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- Wii Sports 4K Texture Pack | Henriko Magnifico
The best 4K texture pack for Wii Sports with support for custom post processing shaders like Ambient Occlusion, Depth of Field as well as emulated motion controls to play with any gamepad you like! Hi! Welcome to my 4K texture pack information page for Wii Sports! Some general info regarding this texture project which you should read before you download it: (The download link is at the bottom of this page!) So far, this project includes several hundred custom 4K textures remade from scratch. I am completely up for suggestions, changes and submissions . You will of course be fully credited for any work you submit. The 4K version of the texture pack is scaled to 8x the default resolution , this means that (if internal resolution is increased in Dolphin) you may be able to view some textures at a staggering 6832x3480 resolution! Taking into account that you are using the provided widescreen hack of course. The 1080p version is scaled to 4x the default resolution, which still results to slightly above 1080p. My goal with this texture pack is to enhance the original game visuals while staying faithful to the original vision. That means my textures are meant to blend in as much as possible with the old textures so the game feel doesn't change (with some exceptions, feedback is appreciated ). This texture pack is made for Dolphin and includes shader presets to provide nice graphical features like Screen Space Ambient Occlusion (self shadowing around meshes), Bloom, Depth of Field, Tone Mapping and much more. And you can tweak it to make the game look however you like! This texture pack will work with any custom mods / hacks of Wii Sports as long as they aren't adding new textures or changing old ones (in that case, conflicting textures will be overwritten by one another but it will still work). Currently, only NTCS textures have been modified . You can still use this texture pack on Japanense / European / Korean versions of the game in Dolphin, it will still work and load the existing textures just fine. This will not include the region specific textures though (if there are any). If you don't like the way my texture pack looks (colors, contrast or general look), please note that all post processing can be modified easily from user to user to fit your own preference, you can make it look however you like. Simply press the "HOME" key while in-game and configure the post processing in ReShade easily and immediately! If you are having issues with stuttering and lag, remember to check "Prefetch Custom Textures" in the 'Advanced' tab of the Graphics settings before asking for help. I also recommend enabling V-Sync as it removes screen tearing in full screen mode. Feel free to join my Discord server for updates on all my texture packs! Here are some other nice features not available in the original game I've listed out the top of my head; Better visuals (Higher resolution textures, material maps, rim lighting, depth of field, ambient occlusion, global illumination, tonemapping, post processing shaders and even ray tracing which is coming at a later date!) Android Support Ultra Widescreen Support (21:9 or even higher) Superior mods and modding tools Free Cam Supports original and third part Wiimote controllers and nunchucks Supports a plethora of cheats and patches Stereoscopic 3D support VR Potential Supports nearly all gamepads. Including PS4, Xbox One, GameCube, Joy-Con or the Switch Pro Controller. Including gyro / motion control emulation on PS4, Joy-Con and Switch Pro controllers. Screenshots 1/5 Installation: If you're on Windows: There is minimal installation! A special preconfigured version of Dolphin called Ishiiruka Dolphin is provided alongside the texture pack. Simply extract the folder somewhere and start Dolphin using "Wii Sports 4K (Edition Version).exe", then open up your own game rom of Wii Sports and play. If you're on Mac or Linux: please manually download Dolphin from this page for your operating system and copy all of the contents of the texture pack's "user" folder (not the folder itself, but everything inside it) to your Dolphin directory (on macOS, your Dolphin Directory is inside of ~/Library/Application Support/Dolphin ) . Next make sure to enable "Use Custom Textures" in the Dolphin Graphics Settings > Advanced tab, or else the custom textures won't load! And finally, you also need the game rom to start the game, which isn't included for legal reasons. Information on how to dump your own game rom legally can be found here. For SteamDeck users the installation is a bit different. First you must download Dolphin, this can easily be done through the use of a program like Emudeck or through Flatpak . If you installed Dolphin through Emudeck, your Dolphin directory will be located inside of /home/deck/.var/app/org.DolphinEmu.dolphin-emu/data/dolphin-emu/ . You must right click inside the Dolphin directory > Menu > Check the box for "Show Hidden Files" or else you may not be able to access the Dolphin folder. The rest of the installation is the same as for Linux/MacOS, which you can find above. For Android users, the process is also a bit different. First download the latest Dolphin Emulator from the Google Play Store , or download the latest "Development Version" APK directly from here , install it on your device and try running your game rom in it to make sure everything is working before installing the texture pack itself. Next, download the 1080p version of the texture pack on