Hi Ben! Sorry for the slow response, I had notifications disabled and didn’t see this post until now. I hope you got the issue resolved earlier! Either way, this issue is caused by the Widescreen cheat code used in the Post Processing edition, which was replaced in a previous version due to it causing random hitching / lag spikes. The old code is still there and can be enabled, and that will make all the UI displays properly and not stretched on 16:9 displays. However, this might cause these random lag spikes and make the experience annoying. This issue only seems to affect the Post Processing edition, which is odd considering both versions use the same codes. Either way, I’m working on a permanent fix for the issue but for now these are the alternatives. I hope you understand!
Hi Ben! Sorry for the slow response, I had notifications disabled and didn’t see this post until now. I hope you got the issue resolved earlier! Either way, this issue is caused by the Widescreen cheat code used in the Post Processing edition, which was replaced in a previous version due to it causing random hitching / lag spikes. The old code is still there and can be enabled, and that will make all the UI displays properly and not stretched on 16:9 displays. However, this might cause these random lag spikes and make the experience annoying. This issue only seems to affect the Post Processing edition, which is odd considering both versions use the same codes. Either way, I’m working on a permanent fix for the issue but for now these are the alternatives. I hope you understand!
To clarify, they are 4:3 aspect ratio graphics, but they are stretched overtop the rendered graphics which are displaying correctly at 16:9