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  • Wii Sports 4K Texture Pack | Henriko Magnifico

    Hi! Welcome to my 4K texture pack information page for Wii Sports! Some general info regarding this texture pack which you should read before you download it; There are ~680 textures in total in the game (I have tried to dump every single one, however I may have missed a few) . Out of these textures a few hundred have been completely re-textured. Many other textures have been been up-scaled using A.I upscaling. Some filtered textures have been modified or changed entirely to look better as well. Some textures remain completely untouched until I've worked on them since some textures look bad when upscaled . ​ I am completely up for suggestions, changes and submissions . You will of course be fully credited for any work you submit. The 4K version of the texture pack is scaled to 8x the default resolution , this means that (if internal resolution is increased in Dolphin) you may be able to view some textures at a staggering 6832x3480 resolution! Taking into account that you are using the provided widescreen hack of course. The 1080p version is scaled to 4x the default resolution, which still results to slightly above 1080p. ​ My goal with this texture pack is to enhance the original game visuals while staying faithful to the original vision. That means my textures are meant to blend in as much as possible with the old textures so the game feel doesn't change (with some exceptions, feedback is appreciated ). ​ This texture pack is made for Dolphin and includes shader presets to provide nice graphical features like Screen Space Ambient Occlusion (self shadowing around meshes), Bloom, Depth of Field, Tone Mapping and much more. And you can tweak it to make the game look however you like! ​ This texture pack will work with any custom mods / hacks of Wii Sports as long as they aren't adding new textures or changing old ones (in that case, conflicting textures will be overwritten by one another but it will still work). ​ Currently, only NTCS textures have been modified . You can still use this texture pack on Japanense / European / Korean versions of the game in Dolphin, it will still work and load the existing textures just fine. This will not include the region specific textures though (if there are any). ​ If you don't like the way my texture pack looks (colors, contrast or general look), please note that all post processing can be modified easily from user to user to fit your own preference, you can make it look however you like. Simply press the "HOME" key while in-game and configure the post processing in ReShade easily and immediately! ​ If you are having issues with stuttering and lag, remember to check "Prefetch Custom Textures" in the 'Advanced' tab of the Graphics settings before asking for help. I also recommend enabling V-Sync as it removes screen tearing in full screen mode.​ ​ Feel free to join my Discord server for updates on all my texture packs! Here are some other nice features not available in the original game I've listed out the top of my head; Better visuals (Higher resolution textures, material maps, rim lighting, depth of field, ambient occlusion, global illumination, tonemapping, post processing shaders and even ray tracing which is coming at a later date!) Android Support Ultra Widescreen Support (21:9 or even higher) Superior mods and modding tools Free Cam Supports original and third part Wiimote controllers and nunchucks Supports a plethora of cheats and patches Stereoscopic 3D support VR Potential Supports nearly all gamepads. Including PS4, Xbox One, GameCube, Joy-Con or the Switch Pro Controller. Including gyro / motion control emulation on PS4, Joy-Con and Switch Pro controllers. ​ Screenshots ​ 1/5 Installation: If you're on Windows: There is minimal installation! A special preconfigured version of Dolphin called Ishiiruka Dolphin is provided alongside the texture pack. Simply extract the folder somewhere and start Dolphin using "Wii Sports 4K (Edition Version).exe", then open up your own game rom of Wii Sports and play. If you're on Mac or Linux: please manually download Dolphin from this page for your operating system and copy all of the contents of the texture pack's "user" folder (not the folder itself, but everything inside it) to your Dolphin directory (on macOS, your Dolphin Directory is inside of ~/Library/Application Support/Dolphin ) . Next make sure to enable "Use Custom Textures" in the Dolphin Graphics Settings > Advanced tab, or else the custom textures won't load! And finally, you also need the game rom to start the game, which isn't included for legal reasons. Information on how to dump your own game rom legally can be found here. ​ For SteamDeck users the installation is a bit different. First you must download Dolphin, this can easily be done through the use of a program like Emudeck or through Flatpak . If you installed Dolphin through Emudeck, your Dolphin directory will be located inside of /home/deck/.var/app/org.DolphinEmu.dolphin-emu/config/dolphin-emu/ . You must right click inside the Dolphin directory > Menu > Check the box for "Show Hidden Files" or else you may not be able to access the Dolphin folder. The rest of the installation is the same as for Linux/MacOS, which you can find above. ​ For Android users, the process is also a bit different. First download the latest Dolphin Emulator from the Google Play Store , or download the latest "Development Version" APK directly from here , install it on your device and try running your game rom in it to make sure everything is working before installing the texture pack itself. Next, download the 1080p version of the texture pack on your device (the 4K version might not work on some android devices) and extract it using any .zip unarchival app (some android versions have this feature built in, whilst some require a third party app to unzip .zip files). Once that is done, open the texture pack folder and navigate to the user > load > textures folder. Next, copy the folder called " RSP " to this location on your device; Internal Storage/dolphin-emu/load/textures Now finally, enable the "Load Custom Textures" option inside the Dolphin Graphics Settings > Advanced tab. Then set the "Internal Resolution " in the Graphics Settings to a higher value than the default 1x (start with 2x and increase from there, if it starts to lag lower the internal resolution again ). Then start the game. It should say a disclaimer about the texture pack before the game starts, that's how you know it's working. Enjoy! ​ For iOS users, the process is very similar to that of Android. However install Dolphin is a bit trickier and will require that you use DolphiniOS , which has it's own installation instructions provided here . ​ NO GAME ROM OR GAME FILES ARE INCLUDED WITH THIS TEXTURE PACK. SHARING GAME ROMS IS PIRACY AND IS ILLEGAL. DO NOT ASK FOR THEM HERE OR ON DISCORD, OR YOU WILL BE MUTED. ​ How do I get the game rom? No game files are distributed with this texture pack, since that would be illegal. You need to get the game .iso yourself. The legal way is to dump the game yourself from your own Wii or Wii U console. See these instructions! If you encounter any issues with the texture pack please post them on the Forums or on Discord ! Enjoy! ​ ​ Download ​ If you want, become a Patron and get all my texture pack updates two weeks early, as well as access to the max resolution version of the texture pack! https://www.patreon.com/henrikomagnifico Changelog: 1.0.0 (2021-04-02): Initial release

  • Luigi's Mansion 4K Texture Pack | Henriko Magnifico

    Hi! Welcome to my HD texture pack information page for Luigi's Mansion 4K! Some general info regarding this texture pack which you should read before you download it; There are ~2800 textures in total in the game (I have tried to dump every single one, however I may have missed a few) . Out of these textures a few hundred have been completely re-textured. Many other textures have been been up-scaled using A.I upscaling. Some filtered textures have been modified or changed entirely to look better as well. Some textures remain completely untouched until I've worked on them since some textures look bad when upscaled . ​ I am completely up for suggestions, changes and submissions . You will of course be fully credited for any work you submit. The 4K version of the texture pack is scaled to 8x the default resolution , this means that (if internal resolution is increased in Dolphin) you may be able to view some textures at a staggering 6832x3480 resolution! Taking into account that you are using the provided widescreen hack of course. The 1080p version is scaled to 4x the default resolution, which still results to slightly above 1080p. ​ My goal with this texture pack is to enhance the original game visuals while staying faithful to the original vision. That means my textures are meant to blend in as much as possible with the old textures so the game feel doesn't change (with some exceptions, feedback is appreciated ). ​ This texture pack is made for Dolphin and includes shader presets to provide nice graphical features like Screen Space Ambient Occlusion (self shadowing around meshes), Bloom, Depth of Field, Tone Mapping and much more. And you can tweak it to make the game look however you like! ​ This texture pack will work with any custom mods / hacks of Luigi's Mansion as long as they aren't adding new textures or changing old ones (in that case, conflicting textures will be overwritten by one another but it will still work).​ Currently, only NTCS textures have been modified . You can still use this texture pack on Japanense / European / Korean versions of the game in Dolphin, it will still work and load the existing textures just fine. This will not include the region specific textures though (if there are any). ​ If you don't like the way my texture pack looks (colors, contrast or general look), please note that all post processing can be modified easily from user to user to fit your own preference, you can make it look however you like. Simply press the "HOME" key while in-game and configure the post processing in ReShade easily and immediately! ​ If you are having issues with stuttering and lag, remember to check "Prefetch Custom Textures" in the 'Advanced' tab of the Graphics settings before asking for help. I also recommend enabling V-Sync as it removes screen tearing in full screen mode.