your device (the 4K version might not work on some android devices) and extract it using any .zip unarchival app (some android versions have this feature built in, whilst some require a third party app to unzip .zip files). Once that is done, open the texture pack folder and navigate to the user > load > textures folder. Next, copy the folder called " RSP " to this location on your device; Internal Storage/dolphin-emu/load/textures Now finally, enable the "Load Custom Textures" option inside the Dolphin Graphics Settings > Advanced tab. Then set the "Internal Resolution " in the Graphics Settings to a higher value than the default 1x (start with 2x and increase from there, if it starts to lag lower the internal resolution again ). Then start the game. It should say a disclaimer about the texture pack before the game starts, that's how you know it's working. Enjoy! For iOS users, the process is very similar to that of Android. However install Dolphin is a bit trickier and will require that you use DolphiniOS , which has it's own installation instructions provided here . NO GAME ROM OR GAME FILES ARE INCLUDED WITH THIS TEXTURE PACK. SHARING GAME ROMS IS PIRACY AND IS ILLEGAL. DO NOT ASK FOR THEM HERE OR ON DISCORD, OR YOU WILL BE MUTED. How do I get the game rom? No game files are distributed with this texture pack, since that would be illegal. You need to get the game .iso yourself. The legal way is to dump the game yourself from your own Wii or Wii U console. See these instructions! If you encounter any issues with the texture pack please post them on the Forums or on Discord ! Enjoy! Download it from here (v1.0.1b) Changelog: 1.0.0 (2021-04-02): Initial release
- Zelda: The Wind Waker 4K Texture Pack | Henriko Magnifico
Hey! This is the info page for my WW 4K texture pack project! Some general info regarding this texture project which you should read before you download it: (The download link is at the bottom of this page!) In its current state, the texture pack includes over 500 unique textures, remade from the ground up. They cover most of the main islands, main characters and the whole user interface, but some locations such as many interiors, smallers islands or dungeons are not yet fully covered. This project is 100% fan-made and non-commercial. Although, please refrain from distributing it outside of this website if possible and link to this page instead. Thanks! The end goal is to remake every single texture from scratch. Right now we're about 80% there, but there's still more to go. The 4K version of the texture pack is scaled to 8x the default resolution (some textures are as large as 4096x4096). The 1080p version is scaled to 4x the default resolution (4096x4096 textures become 2048x2048 etc.) My goal with this texture pack is to enhance the original game visuals while staying faithful to the original vision . That means my textures are meant to blend in as much as possible with the old textures style so the game feel doesn't change, whilst still retaining an extremely high quality with lots of detail. This texture pack is for the GC version of WW only. This texture pack will work with any custom mods / hacks of WW as long as they aren't adding new textures or changing old ones (in which case conflicting textures will be overwritten by one another, but it will still work). It will work with the randomizer, for example. Ishiiruka-Dolphin is required for material maps, custom shaders and other nice visual features to work and is generally recommended over regular Dolphin in many cases. There is a pre-configured version of Ishiiruka Dolphin inside the texture pack download ready to-go which you can use, or alternatively download the latest version of Ishiiruka-Dolphin (version 1142). So far only Global, NTCS and PAL textures have been modified. You can still use this texture pack on Japanense / Korean versions of the game, it will still work. This will not include all the Jap/Kor region specific textures though. Please note that all post processing can be modified easily from user to user to fit your own preference , you can make it look however you like from the "Post-Processing" tab in the Graphics Settings (if you're using the Post-Processing Edition of Dolphin / Ishiiruka Dolphin). I am completely up for suggestions, changes and submissions. You will of course be fully credited for any work you submit. If you are having issues with stuttering and lag, remember to check "Prefetch Custom Textures" in the 'Advanced' tab of the Graphics settings before asking for help. The first thing I always recommend is that you try reducing internal resolution somewhat, as well as reduce or disable anti aliasing altogether in the Dolphin Graphics Settings. Higher resolutions are very resource intensive in Dolphin, so please keep that in mind. I also recommend enabling V-Sync as it removes screen tearing in full screen mode. Feel free to join my Discord server for updates on all my texture packs! 