the Privacy Policy of every site You visit. We have no control over and assume no responsibility for the content, privacy policies or practices of any third party sites or services. Changes to this Privacy Policy ------------------------------ We may update Our Privacy Policy from time to time. We will notify You of any changes by posting the new Privacy Policy on this page. We will let You know via email and/or a prominent notice on Our Service, prior to the change becoming effective and update the "Last updated" date at the top of this Privacy Policy. You are advised to review this Privacy Policy periodically for any changes. Changes to this Privacy Policy are effective when they are posted on this page. Contact Us ---------- If you have any questions about this Privacy Policy, You can contact us: * By email: henrikomagnifico@gmail.com
- Zelda: A Link Between Worlds 4K Texture Pack | Henriko Magnifico
The beautiful and faithful texture pack for Zelda: A Link Between Worlds - in up to glorious 4K resolution! Hello! This is the info page for my AlbW 4K texture pack project! Some general info regarding this texture project which you should read before you download it: (The download link is at the bottom of this page!) So far, several hundred textures have been completely re-textured, including all text and the user interface. I am completely up for suggestions, changes and submissions. You will of course be fully credited for any work you submit. The 4K version of the texture pack is scaled to 8x the default resolution. The 1080p version is scaled to 4x the default resolution. My goal with this texture pack is to enhance the original game visuals while staying faithful to the original vision . That means my textures are meant to blend in as much as possible with the old textures so the game feel doesn't change. This texture pack will work with any custom mods / hacks of AlbW as long as they aren't adding new textures or changing old ones (in that case, conflicting textures will be overwritten by one another but it will still work) Currently, only NTCS and PAL textures have been modified . You can still use this texture pack on Japanense / Korean versions of the game in Citra, it will still work. This will not include the Jap/Kor region specific textures though. If you don't like the way my texture pack looks over the original version, please note that all post processing can be modified easily from user to user to fit your own preference, you can make it look however you like . Press the "HOME" key on your keyboard while in-game to open the ReShade menu, where you can edit the post processing to your heart's content! Feel free to join my Discord server for updates on all my texture packs! Screenshots Want to help contribute to these projects? If so, thank you! Myself and lots of people would greatly appreciate your help making these projects shine even brighter. All contributed work will of course be credited, however not all submited textures might be included in the texture pack if they're not deemed a suitable fit for any reason. The most important thing is that textures are faithful to the original art style, and that they contain no copyrighted or otherwise illegal content before being distributed. Here are some specific core areas which are currently especially important in regards to contributed work; UI icons and character portraits Posters and signs (in-game, that is) Minor texture tweaks (mistake or spelling corrections, for example) Hand painted textures (any category, as long as it stays relatively faithful to the original art style) High-quality, royalty free environment textures or material textures (PBR or otherwise) without watermarks. High quality 3D models or renders of characters, environments or items from the game. UI and text translations (Spanish, German, French, Italian, Chinese, Japanese, Portuguese. Note: This requires substantial texture editing experience, and is not a simple text translation task ) Download (v2.0a) Setup Guide & F.A.Q
- Forum | Henriko Magnifico
Wix Forum is no longer available This application has been discontinued. If you need community app use Wix Groups. Wix Forum is no longer available This application has been discontinued. If you need community app use Wix Groups.
