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- Majora's Mask 4K Load Savestate resets Internal Resolution back to 1x.In Texture Packs·August 16, 2023Can sombody please help me out? I have zero issues apart from Quick Load reseting Internal Resolution back to 1x. If I set Internal Resolution to auto, I can resize the window small and fullscreen again to reset internal resolution as a temporary fix but my monitor does n o t like that0054
- Citra crashes when trying to launch SM3DLIn Texture Packs·October 16, 2023Hi! After I try launching SM3DL with texture pack Citra simply turns off. There's no freeze, it just closes. Tried with a few ROMs and both texture packs, different resolutions. Do you know what may be a problem?0066
- Skyward Sword HD Textures on YuzuIn Texture Packs·December 16, 2023Yes Yuzu doesn't support texture mods, but I was wondering if we can use Switch Toolbox and change out the Texture files with Henriko's textures. Has anyone tried this? Any links to tutorials to make this process easy and without hickups?00110
- Suggestion of HD texture pack for Ever Oasis on 3DSIn Texture Packs·December 26, 2023Hi Henriko, I’ve been admiring your texture packs for a while now and I wanted to know if you had thought about creating a texture pack for the Ever Oasis game on 3DS, since there are none to date of what I know. I realize that what you are doing requires a lot of work, so I am making this request very humbly. Anyway, keep doing what you’re doing it's awesome ! Thanks for considering !00227
- TLoZOoT Texturas HD y 60fps FATAL ERRORIn Texture Packs·October 22, 2023Hola! Estoy intentando utilizar las texturas HD y de 60fps pero no puedo conseguir que el juego arranque. Da Fatal Error y queda en la pantalla de carga (del titulo del juego). Si copio las texturas en otra version de Citra funciona perfectamente, aunque en 30fps, no en 60fps. Adjunto aqui el log.0054
- Twilight Princess post-processing being applied to menu instead of gameIn Texture Packs·November 17, 2021Hello, I've recently realised that post-processing is being applied to the menu screens instead of the actual game. Is there anyway to change it so that the post-processing is being applied to the actual game? Thanks!0066
- Zelda OoT 30 fps 4K Faltal error at the start of the gameIn Texture Packs·December 12, 2021When I try to start the game with a copy of my original game in .3ds format, the player opens and shows the Zelda 4K title screen. In this it tries to create a save file in the bottom screen and hangs. The message is: A fatal error occurred. Check the Log for details. Continuing emulation may result in crashes and bugs. Abort or Continue button I play a European version and have also performed the attached EU patch. Does anyone know the problem or can help me with this? About my hardware: CPU: AMD Ryzen 7 5800x Graphics card: Nvidia RTX 2080 Super FE Mainboard: MSI MAG B550 Tomahawk RAM: 32 GB DDR4 Corsair The log says: [ 6.353073] Render.OpenGL video_core/renderer_opengl/renderer_opengl.cpp:DebugHandler:1189: API PERFORMANCE 131218: Program/shader state performance warning: Vertex shader in program 1 is being recompiled based on GL state. [ 6.356304] Render.OpenGL video_core/renderer_opengl/renderer_opengl.cpp:DebugHandler:1189: API PERFORMANCE 131218: Program/shader state performance warning: Vertex shader in program 1 is being recompiled based on GL state. [ 7.288432] Service.FS core/hle/service/fs/fs_user.cpp:OpenArchive:335: failed to get a handle for archive archive_id=0x00000004 archive_path=[Empty] [ 7.289260] Service.ERR core/hle/service/err_f.cpp:ThrowFatalError:169: Fatal error [ 7.289263] Service.ERR core/hle/service/err_f.cpp:ThrowFatalError:171: Fatal error type: Generic [ 7.289264] Service.ERR core/hle/service/err_f.cpp:LogGenericInfo:149: PID: 0x0000000B [ 7.289265] Service.ERR core/hle/service/err_f.cpp:LogGenericInfo:150: REV: 0x00000000_0x00008C2F [ 7.289265] Service.ERR core/hle/service/err_f.cpp:LogGenericInfo:152: TID: 0x00000000_0x00000000 [ 7.289266] Service.ERR core/hle/service/err_f.cpp:LogGenericInfo:154: AID: 0x00000000_0x00000000 [ 7.289266] Service.ERR core/hle/service/err_f.cpp:LogGenericInfo:156: ADR: 0x0041E768 [ 7.289267] Service.ERR core/hle/service/err_f.cpp:LogGenericInfo:159: RSL: 0xC8A04554 [ 7.289267] Service.ERR core/hle/service/err_f.cpp:LogGenericInfo:160: Level: 25 [ 7.289268] Service.ERR core/hle/service/err_f.cpp:LogGenericInfo:161: Summary: 5 [ 7.289268] Service.ERR core/hle/service/err_f.cpp:LogGenericInfo:162: Module: 17 [ 7.289269] Service.ERR core/hle/service/err_f.cpp:LogGenericInfo:163: Desc: 340 [ 7.289309] Service.ERR core/hle/service/err_f.cpp:ThrowFatalError:182: Datetime: 2021/12/12 09:45:58 [ 176.819738] RPC_Server core/rpc/rpc_server.cpp:~RPCServer:20: Stopping RPC ...00519
- LZTP Hd Texture Pak has Weird/messed up fontIn Texture Packs·December 22, 2021Whats up with the the font? Some of the letters like "g" are positioned to high and it just looks weird. I'm playing the standard edition by the way.0061
- Luigi’s Mansion HD pack in Retroarch on XSXIn Texture Packs·January 12, 2022Hi, just wondering if there’s a way to use your texture pack on the Xbox Series X version of Retroarch with the Dolphin core? Thanks in advance00198
- Pikmin 2 4K missing texturesIn Texture Packs·March 22, 2022Hi first off wanted to say this texture pack is amazing and you should defiantly try it out. I played through the whole game again with it on and it looks fantastic. With the exception that most of the textures for the shower room are missing making that and some of the Wistful Wild dungeons really odd and a bit creepy. There is also a pretty big texture missing from the awakening wood towards a dungeon entrance. This may just be a problem on my end so I wanted to see if anyone else had this issue or if some textures just did not download correctly. Thanks!0072
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