​ ​ Feel free to join my Discord server for updates on all my texture packs! Here are some other nice features not available in the original game I've listed out the top of my head; Better visuals (Higher resolution textures, material maps, rim lighting, depth of field, ambient occlusion, global illumination, tonemapping, post processing shaders and even ray tracing which is coming at a later date!) iOS & Android Support Ultra Widescreen Support (21:9 or even higher) Superior mods and modding tools Free Cam Supports original and third part gamecube controllers Supports a plethora of cheats and patches Stereoscopic 3D support VR Potential Supports nearly all gamepads. Including PS4, Xbox One, GameCube, Joy-Con or the Switch Pro Controller. Including gyro / motion control emulation on PS4, Joy-Con and Switch Pro controllers. ​ ​ Screenshots 1/18 Installation: If you're on Windows: There is minimal installation! A special preconfigured version of Dolphin called Ishiiruka Dolphin is provided alongside the texture pack. Simply extract the folder somewhere and start Dolphin using "Luigi's Mansion 4K (Edition Version). exe", then open up your own game rom of Luigi's Mansion and play. If you're on Mac or Linux: please manually download Dolphin from this page for your operating system and copy all of the contents of the texture pack's "user" folder (not the folder itself, but everything inside it) to your Dolphin directory (on macOS, your Dolphin Directory is inside of ~/Library/Application Support/Dolphin ) . Ne xt m ake sure to enable " Use Custom Textures" in the Dolphin Graphics Settings > Advanced tab, or else the custom textures won't load! And finally, you also need the game rom to start the game, which isn't included for legal reasons. Information on how to dump your own game rom legally can be found here. ​ For SteamDeck users the installation is a bit different. First you must download Dolphin, this can easily be done through the use of a program like Emudeck or through Flatpak . If yo u installed Dolphin through Emudeck, your Dolphin directory will be located inside of /home/deck/.var/app/org.DolphinEmu.dolphin-emu/config/dolphin-emu/ . You must right click inside the Do lphin directory > Menu > Check the box for "Show Hidden Files" or else you may not be able to access the Dolphin folder. The rest of the i nstallation is the same as for Linux/MacOS, which you can find above. ​ For Android users, the process is also a bit different. First download the latest Dolphin Emulator from the Google Play Store , or download the latest "Development Version" APK directly from here , install it on your device and try running your game rom in it to make sure everything is working before installing the texture pack itself. Next, download the 1080p version of the texture pack on your device (the 4K version might not work on some android devices) and extract it using any .zip unarchival app (some android versions have this feature built in, whilst some require a third party app to unzip .zip files). Once that is done, open the texture pack folder and navigate to the user > load > textures folder. Next, copy the folder called " GLM " to this location on your device; Internal Storage/dolphin-emu/load/textures Now finally, enable the "Load Custom Textures" option inside the Dolphin Graphics Settings > Advanced tab. Then set the "Internal Resolution " in the Graphics Settings to a higher value than the default 1x (start with 2x and increase from there, if it starts to lag lower the internal resolution again ). Then start the game. It should say a disclaimer about the texture pack before the game starts, that's how you know it's working. Enjoy! ​ For iOS users, the process is very similar to that of Android. However install Dolphin is a bit trickier and will require that you use DolphiniOS , which has it's own installation instructions provided here . ​ NO GAME ROM OR GAME FILES ARE INCLUDED WITH THIS TEXTURE PACK. SHARING GAME ROMS IS PIRACY AND IS ILLEGAL. DO NOT ASK FOR THEM HERE OR ON DISCORD, OR YOU WILL BE MUTED. ​ How do I get the game rom? No game files are distributed with this texture pack, since that would be illegal. You need to get the game .iso yourself. The legal way is to dump the game yourself from your own Wii or Wii U console. See these instructions! If you encounter any issues with the texture pack please post them on the Forums or on Discord ! Enjoy! ​ ​ Download ​ If you want, become a Patron and get all my texture pack updates four weeks early, as well as many other goodies, and support my work! https://www.patreon.com/henrikomagnifico Changelog: 1.1.0 200 new textures covering all areas of the game including UI, environments and characters. And that's not including material maps! New material maps in higher quality than previous versions. Fixed bugs with transparency in many textures. Added a new shader preset called "HenrikoMagnifico_Horror". It makes the game darker and more contrasty, and also adds some other effects like film grain to make things more spooky. Can be fully configured and tweaked as you please, too! Improved instructions with clearer definitions than before. Optimized performance and reduced file sizes of textures (with some clever compression!) Merged the post-processing and standard edition Dolphins into one directory, removing duplicate files (reduced file size). Added SteamDeck instructions ​ 1.0.3 A massive update with over 60 new 4K textures! Added a new "Post Processing" and "Standard Edition" selection at the start. The post processing edition includes lots more graphical effects and can look really nice- if your hardware can handle it! Th standard edition on the other hand still looks great but doesn't affect performance or compatibility nearly as much. Android support is here, finally! Pre-compiled Android versions are Patreon exclusive, but you can easily build them yourself too using the Custom Texture Tool by BigHead . 1.0.2 This update includes over 40 new textures covering several areas of the game! This includes the third floor and the outer gardens. Much simplified installation, the texture pack now comes pre-installed in a fork of Dolphin called "Ishiiruka Dolphin" with the optimal pre-configured settings set by default. Just click play and enjoy! Shaders are now included by default! This includes visual enhancements like Rim Lighting, Ambient Occlusion, Global Illumination, Tesselation and custom made Material Maps to provide depth and increased detail on textures! Android support is finally here! Enjoy the game with 4K textures on your mobile device anywhere! Fixed several bugs, including the one where the mirror in the lobby would display as a black void. Fixed an issue where some transparent objects were completely opaque. Fixed an issue where the PAL (European/Australian) version of the game wouldn't recognize the textures unless the textures folder was renamed. Optimized file size and load times by using the DDS BC7 format! Yes, this is the second time I'm using BC7- but I won't revert now, I promise! 1.0.1b Many bug fixes thanks to awesome contributor Com32! Changes include (but are not limited to): Fixed lightning bolt-texture (no longer fully opaque) Fixed the logo to fit nicer on the title screen Fixed eye blinking Fixed some glitchy UI elements, including the boo in the pause screen Fixed some other bugged textures, including the purple hearts that appear when Luigi gets hurt. 1.0.1a Added over 190 new textures and re-textured some previous textures as well Fixed a some bugs that were present in prior versions of the texture pack. Please report any and all bugs in the comments of this thread! Reverted back to the PNG image format because it only takes up 20% more space and is practically lossless in terms of quality. It's also a lot easier for me to maintain the texture pack that way. Changed recommended Ishiiruka Dolphin version to it's most recent version, as the bugs present in previous updates have been patched. 1.0.0b Fixed a glitched texture which caused mirrors to not work correctly Updated the pack to use the BC7 format! 1.0.0a Initial release

  • Zelda: Ocarina of Time 3D 4K Texture Pack | Henriko Magnifico

    Hello! This is my 4K texture pack page for The Legend of Zelda: Ocarina of Time 3D! Some general info regarding this texture pack which you should read before you download it; There are ~6100 textures in total in the game. Out of these several hundred have been completely re-textured from scratch! Many other textures have been been up-scaled using A.I upscaling. Some filtered textures have been modified or changed entirely to look better as well. Some textures remain completely untouched until I've worked on them since low quality textures look bad when upscaled. ​ The end goal is to remake every single texture from scratch! I am completely up for suggestions, changes and submissions. You will of course be fully credited for any work you submit. The 4K version of the texture pack is scaled to 8x the default resolution, this means that (if internal resolution is increased in Citra) you may be able to view some textures at a staggering 6832x3480 resolution! The 1080p version is scaled to 4x the default resolution, which results to slightly above 1080p. ​ My goal with this texture pack is to enhance the original game visuals while staying faithful to the original vision. That means my textures are meant to blend in as much as possible with the old textures so the game feel doesn't change. This texture pack is for The Legend of Zelda: Ocarina of Time 3D, which means the 3DS version only . There are no plans to port it to the N64 version. ​ The appearance of several locations has been changed to better match the tone of the N64 version. This includes locations such as the Bottom of the Well, where the blood has been restored from the N64 version as well as the final battle, which is now much darker like in the original. ​ This texture pack will work with any custom mods / hacks of Zelda: Ocarina of Time 3D as long as they aren't adding new textures or changing old ones (in which case, conflicting textures will be overwritten by one another but it will still work). It will work with the OOT3D Randomizer, for example. A custom preset version of the Citra Emulator is included with the texture pack to make the setup as easy and painless as possible. There is a 60 FPS patch available now . However, there are some bugs which prevents it from being a general recommendation, see more in the F.A.Q below. ​ Full support for the Free Camera Control mod , which lets you control the camera in full 360 degrees freely just like in Majora's Mask 3D and modern games. Both NTCS, PAL and many JAP textures have been updated and all region versions are supported. ​ If you don't like the way my texture pack looks over the original version, please note that all post processing can be modified easily from user to user to fit your own preference, you can make it look however you like . Press the "HOME" key on your keyboard while in-game to open the ReShade menu, where you can edit the post processing to your heart's content! ​ ​ ​ Feel free to join my Discord server for updates on all my texture packs! Why would I play this over the N64 version? There are many reasons why you would want to play the 3DS version of Ocarina of Time with a HD texture pack over the old N64 version. Here are some of the reasons; Better visuals (Higher resolution textures, higher quality models, smoother animations, depth of field, ambient occlusion, global illumination, tone mapping, post processing shaders, higher framerate and even ray tracing in the future!) Full support for Windows, MacOS (including Apple Silicon ) and Linux Android Support (Also Nvidia Shield, Steamdeck, Aya NEO etc.) Extremely easy to install and use Full customisation over post processing and effects (colors, exposure, tone mapping etc) Stereoscopic 3D support Many Q.O.L improvements (such as boss battle mode, master quest mirror mode, sheikah stone hints, water level icons in the water temple and more ) Supports gyroscope