1/11 Setup : Windows: There is minimal setup necessary! A pre-configured ready-to-go version of Dolphin is provided alongside the texture pack. Simply extract the texture pack folder somewhere on your PC and start Dolphin using "Dolphin (Standard Edition).exe" or "Dolphin (Post-Processing Edition).exe", then open up your own obtained GC/Wii game rom of ZTP and play. (These two versions of Dolphin have different benefits, check above for a comparison between Ishiiruka Dolphin and regular Dolphin) It is crucially important that you do NOT move the .exe(s) from the folders they're inside of, or else its likely to cause problems. >>Note: On the post-processing edition (Ishiiruka Dolphin), do NOT use any graphics backend other than Direct3D 11 in the graphics settings, It is the only backend which supports all features and has the highest compatibility and stability of all the options. Also keep in mind that the Post Processing Edition does not support .RVZ, .CISO or .NKIT format roms, only .ISO. Information on how to dump your own game rom legally can be found here. MacOS: 1. Follow the same instructions as those for Windows, except that your "Dolphin Emulator" diretory is called just "Dolphin" on MacOS, and is located inside of /Library/Application Support/ You can use the "Go to folder" option in the taskbar of Finder to navigate to this exact directory using the following address: ~/Library/Application Support/Dolphin SteamDeck: 1. Follow the same instructions as those for Windows, except that your "Dolphin Emulator" diretory is called just "dolphin-emu" on Linux, and is located inside of /home/deck/.var/app/org.DolphinEmu.dolphin-emu/data/ Android: 1. Follow the same instructions as those for Windows, except that your "Dolphin Emulator" diretory is called just "dolphin-emu" on Android, and is located inside of Internal Storage on your device. Use a file manager of your choice to navigate to this location and extact the files there. iOS: The process is very similar to that of Android. However install Dolphin is a bit trickier and will require that you use DolphiniOS , which has it's own installation instructions provided here . NO GAME ROM OR GAME FILES ARE INCLUDED WITH THIS TEXTURE PACK. SHARING GAME ROMS IS PIRACY AND IS ILLEGAL. DO NOT ASK FOR THEM HERE OR ON DISCORD. What are the differences between regular "Dolphin" and the "Ishiiruka Dolphin"? There are two versions of Dolphin you can choose between on Windows. One is Ishiiruka Dolphin , which includes all the post processing effects showcased in the screenshots like ambient occlusion, tone mapping, bloom, material maps and more. The other version is just regular "Dolphin " which doesn't include these features but has some other benefits instead. Ishiiruka Dolphin has some graphical features implemented not available in regular Dolphin. It also requires Windows 7 or higher (only available on Windows ) and a dedicated graphics card . Both versions include controller presets for common gamepads like the "Xinput gamepads", such as Xbox or 8-bitdo controllers, and the custom textures are the same between both versions. Regular Dolphin is much more modern has has fixed some bugs present in Ishiiruka Dolphin (and therefore offers increased stability, and substantially higher performance than Ishiiruka Dolphin) and supports many more platforms, plus it supports PS4/PS5 & GameCube controllers natively without any extra setup necessary, which Ishiiruka does not . On the other hand, regular Dolphin does not support any of the additional graphical features listed above exclusive to Ishiiruka Dolphin , like material lighting for normal maps, customizable tone mapping, ambient occlusion or depth-of-field effects. Both versions look great nevertheless so if you're uncertain I recommend you use regular Dolphin - or try out both and see which one you prefer! The screenshots above were taken using Ishiiruka Dolphin unless its stated otherwise. How can I get 60 FPS? It is not possible to obtain higher than 30 fps natively. However, it is possible to obtain 60 & 120 fps using Lossless Scaling , a tool which can be bought from Steam (I'm not sponsored by them, but I like the tool). The tool is still in beta however, and upscaling artifacts will appear. For a clean image, I still recommend playing the game at the default frame rate without Lossless Scaling. It can interpolate frames in-game to give the appearance of 60 fps or higher, without any of the drawbacks of a cheat code or patch: There will be NO game breaking bugs or glitches using lossless scaling, as it's only active a post processing effect. But as stated earlier, there will be artifacts which may or may not hinder your enjoyment of the game, depending on how sensitive you are to artifacts. Here is some important information about using Lossless Scaling to get higher FPS: * Artifacts may appear when there is lots of sudden camera movements on screen. * The tool costs $6.99 on Steam (a price worth paying in my opinion, since it works for any game) * It is only available on Windows , and does not work on Linux or MacOS currently. * A somewhat modern GPU is required , preferably an RTX or recent AMD GPU. Whether or not it's worth getting is for you to decide! Of course, playing the game in it's intended frame rate is a perfectly good experience as well, so don't feel forced to use this tool to have a good time. These are my recommended settings for Lossless Scaling for Dolphin: NOTICE: YOU MUST ENABLE "BORDERLESS FULLSCREEN" IN THE GRAPHICS SETTINGS > ADVANCED TAB OR IT WON'T WORK! Why is the image grainy? This can be an issue in Ishiiruka Dolphin on some hardware configurations if Ubershaders it NOT set to "Exclusive". Try setting Ubershaders to "Exclusive " in the Enhancements tab of the Graphics Settings and that should fix the problem. W hy do textures take a while before loading in? This occurs in modern Dolphin when "Prefetch Custom Textures" is not enabled. You can enable "Prefetch Custom Textures" in the Graphics Settings > Advanced tab and this will fix the problem (this requires a lot of RAM!) Updating from an older version is su per simple: Just install the new version exactly like you