- Video Backgrounds | Henriko Magnifico
Super Mario (Galaxy Good Egg Galaxy) - 1080p 60FPS Looping Background by Henriko Magnifico Play Video Facebook Twitter Pinterest Tumblr Copy Link Link Copied 4K 60 FPS Video Backgrounds that loop perfectly. Excellent for use as wallpapers, zoom backgrounds or for use in videos. Access ALL 4K and 1080p backgrounds, without watermarks in high bitrates on Patreon & Ko-Fi (and support the continued creation of more projects!) patreon Ko-Fi Video Background Previews Play Video Play Video Zelda Breath of the Wild (Hyrule Field, Day & Night Cycle) - 1080p 60FPS Looping Background Play Video Play Video Zelda Twilight Princess (Lake Hylia #1) - 4K 60FPS Looping Background by Henriko Magnifico Play Video Play Video Zelda Majora's Mask 3D 4K (Great Bay Coast) - 4K 60FPS Looping Background by Henriko Magnifico Play Video Play Video Zelda Breath of the Wild (Lost Woods #2) - 4K 60FPS Looping Background by Henriko Magnifico Play Video Play Video Super Smash Bros. Ultimate (Fountain of Dreams) - 4K 60FPS Looping Background by Henriko Magnifico Play Video Play Video Super Mario Odyssey (Seaside Kingdom) - 4K 60FPS Looping Background by Henriko Magnifico Play Video Play Video Super Mario (Galaxy Good Egg Galaxy) - 1080p 60FPS Looping Background by Henriko Magnifico Play Video Play Video Zelda Majora's Mask 3D 4K (Romani Ranch) - 4K 60FPS Looping Background by Henriko Magnifico Play Video Play Video Zelda Majora's Mask 3D 4K (Great Bay at Sundown) - 4K 60FPS Looping Background by Henriko Magnifico Play Video Play Video Zelda Breath of the Wild (Akkala Region Short Ver.) - 4K 60FPS Looping Background Play Video Play Video Kirby Air Ride (Fantasy Meadows) - 4K 60FPS Looping Background by Henriko Magnifico Play Video Play Video Super Mario Odyssey (Tostarena) - 4K 60FPS Looping Background by Henriko Magnifico Play Video Play Video Super Smash Bros. Brawl (DK Jungle Blast) - 4K 60FPS Looping Background by Henriko Magnifico Play Video Play Video Zelda Majora's Mask 3D 4K (The Moon) - 4K 60FPS Looping Background by Henriko Magnifico Play Video Play Video Zelda Majora's Mask 3D 4K (Swamp #1) - 4K 60FPS Looping Background by Henriko Magnifico Play Video Play Video Zelda Majora's Mask 3D 4K (Woodfall #1) - 4K 60FPS Looping Background by Henriko Magnifico Play Video Play Video Super Smash Bros. Ultimate (Castlevania Stage) - 4K 60FPS Looping Background by Henriko Magnifico Play Video Play Video Super Smash Bros. Melee (DK Jungle) - 4K 60FPS Looping Background by Henriko Magnifico Play Video Play Video Zelda Majora's Mask 3D 4K (Stone Tower Temple) - 4K 60FPS Looping Background by Henriko Magnifico Play Video Play Video Zelda Twilight Princess (Hyrule Castle) - 4K 60FPS Looping Background by Henriko Magnifico Play Video Play Video Zelda Majora's Mask 3D 4K (Great Bay Coast #2) - 4K 60FPS Looping Background by Henriko Magnifico Play Video Play Video Zelda Twilight Princess (Fishing Pond) - 4K 60FPS Looping Background by Henriko Magnifico Play Video Play Video Zelda Twilight Princess (Throne Chamber) - 4K 60FPS Looping Background by Henriko Magnifico Play Video Play Video Zelda Majora's Mask 3D 4K (Snowhead) - 4K 60FPS Looping Background by Henriko Magnifico Play Video Play Video Zelda Majora's Mask 3D 4K (Ikana Canyon #2) - 4K 60FPS Looping Background by Henriko Magnifico Play Video Play Video Zelda Breath of the Wild (Death Mountain) - 4K 60FPS Looping Background by Henriko Magnifico Play Video Play Video Super Mario Galaxy (Gusty Garden Galaxy) - 1080p 60FPS Looping Background Play Video Play Video Zelda Breath of the Wild (Eventide Island Day & Night) - 4K 60FPS Looping Background Play Video Play Video Zelda Breath of the Wild (Forest #1) - 4K 60FPS Looping Background by Henriko Magnifico Play Video Play Video Zelda Majora's Mask 3D 4K (Mountain Path) - 4K 60FPS Looping Background by Henriko Magnifico Load More