and motion controls for aiming 30 & 60 FPS and the list goes on... ​ Video Guide (Please watch in 2160p, 60 FPS for the best experience!) How is the texture pack made? How is this possible? Lots of people have been asking how the textures and the texture pack is made, and how it works! So here's a (relatively) comprehensive explanation and showcase on how I make the 4K textures and how the workflow works! (If you're not interested feel free to just skip this section) I make the textures using a combination of methods. I usually rework the textures by hand in Photoshop by compositing native 4K textures with an upscaled texture as a reference , usually in the background so that colors can be matched from it to the high res images. It's almost like making a collage, in a way. Then I do this over and over again for every texture, pretty much! Oftentimes I refer to concept art or official artwork to get closer to the "intended vision". A few textures are drawn by hand too. The time it takes all depends on what kind of texture it is of course, some need more work than others, things like the UI and text etc can take a very long time to get right. Important textures are also usually remade first since they're so obvious when you play the game! The textures can then be loaded through texture injection in an emulator, such as Citra, to replace the default textures with new ones on-the-fly- no modding is required at all ! Here's an example of the end result of what one of the textures might look like; Remade (1024x1024): Installation: For Windows users: There is minimal installation! A special version of the Citra Emulator is provided alongside the new custom textures. Simply extract the folder on your desktop (or if that's not possible, preferably on your fastest hard drive), and start Citra using "Zelda OOT3D 4K.exe " then get your own dumped game rom of Zelda: Ocarina of Time 3D and load it. NO GAME ROM OR GAME FILES ARE INCLUDED WITH THIS TEXTURE PACK. DO NOT ASK FOR THEM HERE OR ON DISCORD, OR YOU WILL BE MUTED. If you're on Mac or Linux: please manually download Citra from this page for your operating system. Then run Citra and add your game rom directory so that the game appears in the games list in Citra. Next, copy the .PNG files from the load folder inside the user folder in the texture pack directory into the custom textures directory for the game, which you can access by opening up Citra and right clicking on the game in the games list > "Open Custom Textures Location ". Once the files have been copied over, make sure to enable "Load Custom Textures" in the Citra Graphics Settings > Advanced tab , or else the custom textures won't load. And lastly, you need to bind your controller inside of the Citra Controller Settings (this differs depending on which controller you're using, so you need to set the bindings manually to which ever way fits your play-style the best!). IMPORTANT: If you want to bind the bottom touch screen to buttons on your controller, MAKE SURE to enable "Use button mapping" inside of the Citra Controls menu > Motion / Touch... , or else the bottom touch screen won't respond t o any button inputs! That's it, enjoy! ​ For SteamDeck users: the installation is slightly different, and there are two alternate ways to do it (one is a fair bit simpler than the other): ​ Method #1- Using RetroDeck: Follow the instructions here on how to install texture packs into RetroDeck (faster and simpler than installing manually). Make sure to disable "Preload custom textures" in the Citra Graphics Settings, or else the game might not start. Method #2- The manual method: Go into desktop mode. First install Citra manually using something like Flatpak . If you installed Citra using Flatpak or Emudeck, your Citra directory will be located inside of ~/.var/app/org.citra_emu.citra/data/citra-emu - You must first right click inside the Citra directory > Menu > Check the box for "Show Hidden Files" or else you may not be able to access the citra folder. This will make it possible to navigate to the necessary citra-emu folder. The rest of the installation is the same as for Linux/MacOS, which you can find above. Make sure to disable "Preload custom textures" in the Citra Graphics Settings, or else the game might not start. ​ For Android users, the process is very similar to that of Mac and Linux. First download the latest Citra APK from here , install it on your device and try running your game rom in it to make sure everything is working before installing the texture pack itself. Next, download the 1080p version of the texture pack on your device (the 4K version might not work on some android devices) and extract it using any .zip unarchival app (some android versions have this feature built in, whilst some require a third party app to unzip .zip files). Once that is done, open the texture pack folder and navigate to the user > load > textures folder. Next, copy the folder called " 0004000000033500 " to this location on your device; Internal Storage/citra-emu/load/textures IMPORTANT: If you are playing the European (PAL) version of the game, you MUST rename the folder from 0004000000033500 to 0004000000033600 or else the custom textures won't display! Now finally, enable the "Load Custom Textures" option inside the Citra Enhanced Graphics Settings. Then set the "Internal Resolution " in the Graphics Settings to a higher value than the default 1x (start with 2x and increase from there, if it starts to lag lower the internal resolution again ). Also make sure to disable "Preload custom textures" in the Citra Graphics Settings, or else the game might not start. Then start the game. It should say "4K" on the title screen, that's how you know it's working. Enjoy! If you encounter any issues with the texture pack please post them on the Forums or on Discord ! Enjoy! ​ How do I get the game rom? No game files are distributed with this texture pack, since that would be illegal. You need to get the game rom yourself. The legal way is to dump the game yourself from your own 3DS or 2DS console. I nformation on how to dump your own game rom legally can be found here. ​ ​ Download ​ Spanish UI Pack (1.4.2) (Optional) Download PS4 Buttons Patch 1.4.0d (PS4 Layout) (Optional) (By Ryan Waldroop) Download PS4 Buttons Patch 1.4.0 (Normal 3DS Layout) (Optional) ​ 60 FPS Citra Fork Source Code ​ If you want, become a Patron to support the continued development of the texture packs and get all my texture pack updates four weeks early, as well as access to other benefits like personal 24/7 support, beta features, 4K 60 FPS video backgrounds, original music & remixes and more! https://www.patreon.com/henrikomagnifico ​ Frequently Asked Questions (FAQ): ​ How do I set up 60 FPS? It's easy! Follow the video guide here. However, keep in mind that 60 FPS is still in early development and contains several bugs. It is not recommended for regular playthroughs yet unless you're willing to deal with said bugs! ​ How do I enable 360 camera controls / free camera? You will need to download the OoT3D Camera Control Mod from here and place it inside of the texture pack folder. Next, rename the " Zelda Ocarina of Time 3D 4K.exe " file to " citra-qt.exe ", and run the CameraOoT.exe file. Let it run in the background while playing, and 360 camera controls should be working in-game automatically. ​ The shaders never finish compiling! This is because ReShade does no t yet properly support the "Seperate Windows" feature in Citra, so unfortunately you are not yet able to use both ReShade and the seperate windows feature at the same time. Either disable / remove ReShade (delete the opengl32.dll file in the texture pack folder) or disable seperate windows in Citra to fix the issue. ​ How do I get motion controls / gyro for aiming? Citra supports gyro input and you can use it for aiming and so on, it's highly recommended! To enable it, you can use something like DS4Windows (if you are u sing a PS4 or PS5 controller) or BetterJoyForCemu (if you are using a Switch Joy-Con or Pro Controller ) to enable a "UDP Server " (this option can be found inside the settings of DS4Windows, whilst BetterJoy already has this op tion enabled by default when you start the program. Just make sure it's running!) . Simply enable it inside of DS4Windows in th e "Settings" tab and then inside of the Citra Input Settings , click on "Motion / Touch... " and set the Motion Provider to CemuhookUDP . Then enter the appropriate port in the Port: section in the same window and click on "Test " to see if it worked. If it says "Success ", it should work in-game! See this screenshot for more details. ​ Some textures are looking really weird / being replaced with other textures! This is a known issue and is likely the result of a bug in Citra where custom textures don't load in at the correct locations if the amount of free memory is running low. The fix is surprisingly simple, just disable "Linear Filtering" inside of the Citra Graphics Settings and restart the game. Keep in mind that you should refrain from loading save states frequently, since it's prone to make the bug appear more frequently. You should only save and load the game through the in-game save system, if possible. ​ Why is my game lagging a lot, even though my hardware should be enough? (I have an AMD graphics card/GPU) This is likely the result of AMD's poor OpenGL drivers for windows that's causing the issues. Try disabling Hardware Shaders in Emulation>Configuration>Graphics>Advanced Tab and see if that makes an improvement! ​ When using 60 FPS, Link gets stuck inside of the first tunnel in the beginning of the game! This is another known issue and is the result of 60 FPS messing with some a nimations and timings. The fix is to simply disable the 60 FPS code temporarily before going into any tunnels, and then re-enabling it once you're on the other side. You can disable / enable codes on the fly in the cheats menu in Citra, even while the game is running by holding D-Pad Down. You don't need to restart the game. There are other sections in the game where you may need to disable 60 FPS to progress. They are; 1. Before you crawl though any tunnel, you must disable 60 FPS. You can do this by holding "D-Pad Down" using the latest 60 FPS 3.0 code linked above, or if you're using the latest version it should have it included by default.​ If you do not do this the game will softlock and you will be forced to restart the game. 2. When you need to throw the boomerang near the end of Jabu-Jabu's Belly to hit a crystal behind a pane of glass, otherwise your boomerang will not travel far enough to hit the switch. 3. When you are fighting the Big Octo miniboss inside of Jabu-Jabu's Belly, same reason as the one above. 