would normally, and this will overwrite the old textures with the new ones from the new version. This won't touch your save data or save states at all, so you can update without fear of losing any progress. If you encounter any issues with the texture pack please post them on Discord ! Enjoy! Download the texture pack (1.0.0c) Want to help contribute to these projects? If so, thank you! Myself and lots of people would greatly appreciate your help making these projects shine even brighter. All contributed work will of course be credited, however not all submited textures might be included in the texture pack if they're not deemed a suitable fit for any reason. The most important thing is that textures are faithful to the original art style, and that they contain no copyrighted or otherwise illegal content before being distributed. Here are some specific core areas which are currently especially important in regards to contributed work; UI and text translations (Spanish, German, French, Italian, Chinese, Japanese, Portuguese) UI icons and character portraits Minor texture tweaks (mistake fixes or spelling corrections, for example) High-quality, royalty free environment textures or material textures (PBR or otherwise) without watermarks. Changelog: 1.0.0 (2024-11-01): Initial release
- HenrikoCraft: Skyborne
The Official Henriko Magnifico Minecraft Community Server Discord Submit a request to join our whitelist here (It's free!) Join us on HenrikoCraft - We want to meet you! HenrikoCraft is a fantastic "vanilla+" server with some awesome gameplay additions (Sky islands, custom items, seasons) and lots of quality of life improvements - All with a focus on fun, of course. It's completely non-profit, too! (No paid ranks, items or other perks can be acquired using real money) Join us today to explore endless adventures! F.A.Q & General Information Server Guidelines How do I claim land? How do the seasons work? How to rank up List of ranks and perks Interested? Submit a request to join our whitelist here! 3D Map And if you haven't already, you can also join our Discord serve r! Important info & FAQ Important Information & F.A.Q: 🔒 How do I claim / protect my builds and my chests? Since the server is whitelisted, you can rest assured that your items will most likely be safe even without extra protection. Chests and other containers are automatically protected when you place them, and can be unlocked for certain players using the /trust (player name) command. For larger areas, and for peace of mind, you can request our staff to create a protection around your builds at any time. How To Protect How do seasons work ❄️ How do the seasons work? The server offers proper seasons with changing climate and seasonal effects, which actually affect gameplay in various ways! Seasons change automatically every two weeks . Some seasonal effects include; Snowing in the winter, except in hot biomes like jungles or deserts. Cold temperature in the winter, making it necessary to warm yourself to not get serious debuffs . Ways to do this includes wearing warm clothing (leather armour), staying near heat sources (like torches, camp fires, lava etc.) or intense movement (like running, cutting wood etc.) Water will turn to ice in the winter, and melt again in the spring. In the summer, the opposite applies . You will get hot if you're out in the sun for too long , and must cool yourself in different ways. Wearing armour is not always beneficial, since it makes you heat up a lot more in the summer and spring season. Crops will grow quicker in the summer and fall , and slower in the winter. Wintery mobs will spawn in the winter, and summery in the summer . Like polar pears, wolves and snowmen in the winter, and parrots and pandas in the summer. Flowers will spawn frequently in the spring. It will rain more in the fall . And many more details... Server Rules 📜 What are the server rules? Behave yourself and be cool. Don't cause problems for others. Avoid exploiting issues to give yourself an unfair advantage (it's more fun when everyone is on the same playing ground). Always ask for permission before doing something that probably would affect someone else (i.e. building a farm extremely close to someone else, PVP:ing without permission from the other person etc.) How to rank up 🥇 How do I rank up? And what do the ranks do? Ranking up is the way you gain access to more of the server's features, as a reward for staying dedicated to the server and our community! You rank up automatically based on your play time , and some other criteria like how many blocks you have placed and how much XP you have gathered in total. You can manually check these criteria, as well as your play time, by typing /rank in the chat. The ranks are as following; List of ranks an perks Unranked (Default) The default rank every player starts with. It has no special perks, but can use all basic functionality the server has to offer. Newcomer Criteria: 2+ hours of total play time + 100 blocks moved. Perks: Can create and use player shops. Member Criteria: 10+ hours of total play time + 5000 blocks moved. Perks: Can create 1 animated door, portcullis or bridge , which can be activated using redstone. Can create 2 homes using /sethome instead of just one. Gets $2500 as a bonus . Regular Criteria: 100+ hours of total play time + 25000 blocks moved + 25 levels in XP. Perks: Can create 2 animated doors, portcullis or bridges , which can be activated using redstone. Can set any custom plot flag on their plot , including special game rules, biomes, spawning or weather