4. When you are fighting the boss inside the Forest Temple. There may be other instances where you need to disable 60 FPS, but these are the ones I've had reported and have been able to verify myself. There is also the issue that it's almost impossible to perform spin attacks when using 60 FPS . This is another issue that really needs resolving, so if anyone is familiar with 3DS memory hacking, please get in touch! :) ​ Why can't I do spin attacks when using the 60 FPS version? This is a known issue with the current 60 FPS patch, making it almost impossible to perform spin attacks. Fortunately, the spin attack is never required to beat the game. But it's an inconvenience nonetheless. This is a core issue that's being investigated and (hopefully) resolved shortly! ​ Why is the game crashing / displaying "A fatal error occured." Generally, this error is caused by the texture pack folder being located too far into folders, causing the character limit to get exceeded when the game is trying to load or save data. Try moving the texture pack folder, or the 60 FPS Edition folder if you're using that, out onto your desktop or some other folder close to the root drive and see if that fixes the issue! If that does not work, try moving it to your "Program Files" folder in C:\Program Files\. ​ Why is the text not crystal sharp, like in MM3D 4K and your other texture packs? This is unfortunately because of the way OOT3D handles fonts and text in-game. Contrary to MM3D and most other games, OOT3D does not save it's font in a single texture sheet which can be edited. Instead, it generates the font for all the messages using an archaic font format called the "QuickBasic Font Format", which creates the sprites of each character in every message once they're needed before deleting them once they're not needed anymore. Because of the limitations of this font format, it is not possible to generate font larger than 8x16 pixels, which is super tiny. This is something I'm working on to resolve, to hopefully allow for crystal clear 4K text like in my other texture packs. I apologize for this inconvenience! ​ How do I disable 60 FPS? It says to hold "R" but it doesn't do anything. This is because the binding to disable 60 FPS has been changed in recent versions to be "D-Pad Down" instead of "R". A new video guide will be made to accomodate for this change moving forward. Pressing D-Pad down should make the game "twice as fast", and the audio will be sped up as well. That's how you know it's working! Releasing D-Pad down will resume the game to the regular 60 FPS at normal speed. If the code isn't working for whatever reason, make sure you are playing the NTSC (North American) version of the game, since the PAL (European) version isn't supported at 60 FPS yet. If it still isn't working, try replacing the included 60 FPS cheat code with this one, which is confirmed to work and allows toggling the 60 FPS with D-Pad down: [60 FPS 3.0] D3000000 00000000 C0000000 00000000 28080120 00000001 D2000000 00000000 DD000000 00000080 28080120 00000002 D2000000 00000000 Changelog: 1.8.0 (2023-06-01): Another massive update with 200+ new textures Modified final battle to be a lot darker like in the original Many bug fixes and improvements, such as fixes for the common stuttering that could occur and the infamous "texture swapping bug" is gone for good Improved support for the OoT3D Camera Control Mod More Japanese translation textures thanks to work by "LINK" Updated Shader presets (Henriko Ultra 6.0 and N64 Style 2.0!) And many miscellaneous changes and improvements. ​ 1.7.0 (2022-12-01): Huge update with 180+ new textures New kokiri forest textures New castle town + Temple of Time textures Overhauled Hyrule Castle + Courtyard textures Further overhauled Link tunics New 4K tall grass Overhauled Epona and other horses Improved Japanese translation thanks to work by Tomoki Sato ("LINK") (WIP) New UI display in 4K And many miscellaneous changes and improvements. ​ 1.6.0 (2022-10-01): 80+ new textures covering both UI, environment, various fauna, animals and more. New water textures with seam fixes New tunic texture (W.I.P) New bridge textures Upgraded ghoma textures New tree, flowers, leaves and other plant textures. Many miscellaneous changes and improvements ​ 1.5.0 (2022-08-01): Zora's Domain has (finally) been overhauled completely! Zora's Fountain has been overhauled, as well! Zora's River has been upgraded too. Including grass, cliff sides, flowers and foliage, sand and rope bridges. Gerudo Desert and the Desert Colossus areas have been revamped! The Fire Temple has received it's first new textures! The Dead Hand is now even scarier! (The teeth are longer, the eyes are darker and it's more bloody as well) A majority of pushable blocks are now in 4K! Temple of Time has been upgraded again, again! The Forest Temple has been overhauled! And tons of other miscellaneous updates and changes, like updated textures for Adult Link's tunics and leather straps. New textures for stars in the sky at night, enhanced fire effects and some new HD minimaps. ​ 1.4.2 (2022-04-01): Dodongo's Cavern complete overhaul- Nearly all textures have been remade in native 4K! Death Mountain has been overhauled, as well- most of the environment textures have been replaced with new ones. This also includes things like climbable walls, flags etc. Remade pause menu UI- The pause menu, alongside several of it's buttons and banners, have been remade from scratch! New textures for floor switches, pushable blocks and ladders. Tons of miscellaneous updates and changes... like the clouds having visible seams in the adult timeline and new more fitting textures for rocks scattered across the overworld. ​ 1.4.1 (2022-01-01): Shadow Temple 4K overhaul with many new 4K textures, including the blood from the original N64 version! New Hylian Shield texture with fixed fat triforce emblem 4K Torches, Doors, Wooden Boxes and more Further upgraded Hyrule Field Kakariko Village upgraded with new handmade building textures, remade stairs, stone walls etc. Improved title screen textures Improved 60 FPS on PAL (European version) with an in-game toggle Improved shaders and configuration settings ​ 1.4.0 (2021-10-31): Bottom of the Well has been overhauled in 4K, and the blood present in the original N64 version has returned as well! The title screen has been re-textured and is no longer using the old low quality textures from previous versions 4K Pots, Deku Sticks and more! Properly fixed cloud seams! The original Fire Temple music is back (with chanting)! "NAVI" text no longer displays constantly! Upgraded Link's home! Including the random piles of straw and rope bundles laying about Preparations for major upgrades and new features going forward... Updated configuration and shader setup Updated MacOS instructions ​ 1.3.2 (2021-07-16): 4K user interface is nearing completion, having been made completely from scratch! Misc. menus are being completed one at a time. 20+ updated textures in Hyrule Field Misc. new 4K textures including clouds, trees, grass, vines etc. Gerudo Valley makeover has begun- still early W.I.P 4K area texts! HD sun flares, initial save game screen etc. Simplified 60 FPS: Just hold 'R' on your controller to temporarily disable 60 FPS before and during segments of the game that are difficult / impossible due to 60 FPS quirks. Many bugs and glitches have been fixed! Minor changes and improvements all over! ​ 1.3.1 (2021-05-16): Over 80 new textures, coving both environment, UI, characters and more! Further improved 4K user interface. Buttons, icons, text and menus have been partially or completely remade from scratch! More of the interface will get completed in subsequent updates. HD maps! 4K flowers and foliage Lake Hylia revamp (oversaw the whole area again, remade textures and added new ones) Kakariko Village revamp (Signs, brick walls, pillars, roof tiles etc. remade from scratch) New sand textures in the Gerudo and Wasteland areas Misc. HD rocks, Vines etc. Improved 60 FPS support* Updated title screen to display the correct version. Minor changes and bug fixes. ​ 1.3.0 (2021-02-16): New 4K User Interface, all menus are being completely redone from scratch in native 4K! Kokiri Forest overhaul, more than dousen completely remade textures 4K Signs HD Eye Textures for over 30 NPCs Enhanced Shield Reflections New Tree Bark Textures Fixed "Stretched" Triforce on the Hylian Shield Improved Link textures 60 FPS support! (Beta) ​ 1.2.1 (2020-11-24): Multi-Language support! This includes German, French and Spanish. ​ Selecting your game region is now way easier and less confusing than before; ​ All you need to do now, if you’re using the European version of Ocarina of Time 3D , click the " Run this if you’re using the PAL (European) version of the game.bat " file inside the texture pack folder. Done! It’ll now work great with your version of the game. Easy, right? ​ New terrain textures in Hyrule Field, and new textures in Kakariko Village! This includes walls, ground textures, buildings and more! ​ MXAO has been fixed thanks to help from GRECCO#0720 on Discord, thank you! ​ This means you can now experience glorious self shadowing around objects, which looks really great with OOT’s fantasy art style. Try it out by doing the following: Set your game view to “Single” in Citra. Set your resolution to 9x in the Graphics Settings in Citra. Press the “HOME” button on your keyboard, this will bring up the ReShade UI. Check the “MXAO” box in the list of effects. Go to the “Advanced” tab in ReShade and check the box next to the depth buffer in the list with the highest value (it should be a very high number while all others are 0). Enjoy! ​ This update also includes minor improvements to the visuals (including shader tweaks) as well as many bug fixes . ​ 1.2.0 (2020-10-15): Time time around I've focused on covering areas that previously had not been worked on at all . This includes; Ice Cavern The Bottom of the Well Parts of some dungeons Secrets areas in holes, etc. ​ Added the ability to control the bottom touch screen using a gamepad or a controller! Added HD maps and minimaps Much simplified installation process with preset settings! ​ 1.0.6 (2020-02-25): * Fixed the infamous rainbow / colored dots bug that plagued a majority of the textures from last update! * Likely fixed all texture corruption bugs by transferring the alpha bitmap from the original dumped textures over to the HD textures. Needs proper testing, please report to me if the jumbled textures/corrupted textures bug still occurs! * Minor fixes and changes * Added [alternate PS4 button layot (optional) ​ 1.0.5b: * There is now an optional PS4 Buttons Patch available thanks to the hard work by the users Spyro Chris and Elizabeth Pant. Thank you! * Minor bug fixes and changes. ​ 1.0.5: * Many bug fixes and minor changes. * Fixed the “corrupted texture” bug for most textures, including the Master Sword Holster, the Water Temple and the Fire Temple, Zora King and more. If you find more textures with the corruption bug, please report to me on Discord. * Link’s face on the game-select screen is no longer glitched after the game is completed. * Gorons now have a higher resolution texture sheet (W.I.P) * Improved texture quality and sharpness on many of the textures. * Improved skin textures for multiple NPCs. ​ 1.0.4: * Many bug fixes and minor changes. * Improved texture quality and sharpness on over 60 textures. * 28 new HD textures have been added, a majority of them are dungeon related! * Ganon's textures are no longer glitched! * All 7 tree types have new textures [see example here] ​ 1.0.3: * Various bug fixes and changes. Including fixes for the Sheikah stone textures and the chest textures. * Over 30 re-worked textures for improved quality. ​ 1.0.2: * Minor update with various changes and improvements. Text is now much clearer and the title screen has been slightly updated as well. * Updated download link to make downloading the texture pack as easy as possible. ​ 1.0.1: * Added over 700 high quality filtered textures, all hand checked and verified to make sure they reach a certain quality. * Roughly 50 hand edited textures, including various HUD elements. * Fixed an error where the title screen didn't show custom textures properly * Prepared texture pack for .dds BC7 support once Citra adds it (smaller file size, same quality!) * Added a READ_ME file with installation instructions * Multiple NPCs' skin now render properly * Fixed an issue where certain textures only displayed a black texture * Improved quality of various textures ​ 1.0: * Initial release. ​ ​ ​ * Initial release

  • Zelda: Majora's Mask 3D 4K Texture Pack | Henriko Magnifico

    Hello! This is my 4K texture pack page for The Legend of Zelda: Majora's Mask 3D! Some general info regarding this texture pack which you should read before you download it; There are ~6000 unique textures in total in the game. Out of these textures several hundred have been completely re-textured. Many other textures have been been up-scaled using A.I upscaling. Some filtered textures have been modified or changed entirely to look better as well. Some textures remain completely untouched until I've worked on them since some textures look bad when upscaled. ​ The end goal is to remake every single texture from scratch! I am completely up for suggestions, changes and submissions. You will of course be fully credited for any work you submit. The 4K version of the texture pack is scaled to 8x the default resolution, this means that (if internal resolution is increased in Citra) you may be able to view some textures at a staggering 6832x3480 resolution! The 1080p version is scaled to 4x the default resolution, which results to slightly above 1080p. ​ My goal with this texture pack is to enhance the original game visuals while staying faithful to the original vision . That means my textures are meant to blend in as much as possible with the old textures so the game feel doesn't change. This texture pack is for The Legend of Zelda: Majora's Mask 3D on the Nintendo 3DS only . There are no plans to port it to the N64 version. This texture pack will work with any custom mods / hacks of Zelda: Majora's Mask 3D as long as they aren't adding new textures or changing old ones (in that case, conflicting textures will be overwritten by one another but it will still work). A custom preset version of the Citra Emulator is included with the texture pack to make the setup as easy and painless as possible (starts in seconds!) There is no 60 FPS patch available as of yet. You can however play the game on a modern TV with active frame interpolation to get a faked 60 FPS, at the cost of increased input lag. ​ The texture pack is 100% compatible with the amazing Project Restoration mod by Leotlino and is highly recommended! Currently, only NTCS and PAL textures have been modified . You can still use this texture pack on Japanense / Korean versions of the game in Citra, it will still work. This will not include the Jap/Kor region specific textures though. ​ If you don't like the way my texture pack looks over the original version, please note that all post processing can be modified easily from user to user to fit your own preference, you can make it look however you like . Press the "HOME" key on your keyboard while in-game to open the ReShade menu, where you can edit the post processing to your heart's content! ​ ​ ​ Feel free to join my Discord server for updates on all my texture packs! Why would I play this over the N64 version? There are many reasons why you would want to play the 3DS version of Zelda: Majora's Mask with a HD Texture Pack over the old N64 version. Here are some I've listed out the top of my head; Better visuals (Higher resolution textures, higher quality models, depth of field, ambient occlusion, global illumination, tonemapping, post processing shaders, higher framerate* and even ray tracing in the future!) Works great with Project Restoration , which enhances the 3DS version of the game beyond the N64 version in several aspects. Supports the orchestrated soundtrack from the Zelda: Majora's Mask Re-Orchestrated Project! Android Support (Also Nvidia Shield, Steamdeck, Aya NEO etc.) MacOS support (also with Apple Silicon) Linux support Very easy to install and use Stereoscopic 3D support Q.O.L improvements Optional gyro and motion controls for aiming and the list goes on... ​ Screenshots Video preview (Please watch in 2160p (4K), 60 FPS for the best experience!) How is the texture pack made? How is this possible? Lots of people have been asking how the textures and the texture pack is made, and how it works! So here's a (relatively) comprehensive explanation on how I make the 4K textures and how the workflow works! (If you're not interested feel free to just skip this section) I make the textures using a combination of methods. I usually rework the textures by hand in Photoshop by compositing native 4K textures with an upscaled texture as a reference , usually in the background so that colors can be matched from it to the high res images. It's almost like making a collage, in a way. Then I do this over and over again for every texture, pretty much! Oftentimes I refer to concept art or official artwork to get closer to the "intended vision". It all depends on what kind of texture it is of course, some need more work than others, things like the UI and text etc can take a very long time to get right. Important textures are also usually remade first since they're so obvious when you play the game! The textures can then be loaded through texture injection in an emulator, such as Citra, to replace the default textures with new ones on-the-fly- no modding is required at all! Installation Instructi ons Part 1: NO GAME ROM OR GAME FILES ARE INCLUDED WITH THIS TEXTURE PACK. YOU MUST OBTAIN A GAME ROM YOURSELF. DO NOT ASK FOR IT HERE OR ON DISCORD, OR YOU WILL BE MUTED. ​ For Windows users: There is minimal installation! A special version of the Citra Emulator is provided alongside the new custom textures. Simply extract the folder on your desktop (or if that's not possible, preferably on your fastest hard drive), and start Citra using "Zelda MM3D 4K.exe " then get your own dumped game rom of Zelda: Majora's Mask 3D and load it. That's it! SEE DISCLAIMER ABOUT EUROPEAN/JAPANESE VERSIONS BELOW!! If you're on Mac or Linux: P lease manually download Citra from this page for your operating system. Then run Citra and add your game rom directory so that the game appears in the games list in Citra. Next, copy the .PNG files from the load folder inside the user folder in the texture pack directory into the custom textures directory for the game, which you can access by opening up Citra and right clicking on the game in the games list > " Open Custom Textures Location ". Once the files have been copied over, m ake sure to enable " Load Custom Textures" in the Citra Graphics Settings > Advanced tab , or else the custom textures won't load. IMPORTANT: If you want to bind the bottom touch screen to buttons on your controller, MAKE SURE to enable "Use button mapping" inside of the Citra Controls menu > Motion / Touch... , or else the bottom touch screen won't respond t o any button inputs! Start the Citra app then get your own dumped game rom of Zelda: Majora's Mask 3D and load it. That's it, Enjoy! SEE DISCLAIMER ABOUT EUROPEAN/JAPANESE VERSIONS BELOW!! ​ For SteamDeck users: For SteamDeck users: the installation is slightly different, and there are two alternate ways to do it (one is a fair bit simpler than the other): ​ Method #1- Using RetroDeck: Follow the instructions here on how to install texture packs into RetroDeck (faster and simpler than installing manually) Make sure to disable "Preload custom textures" in the Citra Graphics Settings, or else the game might not start. Method #2- The manual method: Go into desktop mode. First install Citra manually using something like Flatpak . If you installed Citra using Flatpak or Emudeck, your Citra directory will be located inside of ~/.var/app/org.citra_emu.citra/data/citra-emu - You must first right click inside the Citra directory > Menu > Check the box for "Show Hidden Files" or else you may not be able to access the citra folder. This will make it possible to navigate to the necessary citra-emu folder. The rest of the installation is the same as for Linux/MacOS, which you can find above. Also make sure to disable "Preload custom textures" in the Citra Graphics Settings, or else the game might not start. SEE DISCLAIMER ABOUT EUROPEAN/JAPANESE VERSIONS BELOW!! ​ For Android users: The process is very similar to that of Mac and Linux. First download the latest Citra Enhanced APK from here , install it on your device and try running your game rom in it to make sure everything is working before installing the texture pack itself. Next, download the 1080p version of the texture pack on your device (the 4K version might not work on some android devices) and extract it using any .zip unarchival app (some android versions have this feature built in, whilst some require a third party app to unzip .zip files). Once that is done, open the texture pack folder and navigate to the user > load > textures folder. Next, copy the folder called " 0004000000125500 " to this location on your device; Internal Storage/citra-emu/load/textures ​ Now finally, enable the "Lo ad Custom Textures" option inside the Citra Enhanced Graphics Settings. Then set the " Internal Resolution " in the Graphics Settings to a higher value than the default 1x ( start with 2x and increase from there, if it starts to lag lower the internal resolution again ). Also make sure to disable "Preload custom textures" in the Citra Graphics Settings, or else the game might not start. Then start the game. It should say "4K" on the title screen, that's how you know it's working. If you are playing the European or Japanese version of the game, follow the last bit of instructions below as well. Enjoy! SEE DISCLAIMER ABOUT EUROPEAN/JAPANESE VERSIONS BELOW! ​ IMPORTANT DISCLAIMER FOR EUROPEAN AND JAPANESE GAME VERSION USERS: If you are playing the European (PAL) version of the game, you MUST rename the folder from 0004000000125500 to 0004000000125600 or else the custo m textur es won't display ! Rename the folder to 00040000000D6E00 instead if you're playing the Japanese version. ​ Installation Instructi ons P art 2 : (Optional but highly recommended) You likely want to install the Project Restoration mod , which fixes a lot of the problems with the 3DS remake and adds a bunch of quality of life features, which makes this the best version available by far in my opinion. It’s super easy to install, just follow the instructions here! ​ If you encounter any issues with the texture pack please post them on the Forums or on Discord ! Enjoy! ​ How do I get the game rom? No game files are distributed with this texture pack, since that would be illegal. You need to acquire the game rom yourself. The only legal way is to dump the game yourself from your own 3DS