conditions. Gets $5000 as a bonus. Veteran Criteria: 200+ hours of total play time + 100000 blocks moved + 25 Levels XP + 1500 MCMMO Power Level + 50 votes + 1+ Wither killed. Perks: Can create 3 homes using /sethome instead of just one. Can create up to 3 animated doors or bridges , and can toggle them remotely as well. Gets $10000 as a bonus . Legend Criteria: 400+ hours of total play time + 250000 blocks moved + 100 Levels in XP + 250 votes + 85 advancements + 2000 MCMMO Power Level + 3+ Withers killed. Perks: Can have up to 3 separate plots . Can set up to 5 individual homes using /sethome. Can create up to 10 animated doors or bridges , and can also automate the door(s) closing times . Gets $25000 as a bonus . Gets a custom formatted nickname in the chat. Mythic Criteria: 800+ hours of total play time + 500000 blocks moved + 400 votes + 500 fish caught + 1000 sheep sheared + 95 advancements + 100 cake slices eaten + 500 deaths + 2500 MCMMO Power Level. Perks: Gets access to the commands; /workbench, /loom, /anvil, /cartographytable, /grindstone and /smithingtable, /stonecutter . Gets $50,000 as a bonus . Towny Guide >>> NOT AN OFFICIAL MINECRAFT [PRODUCT/SERVICE/EVENT/etc.]. NOT APPROVED BY OR ASSOCIATED WITH MOJANG OR MICROSOFT HenrikoCraft is not affiliated with or managed by Mojang AB or Microsoft.
- Yao Pack X Mod List | Henriko Magnifico
Mod List (1.0.0, Updated 2024-08-18): YUNG's Better End Island (Forge) (by YUNGNICKYOUNG) Mowzie's Mobs (by bobmowzie) Structure Essentials[Forge/Fabric] (by someaddon) Load My Resources [Forge] (by Keksuccino) The Aether (by TheAetherTeam) Gliders (by Jeryn) libIPN (by mirinimi) Smaller Nether Portals (by Serilum) Geophilic – Vanilla Biome Overhauls (by bebebea_loste) Framework (by MrCrayfish) YUNG's API (Forge) (by YUNGNICKYOUNG) Day Counter (by AntrolGamingOfficial) Cupboard (by someaddon) Equipment Compare [Neo/Forge] (by Grend_G) Double Doors (by Serilum) Unity: Dark Edition (by theCyanideX) Item Borders [Neo/Forge] (by Grend_G) InsaneLib (by Insane96) Applied Energistics 2 (by thetechnici4n) Hopo Better Ruined Portals (Fabric/Forge/NeoForge) (by hoponopono) Nullscape (by Starmute) Iron Chests: Restocked (by ThatGravyBoat) Polymorph (Fabric/Forge/Quilt) (by TheIllusiveC4) Formations Overworld (by SuperMartijn642) Biomes O' Plenty (by Forstride) Mobtimizations - Entity Performance Fixes (by Corosus) Amendments (by plantspookable) Runelic (by DarkhaxDev) Mekanism (by bradyaidanc) FerriteCore ((Neo)Forge) (by malte0811) Create: Steam 'n' Rails (by IThundxr) Curios API (Forge/NeoForge) (by TheIllusiveC4) Bountiful (by Ejektaflex) ZeroCore 2 (by ZeroNoRyouki) Brutal Bosses - Custom Bosses[Forge/Fabric] (by someaddon) ObsidianUI (by TexTrue) Resourceful Config (by ThatGravyBoat) Enhanced AI (by Insane96) Iceberg [Neo/Forge] (by Grend_G) FancyMenu (by Keksuccino) Prism [Neo/Forge] (by Grend_G) Weather, Storms & Tornadoes (by Corosus) Rechiseled (by SuperMartijn642) Tool Belt (by gigaherz) FTB Teams (Forge) (by FTB) spark (by Iucko) Relics (by SSKirillSS) Traveler's Backpack (by Tiviacz1337) [ETF] Entity Texture Features - [Fabric & Forge] (by traben_0) [EMF] Entity Model Features [Fabric & Forge] (by traben_0) MVS - Moog's Voyager Structures (by finndog_123) Item Highlighter [Neo/Forge] (by Grend_G) Jade 🔍 (by Snownee) Dynamic Crosshair (by Crendgrim) Motschen's Better Leaves (by Motschen) Create Crafts & Additions (by MRHminer) YUNG's Better Strongholds (Forge) (by YUNGNICKYOUNG) Upgrade Aquatic (by TeamAbnormals) TugkanDeMan's Weaponry (by tugkandeman) Oculus (by Asek3) OctoLib (by SSKirillSS) Almost Unified (by AlmostReliable) SuperMartijn642's Core Lib (by SuperMartijn642) Enhanced Celestials - Blood, Blue, & Harvest (Super) Moons (by Corgi_Taco) bendy-lib (by KosmX) Ad Astra (by AlexNijjar) Bygone Nether (by izofar) Illager Invasion [Forge & Fabric] (by Fuzs) Artifacts (by ochotonida) Horse Combat Controls (by pitbox46) Rechiseled: Create (by SuperMartijn642) Immersive Armors [Fabric/Forge] (by Conczin) Distant Horizons: A Level of Detail mod (by James_Seibel) Collective (by Serilum) Better Combat [Fabric & Forge] (by daedelus_dev) Melody (by Keksuccino) Ultimate Car Mod (by henkelmax) Marbled's Arsenal [MA] (by MarbledNull) Visuality: Reforged (by DragonsPlus) Xaero's World Map (by xaero96) Not Enough Animations (by tr7zw) YUNG's Better Dungeons (Forge) (by YUNGNICKYOUNG) Controllable (Forge) (by MrCrayfish) Kiwi 🥝 (Forge) (by Snownee) Spartan Weaponry (by ObliviousSpartan) Create: Dreams & Desires (by Luna) FTB Essentials (Forge & Fabric) (by FTB) Simple Planes (Forge) (by przemykomo) L_Ender 's Cataclysm (by mcl_ender) Wavey Capes (by tr7zw) Let Me Despawn (by frikinjay) Valkyrien Skies (Forge/Fabric) (by triode_) PandaLib (by ThePandaOliver) Lootr (Forge & NeoForge) (by Noobanidus) Spawn (by ninnih_) Blueprint (by TeamAbnormals) Skin Layers 3D (Fabric/Forge) (by tr7zw) Konkrete [Forge/NeoForge] (by Keksuccino) YUNG's Better Jungle Temples (Forge) (by YUNGNICKYOUNG) Lost Souls (by McJty) Immersive Aircraft [Fabric/Forge] (by Conczin) Extra Zombie Drops (by OnMod) The Lost Cities (by McJty) YUNG's Better Witch Huts (Forge) (by YUNGNICKYOUNG) Ultris: Boss Expansion (by limesplatus) Formations (Structure Library) (by SuperMartijn642) Decorative Blocks (by stohun) Regions Unexplored (forge/fabric) (by UHQ_GAMES) Mekanism Generators (by bradyaidanc) FTB XMod Compat (by FTB) Embeddium (by embeddedt) Deeper and Darker (by KyaniteMods) Chat Heads (by dzwdz) CoroUtil (by Corosus) Thermal Dynamics (by TeamCoFH) Inventory Profiles Next (by mirinimi) Towns