or 2DS console. I nformation on how to dump your own game rom legally can be found here. ​ ​ Download the texture pack ​ If you want, become a Patron to support the continued development of the texture packs and get all my texture pack updates four weeks early a s well as access to other benefits like personal 24/7 support, beta features, 4K 60 FPS video backgrounds, orchestrated music and more! https://www.patreon.com/henrikomagnifico Troubleshooting & Frequently Asked Questions (F.A.Q): ​ The game crashes on startup! ("A fatal error occured" or something similar to that) This can occur for various reasons: Generally, this error is most often caused by the save data folder being located too far into other folders, causing the character limit in Windows to get exceeded when the game is trying to load or save data. Try moving the whole texture pac k folder out onto your desktop or some other folder close to the root drive and see if that fixes the issue! If that doesn't fix the problem, or if you're not on Windows, and if you have the Project Restoration mod installed, try removing it and see if that fixes it. If it does fix it, try installing a different version of the mod and make sure that it is compatible with your game rom. If you're not sure, read the mod instructions carefully again and re-install the mod. Check if “Preload Custom Textures” is enabled. If it is, try disabling it . If you’re usin g an NVIDIA Graphics Card, try updating your Graphics Card drivers through NVIDIA GeForce Experience. Try lowering the internal resolution in the Graphics Settings in the Citra emulator. Try disabling “Load Custom Textures” in the Graphics Settings. If this solves your problem, please get in contact with me either through Patreon Private Messages or on Discord . If nothing else works, please get in contact with me (see above!) ​ The shaders never finish compiling! This is because ReShade does not yet properly support the "Seperate Windows" feature in Citra, so unfortunately you are not yet able to use both ReShade and the seperate windows feature at the same time. Either disable / remove ReShade (delete the opengl32.dll file in the texture pack folder) or disable seperate windows in Citra to fix the issue. ​ How do I get motion controls / gyro for aiming? Citra supports gyro input and you can use it for aiming and so on, it's highly recommended! To enable it, you can use something like DS4Windows (if you are u sing a PS4 or PS5 controller) or B etterJoyForCemu (if you are using a Switch Joy-Con or Pro Controller ) to enable a "UDP Server " (this option can be found inside the settings of DS4Windo ws, whilst BetterJoy already has this op tion enabled by default when you start the program. Just make sure it's running!) . Simply enable it inside of DS4Windows in th e "Settings" tab and then inside of the Citra Input Settings , click on "Motion / Touch... " and set the Motion Provider to CemuhookUDP . Then enter the appropriate port in the Port: section in the same window and click on "Test " to see if it worked. If it says "Success ", it should work in-game! See this screenshot for more details. ​ Some textures are looking really weird / being replaced with other textures! This is a known issue and is likely the result of a bug in Citra where custom textures don't load in at the correct locations if the amount of free memory is running low. The fix is surprisingly simple, just disable "Linear Filtering" inside of the Citra Graphics Settings and restart the game. Keep in mind that you should refrain from loading save states frequently, since it's prone to make the bug appear more frequently. You should only save and load the game through the in-game save system, if possible. ​ Why is my game lagging a lot, even though my hardware should be enough? (I have an AMD graphics card/GPU) This is likely the result of AMD's poor OpenGL drivers for windows that's causing the issues. Try disabling Hardware Shaders in Emulation>Configuration>Graphics>Advanced Tab and see if that makes an improvement! ​ My game is crashing at seemingly random instances / when entering a new scene or area! This is usually caused by your graphics card not supporting OpenGL 3.3, possibly due to outdated graphics drivers, or a corrupt disk shader cache. It can be fixed by simply opening up the Citra Graphics settings, go to the "Advanced" tab and uncheck "Use Disk Shader Cache ". Next, go to the "Enhancements" tab in the Citra Graphics settings and set the active Post-Processing Shader to "none (builtin) ". ​ Why is the game freezing / hanging at the part in the beginning where Skull Kid steals Epona? This is the result of an incompatibility between your game version and the version of the Project Restoration mod you have installed. Try uninstalling and installing a different version of the Project Restoration mod until it works! Also, remember to install the " HD HUD " version of the mod, and not the regular version. Changelog: 1.6.0 (2023-02-01): 170+ new textures! Many of which are completely remade from scratch. This includes both environment textures such as the ground, walls, stone tiles and bricks, wooden panels etc. It also includes many new interior textures, completely overhauling several locations such as the Trading Shop, Stock-Pot Inn and Mayor's Office in Clock Town. There are also new foliage textures, as well as enhanced textures for Link and his various accessories. Like previous updates, it helps it all comes together really nicely and makes the whole pack feel a lot more polished and complete. Improved Japanese translation textures thanks to work by Tomoki Sato ("LINK")! Updated Citra and ReShade (fixes many problems!) Updated Shader presets (Henriko Ultra 6.0 and N64 Style 2.0!) Absolutely crazy file size optimization gains! (Reducing the overall file sizes of the pack by a mind-blowing 250%!) And many bugs fixes, some crash fixes, optimizations and minor changes... ​ 1.5.0 (2022-05-01): 300+ new textures! This update is the largest update ever to the texture pack and includes textures covering several areas, with a primary focus on Clock Town and the surrounding areas, character textures, user-interface upgrades and more! -It's a massive upgrade over the previous version! New title screen textures + custom 3D render! 4 more songs from the Re-Orchestrated Project! (Optional) Bug fixes, optimizations and minor changes. ​ 1.4.0 (2022-03-01): 70+ new textures! This includes both environment textures like cliffs and grass in and around the Great Bay and Snowhead, new foliage textures, new textures for pressure switches and most notably all new textures for large parts of Ikana Canyon and Stone Tower. 9 more songs from the Re-Orchestrated Project! (Optional) Many bug fixes and minor changes Improved default controller profiles ​ 1.3.1 (2021-08-16): 100+ new textures! (Many of these have been made completely from scratch, including walls, tree trunks, mossy ground, plants, leaves and more!) Many miscellaneous textures including doors, stained glass, torches, statues, bridges, fence posts, clay pots, Majora's Mask itself and many more. More songs from the Re-Orchestarted projects! Over 10 songs are now part of the pack, including the middle boss theme, Kotake & Koume's theme, Wagon to Town, several sound effects like the "item get" sound effect and the "heart piece" sound effects and more. Many more songs are getting added in future updates, so stay tuned! And of course, if you just want to listen to the Re-Orchestrated soundtrack you can always find it on the most popular streaming services like Spotify, Apple Music, YouTube Music etc. Fully automated installation (and uninstallation) of both Project Restoration and the Re-Orchestrated Soundtrack! ​ 1.3.0 (2021-04-16): The largest update yet! Over 320 new 4K textures, with many made completely from scratch! Textures covering previously neglected areas like the Great Bay, Clock Town sewers. Romani Ranch etc. have received complete makeovers! 7 custom re-orchestrated songs are now included as part of the game soundtrack in-game by default, orchestrated by myself! These songs are part of the Zelda: Majora's Mask Re-Orchestrated Project and will eventually cover all the songs in the game, all 50 of the major tracks! You can find more information about the project here. !Improved user interface quality, with large parts of the UI being remade from scratch in 4K! Updated shaders and tone mapping Anti Aliasing! Improved depth buffer support, now works on all monitor resolutions (instructions are included for more details, please watch the video on how to use the depth buffer effects in OOT3D4K here- it works the same in MM3D4K!) Simplified installation for MacOS + much improved installation instructions Optimized performance and stability ​ 1.2a (2020-12-26): Fixed an issue where some textures wouldn't display properly. Updated the default configuration to work with more kinds of setups. Updated the font for other languages than English. Changed the controller scheme to be more comfortable. ​ 1.2 (2020-12-20): This update is the largest update made to the texture pack so far and includes over 300 new 4K textures. An updated user interface and crystal clear custom text for all messages in the game. This update is also the first version to implement ReShade support which means there are nice new visual enhancements present like bloom, tone mapping and coming soon ; ambient occlusion , depth of field and even ray traced global illumination ! The installation process has also been vastly simplified and is now close to one-click-and-play, with minimal effort required of the player to set it up and start playing. This version also supports the Project Restoration mod, which reverts some of the annoying changes made in the 3DS remake to ensure you get to experience Majora’s Mask the best way possible! The ReShade feature is still a work-in-progress and is in the alpha stages still. This means there are a few workarounds and it’s not perfect by any means. Please let me know of any issues you experience while using ReShade in Majora’s Mask 3D! Other changes include updated UI elements like the various action prompts that appear on the screen in the bottom right corner, an improved controller scheme, various optimizations and more. ​ 1.1.1 (2020-05-21): Over 200 new textures! New textures for the following: Gyorg The Giant Turtle The Giants Odolwa Trees and wood Many characters Various masks, like the Bremen Mask and theMask of Truth Chickens Deku Plants Clover Tall Grass Vines Bark Snowy Trees Skull Kid Clothes Rock and Brick Walls Doors … and many more! ​ 1.1.0 (2020-04-27): Over 500 new textures! Massive release. New 4K option added, doubled resolution! (Warning: Large file size, 11.7GB!) Fixed the infamous corruption bug once and for all. New textures for the following: Many types of grass, flowers, weeds Trees, leaves and bushes Different types of wood, logs, bark, sticks and planks Various kinds of bricks, stone walls, murals Rocks, cliff walls Paths, gravel, dirt Grass, moss Skin texture (on NPCs) Improved player textures (Hylian, Deku, Goron and Zora form) Misc. items (feather and quill, wall mounted masks, carpet, player masks) HD title screen HD text (now in 4K!) ​ 1.0 (2019-11-27): Initial release.