and Towers (by Biban_Auriu) Sildur's Vibrant shaders (by SildurFX) Dynamic Trees (by MaxHyper) Smarter Farmers (farmers replant) (by MehVahdJukaar) Shut Up GL Error (by jamalam360) The Twilight Forest (by Benimatic) Dynamic Trees + (by MaxHyper) The Hordes (by smileycorp) TrashSlot (by BlayTheNinth) Cherished Worlds (Fabric/Forge/NeoForge/Quilt) (by TheIllusiveC4) Cloth Config API (Fabric/Forge/NeoForge) (by shedaniel) Zombie Awareness (by Corosus) Fusion (Connected Textures) (by SuperMartijn642) Guard Villagers (by almightytallestred) Creeper Overhaul (by joosh_7889) Create Big Cannons (by rbasamoyai) ImmediatelyFast (by RaphiMC) Create : Misc & Things (by To0pa) Marbled's API [MAPI] (by MarbledNull) Hopo Better Mineshaft (Fabric/Forge/NeoForge) (by hoponopono) Villages & Pillages (by Faboslav) Fresh Animations (by FreshLX) ModernFix (by embeddedt) Citadel (by sbom_xela) Lithostitched (by Apollo) Drippy Loading Screen (by Keksuccino) Simply Swords [Fabric & Forge] (by sweenuss) CoFH Core (by TeamCoFH) Advancement Plaques [Neo/Forge] (by Grend_G) Incendium (by Starmute) Satako library (by Krosenut) Combat Roll [Fabric & Forge] (by daedelus_dev) YUNG's Extras (Forge) (by YUNGNICKYOUNG) FastSuite (by Shadows_of_Fire) Healing Campfire (by Serilum) Complementary Shaders - Unbound (by EminGT) YetAnotherConfigLib (by isXander) FTB Ranks (Forge) (by FTB) Atlas Lib (by smileycorp) YUNG's Better Nether Fortresses (Forge) (by YUNGNICKYOUNG) Pick Up Notifier [Forge & Fabric] (by Fuzs) Philip's Ruins (by philipmoddev) ModListObserver (by MasterPerki) Easy Anvils [Forge & Fabric] (by Fuzs) Entity Culling Fabric/Forge (by tr7zw) Loot Integrations[Forge/Fabric] (by someaddon) Tips (by DarkhaxDev) CorgiLib (by Corgi_Taco) Security Craft (by Geforce132) Majrusz Library (by Majrusz17) Create Deco (by talrey) No Chat Reports (by Aizistral) FTB Chunks (Forge) (by FTB) YUNG's Better Desert Temples (Forge) (by YUNGNICKYOUNG) Better Compatibility Checker (by Gaz_) What Are They Up To (Watut) (by Corosus) YUNG's Bridges (Forge) (by YUNGNICKYOUNG) Snow! 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- Texture Packs | Henriko Magnifico
4K Texture Packs Psst! Supporters on Patreon or Ko-Fi gain early access to some of my projects, among other benefits such as personal priority support from myself, exclusive project sneak peeks, community votes, and more. Note: The downloads for the texture pack fan-projects can be found on the info page for each individual pack below . The texture packs are completely free and non-commercial . Original game files (game roms, decryption keys, or instructions on how to obtain these files) are not provided. Requests for these files within the Discord server will result in a mute or potentially even a ban. These projects are in no way affiliated with Nintendo. Wind Waker 4K An extensive HD texture pack for The Wind Waker. *Cannot be used on real GameCube hardware. Info & Download Watch Video Preview OoT3D 4K An extensive HD texture pack for Ocarina of Time 3D. *Cannot be used on real 3DS or 2DS hardware. Info & Download Watch Video Preview MM3D 4K An extensive HD texture pack for MM 3D with hundreds of 4K textures. *Cannot be used on real 3DS or 2DS hardware. Info & Download Watch Video Preview Twilight Princess 4K An extensive HD texture pack for Twilight Princess on the GameCube and Wii with hundreds of new 4K textures, material maps and more. *Cannot be used on real Gamecube or Wii hardware Info & Download Watch Video Preview ALBW 4K This is a grand texture pack to A Link Between Worlds which includes hundreds of 4K textures, a 4K user interface and crystal clear text for all messages in the game. *Cannot be used on real 3DS or 2DS hardware. Info & Download Watch Video Preview Skyward Sword 4K A HD texture pack for Skyward Sword which includes hundreds of 4K textures, a 4K user interface and HD text. *Cannot be used on real console hardware Info & Download Watch Video Preview SMS 4K A HD texture pack for Super Mario Sunshine which includes hundreds of 4K textures, a 4K user interface & crystal clear text for all messages in the game. *Cannot be used on real Gamecube or Wii hardware Info & Download Watch Video Preview Luigi’s Mansion 4K An extensive HD texture pack of Luigi’s Mansion on the Nintendo GameCube with new high resolution textures, added material maps and HD fonts. *Cannot be used on real Gamecube or Wii hardware Info & Download Watch Video Preview SM3DL 4K A HD texture pack for of Super Mario 3D Land. Also with a 4K option. *Cannot be used on real 3DS or 2DS hardware. Info & Download Watch Video Preview Pikmin 2 4K An extensive HD texture pack for Pikmin 2 on the Nintendo GameCube & Wii with several hundreds of new high resolution textures. *Cannot be used on real Gamecube or Wii hardware Info & Download Watch Video Preview Pikmin 4K An extensive HD texture pack for Pikmin on the GameCube & Wii with several hundreds of new high resolution textures. *Cannot be used on real Gamecube or Wii hardware Info & Download Watch Video Preview Wii Sports 4K This is a HD texture pack for Wii Sports with hundreds of 4K textures. *Cannot be used on real Wii hardware Info & Download Watch Video Preview
- Stream Rules | Henriko Magnifico
Stream Chat Rules: Be kind. Respect other humans (and robots!) Listen to the moderation team. No bullying, sexism, racism, homophobia or other hate-based chat. Don’t spam words, emoji or all-caps. No role playing in the chat (there is a Discord channel for that) No advertising or self-promotion. Do not use alternate accounts for coin/xp/PD farming.