  • Zelda: Skyward Sword 4K Texture Pack | Henriko Magnifico

    Hello! This is my HD texture pack page for The Legend of Zelda: Skyward Sword! Some general info regarding this texture pack which you should read before you download it; There are ~7000 textures in total in the game (I have tried to dump every single one, however I may have missed a few) . Out of these textures a few hundred have been completely re-textured. Many other textures have been been up-scaled using A.I upscaling and some minor touch ups. Some filtered textures have been modified or changed entirely to look better as well. Some textures remain completely untouched until I've worked on them since some textures look bad when upscaled. The game is completely playable all the way through with these textures! I am completely up for suggestions, changes and submissions. You will of course be fully credited for any work you submit. The 4K version of the texture pack is scaled to 8x the default resolution , this means that (if internal resolution is increased in Dolphin) you may be able to view some textures at a staggering 6832x3480 resolution! The 1080p version is scaled to 4x the default resolution, which results to slightly above 1080p (it still looks really good!). The 4K version will still look better than the 1080p version , even if you're not using a 4K display. ​ My goal with this texture pack is to enhance the original game visuals while staying faithful to the original vision. That means my textures are meant to blend in as much as possible with the old textures so the game feel doesn't change. ​ This texture pack will work with any custom mods / hacks of Zelda: Skyward Sword as long as they aren't adding new textures or changing old ones (in that case, conflicting textures will be overwritten by one another but it will still work). Ishiiruka-Dolphin is required to make material maps, shaders and other nice visual features work and is highly recommended. There is a custom fork of Ishiiruka Dolphin inside the texture pack download which you can use, or alternatively download the latest version of Ishiiruka-Dolphin . If you want to play without a real Wiiremote + Nunchuck, you need to use regular Dolphin (use the latest Development Build) . There is no 60 FPS patch available as of yet. You can however play the game on a modern TV with active frame interpolation to get a faked 60 FPS, at the cost of increased input lag. Currently, only NTCS textures have been modified . You can still use this texture pack on European / Japanense / Korean versions of the game in Dolphin, it will still work. This will not include the PAL/Jap/Kor region specific textures though. ​ ​ If you are having issues with stuttering and lag, remember to check "Prefetch Custom Textures" in the 'Advanced' tab of the Graphics settings before asking for help. I also recommend enabling V-Sync as it removes screen tearing in full screen mode. This project is in no way affiliated with the glorious Zelda: Skyward Sword Remastered texture Pack project! ​ Feel free to join my Discord server for updates on all my texture packs! Why would I play with this over the original Wii / Switch HD versions? There are many reasons why you would want to play the game with a HD texture pack over playing it on a real Wii / Wii U or even the Switch HD version. Here are some I've listed out the top of my head; Better visuals (Higher resolution textures, material mapping, rim lighting, depth of field, ambient occlusion, global illumination, customizable tonemapping, custom post processing shaders and even ray tracing!) You can play it on your PC (duh!) It's free, not 60$. Android & iOS Support Fully customizable controls Supports ANY controller, including Joy-Con, Switch Pro Controller, Xbox and PS4/PS5. Works on macOS & Linux too Less blur / remove it completely if you like Superior mods and modding tools Free Cam Supports a plethora of cheats and patches Stereoscopic 3D support VR Potential Supports emulated Wii-controls (You can play the game using a normal controller, no need for a Wiimote & Nunchuck unless you want to!) ​ Video preview (Please watch in 2160p, 60 FPS for the best experience!) ​ Installation: If you're on Windows: There is minimal installation! A special preconfigured version of Dolphin called Ishiiruka Dolphin is provided alongside the texture pack. Simply extract the folder somewhere and start Dolphin using "Zelda SS 4K (Edition Version).exe", then open up your own game rom of Zelda: Skyward Sword and play. If you're on Mac or Linux: please manually download Dolphin from this page for your operating system and copy all of the contents of the texture pack's "user" folder (not the folder itself, but everything inside it) to your Dolphin directory (on macOS, your Dolphin Directory is inside of ~/Library/Application Support/Dolphin ) . Next make sure to enable "Use Custom Textures" in the Dolphin Graphics Settings > Advanced tab, or else the custom textures won't load! And finally, you also need the game rom to start the game, which isn't included for legal reasons. Information on how to dump your own game rom legally can be found here. ​ For SteamDeck users the installation is a bit different. First you must download Dolphin, this can easily be done through the use of a program like Emudeck or through Flatpak . If you installed Dolphin through Emudeck, your Dolphin directory will be located inside of /home/deck/.var/app/org.DolphinEmu.dolphin-emu/config/dolphin-emu/ . You must right click inside the Dolphin directory > Menu > Check the box for "Show Hidden Files" or else you may not be able to access the Dolphin folder. The rest of the installation is the same as for Linux/MacOS, which you can find above. ​ For Android users, the process is also a bit different. First download the latest Dolphin Emulator from the Google Play Store , or download the latest "Development Version" APK directly from here , install it on your device and try running your game rom in it to make sure everything is working before installing the texture pack itself. Next, download the 1080p version of the texture pack on your device (the 4K version might not work on some android devices) and extract it using any .zip unarchival app (some android versions have this feature built in, whilst some require a third party app to unzip .zip files). Once that is done, open the texture pack folder and navigate to the user > load > textures folder. Next, copy the folder called " GZ2 " to this location on your device; Internal Storage/dolphin-emu/load/textures Now finally, enable the "Load Custom Textures" option inside the Dolphin Graphics Settings > Advanced tab. Then set the "Internal Resolution " in the Graphics Settings to a higher value than the default 1x (start with 2x and increase from there, if it starts to lag lower the internal resolution again ). Then start the game. It should say a disclaimer about the texture pack before the game starts, that's how you know it's working. Enjoy! ​ For iOS users, the process is very similar to that of Android. However install Dolphin is a bit trickier and will require that you use DolphiniOS , which has it's own installation instructions provided here . ​ NO GAME ROM OR GAME FILES ARE INCLUDE D WITH THIS TEXTURE PACK. SHARING GAME ROMS IS PIRACY AND IS ILLEGAL. DO NOT ASK FOR THEM HERE OR ON DISCORD, OR YOU WILL BE MUTED. If you encounter any issues with the texture pack please post them on the Forums or on Discord ! Enjoy! ​ Download ​ If you want, become a Patron to support the continued development of the texture packs and get all my texture pack updates 1 month early, as well as access to other benefits like personal 24/7 support, beta features, 4K 60 FPS video backgrounds, orchestrated music and more! https://www.patreon.com/henrikomagnifico Frequently Asked Questions (FAQ): ​ Why is the game crashing / displaying "Fifo Error: Shutting Down" The reason why is most likely because you don't have the latest C++ Redist from Microsoft installed . This is required on most Windows setups or else the game won't boot. You can download it for free from Microsoft's website here. If it's still crashing after you've installed C++ Redist, it might be because you're using an WBFS, WFS or .NKIT ISO. You need a regular ISO version to play the game without any errors- NKIT is NOT supported. You can convert your NKIT to a regular ISO easily using the free NKIT to ISO converter. ​ It's night time in Skyloft from the beginning / the image is flickering constantly! This is the result of an incompatible Depth of Field removal / Art Impressionist Reducer code being active for your particular revision & region of the game. To fix it , simply replace the "Art Impressionist Reducer" code with the correct one in the game properties (right click the game in the games list > properties > AR Codes / Gecko Codes tabs ) for your specific revision and region version of the game. You find your revision and region of the game in the game properties > info tab. See the list here: ​ PAL ONLY (European version): Art Style Intensity Modifier for Revision 0 [Anarion] 04593564 00000000 Art Style Intensity Modifier for Revision 1 [Anarion] 0457ba98 00000000 ​ NTSC ONLY (American version): Background Blur Removal for Revision 0, possibly Revision 1 [Anarion] 0257a350 00000000 Background Blur Removal for Revision 2 [Anarion] 0257aa30 00000000 ​ How do I pull the sword from the altar in the beginning? The sword part in the beginning can be a bit tricky. What you need to do is to is hold A+ZR (or R2, depending on the controller you have), and then pull the right stick down and then up again slowly. ​ Can I customize the visuals any more? If you're using the post-processing version which uses Ishiiruka Dolphin, yes absolutely! Go to the Graphics settings in Dolphin > Post-Processing tab and click "Options". Then customize the selected shader to your heart's content! ​ How do I get it to work on mobile? It's easy! Simply download the Android / iOS version of the pack and then extract the included "User" folder to your primary Dolphin directory. You can find Dolphin for Android on the Google Play Store for free, and Dolphin for iOS is available through the service DolphiniOS (An iPhone 11 or later, iPhone SE Gen 2 or iPad Air/Pro 2020 or beyond is recommended for optimal performance!) Changelog: 1.0.5 (2021-08-01): Full Dualshock / Dualsense support (including gyro controls) Background Blur Removal now works on ALL western versions of the game! New textures in Lanayru desert and Skyloft Bug fixes and other minor improvements 1.0.4 (2021-06-01): Updated Link's face so that he doesn't look as sleep deprived as before (bags under his eyes) Fixed Link's gross finger nails, they now look normal! Link's gloves are now in HD. New textures for shields and shield icons Fixed an issue where Gaepora's eyes would display completely black Fixed a freezing issue that would occur before the final fight with Ghirahim (does not fix in saves already affected, unfortunately