- More | Henriko Magnifico
HD Texture Packs Video Backgrounds Mods Games Minecraft Modpacks
- Zelda: Ocarina of Time 3D 4K Texture Pack | Henriko Magnifico
Hello! This is the info page for my OoT3D 4K texture pack project! Some general info regarding this texture project which you should read before you download it: (The download link is at the bottom of this page!) So far, several hundred of the most important textures have been completely re-textured from scratch! The end goal is to remake every single texture from scratch. I am completely up for suggestions, changes and submissions. You will of course be fully credited for any work you submit. The 4K version of the texture pack is scaled to 8x the base resolution, which is suitable for 4K displays. The 1080p version is scaled to 4x the base resolution, which is best for 1080p displays. My goal with this texture pack is to enhance the original game visuals while staying faithful to the original vision. That means my textures are meant to blend in as much as possible with the old textures so the game feel doesn't change. This texture pack is for Oot3D, which means the 3DS version only . There are no plans to port it to the N64 version currently for several reasons (see F.A.Q). The texture pack, as distributed, is provided *as is*. There is no emulator included with the texture pack . The appearance of several locations has been changed to better match the tone of the N64 version. This includes locations such as the Bottom of the Well, where the blood has been restored from the N64 version as well as the final battle, which is now much darker like in the original. This texture pack will work with any custom mods / hacks of OoT3D as long as they aren't adding new textures or changing old ones (in which case, conflicting textures will be overwritten by one another but it will still work). It will work with the OoT3D Randomizer, for example It works with the Free Camera Control mod , which lets you control the camera in full 360 degrees freely just like in Majora's Mask 3D and in modern Zelda games. NTCS and PAL region versions are fully supported, but all other region versions are technically supported as well. The texture pack fully supports English, Spanish and German. More languages are planned to be added in future versions. On Windows only, games can look extra good with Reshade, which includes many color grading changes and optional post processing effects. Please note that all post processing can be modified easily from user to user to fit your own preference, you can make it look however you like . If you have installed Reshade, press the "HOME" key on your keyboard while in-game to open the ReShade menu, where you can edit the post processing to your heart's content. Extra post prcessing can also be completely disabled in-game by pressing "F12" on your keyboard. Feel free to join my Discord server for updates on all my texture packs! Some potential benefits over the N64 version: Better visuals (Higher resolution textures, higher quality models, better animations, depth of field, ambient occlusion, global illumination, tone mapping, post processing shaders, higher framerate and even ray tracing*) 60 & 120 fps support using Lossless Scaling Supports gyroscope and motion controls for aiming Boss Fight Replays Less pausing (iron boots as an item rather than equipment, for instance) More item slots Sheikah Guiding Stone for hints Water level icons in the water temple Master Quest is part of the game by default Very high stability (rare to crash or hang up) Save States Lots of great 3DS-exclusive mods Full 360 degree camera control using the right stick (using this mod ) Full support for Windows, MacOS (including Apple Silicon) and Linux (including Steamdeck) Android Support Full control over post processing and effects (colors, exposure, contrast, bloom etc) using Reshade Stereoscopic 3D support ...and the list goes on. How is the texture pack made? How is this possible? Lots of people have been asking how the textures and the texture pack is made, and how it works! So here's a (relatively) comprehensive explanation and showcase on how I make the 4K textures and how the workflow works! (If you're not interested feel free to just skip this section) I make the textures using a combination of methods. I usually rework the textures by hand in Photoshop by compositing native 4K textures together. It's almost like making a collage, in a way. Some textures are hand painted, such as most of the UI textures and some character textures. Then I do this over and over again for every texture, pretty much! Oftentimes I refer to concept art or official artwork to get closer to the "intended vision". The time it takes all depends on what kind of texture it is of course, some need more work than others, things like the UI and characters faces can take a very long time to get right. Important textures (and frequently used textures) are also usually prioritized since they're so obvious when you play the game! The textures can then be loaded through texture injection in an emulator to replace the default textures with new ones on-the-fly- no modding is required at all ! Want to help contribute to these projects? If so, thank you! Myself and lots of people would greatly appreciate your help making these projects shine even brighter. All contributed work will of course be credited, however not all submited textures might be included in the texture pack if they're not deemed a suitable fit for any reason. The most important thing is that textures are faithful to the original art style, and that they contain no copyrighted or otherwise illegal content before being distributed. Here are some specific core areas which are currently especially important in regards to contributed work; UI icons and character portraits Posters and signs (in-game, that is) Minor texture tweaks (mistake or spelling corrections, for example) Hand painted textures (any category, as long as it stays relatively faithful to the original art style) High-quality, royalty free environment textures or material textures (PBR or otherwise) without watermarks. High quality 3D models or renders of characters, environments or items from the game. UI and text translations (Spanish, German, French, Italian, Chinese, Japanese, Portuguese. Note: This requires substantial texture editing experience, and is not a simple text translation task ) Download (v3.0) Download (v3.0) (Mirror) Setup Guide + F.A.Q 3.0 Version Changelog
- Privacy Policy | Henriko Magnifico
Privacy Policy ============== Last updated: March 21, 2024 This Privacy Policy describes Our policies and procedures on the collection, use and disclosure of Your information when You use the Service and tells You about Your privacy rights and how the law protects You. We use Your Personal data to provide and improve the Service. By using the Service, You agree to the collection and use of information in accordance with this Privacy Policy. Interpretation and Definitions ------------------------------ Interpretation ~~~~~~~~~~~~~~ The words of which the initial letter is capitalized have meanings defined under the following conditions. The following definitions shall have the same meaning regardless of whether they appear in singular or in plural. Definitions ~~~~~~~~~~~ For the purposes of this Privacy Policy: * Account means a unique account created for You to access our Service or parts of our Service. * Affiliate means an entity that controls, is controlled by or is under common control with a party, where "control" means ownership of 50% or more of the shares, equity interest or other securities entitled to vote for election of directors or other managing authority. * Application refers to Compressum, the software program provided by the Company. * Company (referred to as either "the Company", "We", "Us" or "Our" in this Agreement) refers to Compressum. * Device means any device that can access the Service such as a computer, a cellphone or a digital tablet. * Personal Data is any information that relates to an identified or identifiable individual. * Service refers to the Application. * Service Provider means any natural or legal person who processes the data on behalf of the Company. It refers to third-party companies or individuals employed by the Company to facilitate the Service, to provide the Service on behalf of the Company, to perform services related to the Service or to assist the Company in analyzing how the Service is used. * Usage Data refers to data collected automatically, either generated by the use of the Service or from the Service infrastructure itself (for example, the duration of a page visit). * You means the individual accessing or using the Service, or the company, or other legal entity on behalf of which such individual is accessing or using the Service, as applicable. Collecting and Using Your Personal Data --------------------------------------- Types of Data Collected ~~~~~~~~~~~~~~~~~~~~~~~ Personal Data ************* While using Our Service, We may ask You to provide Us with certain personally identifiable information that can be used to contact or identify You. 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If You click on a third party link, You will be directed to that third party's site. We strongly advise You to review the Privacy Policy of every site You visit. We have no control over and assume no responsibility for the content, privacy policies or practices of any third party sites or services. Changes to this Privacy Policy ------------------------------ We may update Our Privacy Policy from time to time. We will notify You of any changes by posting the new Privacy Policy on this page. We will let You know via email and/or a prominent notice on Our Service, prior to the change becoming effective and update the "Last updated" date at the top of this Privacy Policy. You are advised to review this Privacy Policy periodically for any changes. Changes to this Privacy Policy are effective when they are posted on this page. Contact Us ---------- If you have any questions about this Privacy Policy, You can contact us: * By email: henrikomagnifico@gmail.com
- Zelda: Skyward Sword 4K Texture Pack | Henriko Magnifico
Hello! This is my HD texture pack page for The Legend of Zelda: Skyward Sword HD! Some general info regarding this texture project which you should read before you download it: (The download link is at the bottom of this page!) This is a texture pack for the Switch version of Skyward Sword. The Wii version is no longer getting updates, but can still be downloaded and used for free here . The pack includes over 550 new 4K textures, which can be injected through the use of emulation into the game using an emulator. The pack does not cover all of the game's textures, but the vast majority of all important ones have been re-textured already. Some textures remain completely untouched until I've replaced them. The game is completely playable all the way through with these textures! This texture pack, at the moment, requires a specific fork of Ryujinx to be played (included with the pack) . It does not work on a real console or on other Switch emulators, or a regular installation of Ryujinx which doesn't include the features added by this fork. I am completely up for suggestions, changes and submissions. You will of course be fully credited for any work you submit. The 4K version of the texture pack is scaled to 8x the default resolution , which looks the best on 1440p displays or higher. The 1080p version is scaled to 4x the default resolution, which is ideal for 1080p displays or lower (it still looks really good with either version). The 4K version will still look sharper than the 1080p version , even if you're not using a 4K display, since the textures are more detailed in the 4K version. My goal with this texture pack is to enhance the original game visuals while staying mostly faithful to the original style and aesthethic*. That means my textures are meant to blend in with the old textures so the game feel doesn't change, whilst significantly increasing the visual fidelity and detail level. This texture pack will work with any custom mods / hacks of Zelda: Skyward Sword HD as long as they aren't adding new textures or changing old ones (in that case, conflicting textures will be overwritten by one another but it will still work). The Switch version of the texture pack is currently being actively updated and maintained. The Wii version of the pack is no longer receiving updates, but can still be downloaded for free if you want to use it. The pack supports all regions and languages available for the game. If you are having issues with stuttering and lag, try moving the texture pack to a faster hard drive, if possible. Preferably a M.2 SSD. Feel free to join my Discord server for updates on all my texture packs and to chat with other fans of my projects! Is there a comparison with and without the texture pack somewhere? There sure is! There are screenshots down below with comparisons, as well as a trailer for the texture pack which also shows comparisons in motion. Video preview (Please watch in 2160p/60 FPS for the best experience!) Setup: If you're on Windows: There is minimal installation required ! A pre-configured version of the Ryujinx Emulator is bundled alongside the texture pack. Simply extract the folder somewhere and start Ryujinx using "Zelda Skyward Sword 4K (Ryujinx).exe", copy over your own keys file (no instructions are included on how to obtain these) into the texture pack folder > portable > system directory and t hen load your own legally obtained game rom of Zelda: Skyward Sword HD and play. FURTHERMORE: It is also HIGHLY recommended that you install Reshade (the " addon" version) for Vulkan, since it will allow for additional post processing effects and much nicer visuals which can be fully customized in-game. The Reshade installer + instructions comes included with the texture pack inside the folder calle d !INSTALL RESHADE HERE FOR IMPROVED VISUALS . If you're on Mac or Linux: Man ually download Ryujinx Avalonia for your operating system ( macOS download ) ( Linux download ) and follow the instructions. Add a folder where your game rom is located as a game directory in the Options > Settings > User Interface > Game Directories section, and make sure that your game appears in the games list in Ryujinx. Next, copy the "mods" folder from the texture pack's "portable" folder to your own Ryujinx mods folder (Inside of Ryujinx, right click the game in the games list > "Open Mods Directory" and then go back a few folders until you reach the "mods" folder). Select "overwrite" if it asks. Copy over your own legally obtained keys file (Ryujinx will instruct you on how to get this and where to put it). That's it, start the game and enjoy! For SteamDeck users the installation is a bit different. First you must download this special build of Ryujinx Avalonia with custom texture support from the manual Linux download here . The rest of the installation is the same as for Linux/MacOS, which you can find above. NO GAME ROM, GAME KEYS OR OTHER GAME ASSETS ARE INCLUDED WITH THIS TEXTURE PACK. SHARING GAME ROMS IS PIRACY AND IS ILLEGAL. DO NOT ASK FOR THEM HERE OR ON DISCORD, OR YOU WILL BE MUTED WITHOUT WARNING. If you encounter any issues with the texture pack please post them on the Forums or on Discord ! Enjoy! Download (1.0) Frequently Asked Questions (FAQ): Does this work on real Switch hardware? No, and it never will as described here . The only way to use HD textures is through the use of an emulator and texture injection, which this texture pack relies on. Changelog: 1.0.0 (2023-10-01): Initial release