this fix will only affect new save games made using this version and beyond) Fixed a crash that could occur when soaring down to the overworld for the first time if you were using the Vulkan API Fixed an issue where the textures wouldn't display if you used Revision 0 of the PAL version of the game. Fixed an issue where the the simulated motion controls wouldn't work for Dualsense controllers (PS5 controllers) Some textures were missing from the Standard Edition of the pack that existed in the Post Processing version, they are now included in the Standard Edition as well! Fixed an issue where cleaning the house of one of the NPCs wasn't possible so you got stuck in the house and couldn't get out (soft lock). ​ 1.0.3 (2021-03-02): Much, much improved controls. I present the Ultimate Gamepad Preset 5.0! Completely remade from scratch. It feels awesome! (Use the right stick to move up or down, or to fly faster to either direction. Use the right trigger to flap your wings (to gain height) and lastly use A to boost. That's it! No much fiddeling with both sticks at the same time. No more crossing your fingers to hit three buttons on different sides of the controller at the same time) Flying is no longer a pain! Combat controls have been overhauled as well. Simply move the right stick to move Link's sword to that direction, and then press RB (right backside button) to slash your sword! Jump and spin attack are now easy to do with a regular controller (Just press down the left stick until it clicks!) Improved controls for Joy-con, Dualshock/Dualsense and Switch Pro Controllers with gyro support! Flying and aiming has never been easier. ​ 1.0.2 (2021-01-14): Improved gamepad controls! The infamous reflection / shadow bug has been permanently fixed 70+ new 4K textures covering environments and interiors in several areas of the game. New controller profiles- including non-wiimote ones! This also support joy-con and Switch Pro controllers. 1.0.1 (2020-11-10): Introduced the "Standard Edition", which supports emulated WiiMotion Plus controls! Improved shader effects Various bug fixes and minor changes. ​ 1.0.0 (2020-11-03): Initial release

  • Super Mario Sunshine 4K Texture Pack | Henriko Magnifico

    Hi! Welcome to my HD texture pack information page for Super Mario Sunshine! Some general info regarding this texture pack which you should read before you download it; There are ~1400 unique textures in total in the game. Out of these textures several hundred have been completely re-textured. Some other textures have also been been up-scaled using A.I upscaling. Many filtered textures have also been modified or changed entirely to look better as well. Some textures remain completely untouched until I've worked on them since some textures look bad when upscaled . ​ I am completely up for suggestions, changes and submissions . You will of course be fully credited for any work you submit. The 4K version of the texture pack is scaled to 8x the default resolution , this means that (if internal resolution is increased in Dolphin) you may be able to view some textures at a staggering 6832x3480 resolution! Taking into account that you are using the provided widescreen hack of course. The 1080p version is scaled to 4x the default resolution, which still results to slightly above 1080p. ​ My goal with this texture pack is to enhance the original game visuals while staying faithful to the original vision. That means my textures are meant to blend in as much as possible with the old textures so the game feel doesn't change (with some exceptions, feedback is appreciated ). ​ This texture pack is made for Ishiiruka Dolphin and includes shader presets to provide nice graphical features like Screen Space Ambient Occlusion (self shadowing around meshes), Bloom, Depth of Field, Tone Mapping and much more. And you can tweak it to make the game look however you like! ​ This texture pack will work with any custom mods / hacks of Super Mario Sunshine as long as they aren't adding new textures or changing old ones (in that case, conflicting textures will be overwritten by one another but it will still work). There is a 60 FPS patch provided with the texture pack, and it works without any major issues on the NTSC (North American) version of the game. The European version also has a 60 FPS patch, but might cause some glitches (most notably laggy cutscenes). Therefore, the 60 FPS patch is only enabled by default on the NTSC version of the game. The Japanese version has no codes enabled at all by default and is not recommended. Currently, only NTCS and PAL textures have been modified . You can still use this texture pack on Japanense / Korean versions of the game in Dolphin, it will still work. This will not include the Jap/Kor region specific textures though. ​ If you don't like the way my texture pack looks over the All-Stars Switch version, please note that all post processing can be modified easily from user to user to fit your own preference, you can make it look however you like. There are also many benefits to playing the original GameCube version with a HD texture pack over the Switch version (see below). ​ If you are having issues with stuttering and lag, remember to check "Prefetch Custom Textures" in the 'Advanced' tab of the Graphics settings before asking for help. I also recommend enabling V-Sync as it removes screen tearing in full screen mode.​ ​ Feel free to join my Discord server for updates on all my texture packs! Why would I play this over the Switch / Super Mario 3D All Stars version? There are many reasons why you would want to play the GameCube version of Super Mario Sunshine with a HD Texture Pack over the Switch version. Here are some I've listed out the top of my head; Better visuals (Higher resolution textures, material maps, rim lighting, depth of field, ambient occlusion, global illumination, tonemapping, post processing shaders and more!) It's free! Android & iOS Support (including SteamDeck, Nvidia Shield, AYA Neo etc.) 60 FPS Ultra Widescreen Support (21:9 or even higher) Superior mods and modding tools Free Cam Supports a plethora of cheats and patches Stereoscopic 3D support VR Potential Supports nearly all gamepads. Including PS4/5, Xbox One, GameCube, Joy-Con or the Switch Pro Controller. ​ Video preview (Please watch in 2160p, 60 FPS for the best experience!) ​ Installation: If you're on Windows: There is minimal installation! A special preconfigured version of Dolphin called Ishiiruka Dolphin is provided alongside the texture pack. Simply extract the folder somewhere and start Dolphin using "SMS 4K (Edition Version).exe", then open up your own game rom of Super Mario Sunshine and play. If you're on Mac or Linux: please manually download Dolphin from this page for your operating system and copy all of the contents of the texture pack's "user" folder (not the folder itself, but everything inside it) to your Dolphin directory (on macOS, your Dolphin Directory is inside of ~/Library/Application Support/Dolphin ) . Next make sure to enable "Use Custom Textures" in the Dolphin Graphics Settings > Advanced tab, or else the custom textures won't load! And finally, you also need the game rom to start the game, which isn't included for legal reasons. Information on how to dump your own game rom legally can be found here. ​ For SteamDeck users the installation is a bit different. First you must download Dolphin, this can easily be done through the use of a program like Emudeck or through Flatpak . If you installed Dolphin through Emudeck, your Dolphin directory will be located inside of /home/deck/.var/app/org.DolphinEmu.dolphin-emu/config/dolphin-emu/ . You must right click inside the Dolphin directory > Menu > Check the box for "Show Hidden Files" or else you may not be able to access the Dolphin folder. The rest of the installation is the same as for Linux/MacOS, which you can find above. ​ For Android users, the process is also a bit different. First download the latest Dolphin Emulator from the Google Play Store , or download the latest "Development Version" APK directly from here , install it on your device and try running your game rom in it to make sure everything is working before installing the texture pack itself. Next, download the 1080p version of the texture pack on your device (the 4K version might not work on some android devices) and extract it using any .zip unarchival app (some android versions have this feature built in, whilst some require a third party app to unzip .zip files). Once that is done, open the texture pack folder and navigate to the user > load > textures folder. Next, copy the folder called " GMS " to this location on your device; Internal Storage/dolphin-emu/load/textures Now finally, enable the "Load Custom Textures" option inside the Dolphin Graphics Settings > Advanced tab. Then set the "Internal Resolution " in the Graphics Settings to a higher value than the default 1x (start with 2x and increase from there, if it starts to lag lower the internal resolution again ). Then start the game. It should say a disclaimer about the texture pack before the game starts, that's how you know it's working. Enjoy! ​ For iOS users, the process is very similar to that of Android. However install Dolphin is a bit trickier and will require that you use DolphiniOS , which has it's own installation instructions provided here . ​ NO GAME ROM OR GAME FILES ARE INCLUDED WITH THIS TEXTURE PACK. SHARING GAME ROMS IS PIRACY AND IS ILLEGAL. DO NOT ASK FOR THEM HERE OR ON DISCORD, OR YOU WILL BE MUTED. ​ How do I get the game rom? No game files are distributed with this texture pack, since that would be illegal. You need to get the game .iso yourself. The legal way is to dump the game yourself from your own GameCube or Wii console. See these instructions! If you encounter any issues with the texture pack please post them on the Forums or on Discord ! Enjoy! ​ ​ Download ​ Download Switch Buttons Controller Layout Patch ( Optional ) ​ If you want, become a Patron to support the continued development of the texture packs and get all my texture pack updates two weeks early, as well as access to other benefits like personal 24/7 support, beta features, 4K 60 FPS video backgrounds, orchestrated music and more! https://www.patreon.com/henrikomagnifico Changelog: 1.0.1 (2020-09-27): Eyes of various NPCs are now in 4K Fixed the issue where some NPCs eyes would look bugged when they blinked (for example Mario or Peach) Fixed a bug where the goop would disappear after playing for an extended period of time. Removed the heat wave effect by default, everything is much clearer now! The heat wave effect can easily be enabled again inside the "Cheats" menu, which you can access by right clicking Super Mario Sunshine in the game list and then go to "Properties". Updated the shine gate texture to make it pearly white again. Updated shaders and tone mapping. Added shaders and tone mapping to the European (PAL) version. Added global illumination (experimental) Updated some HUD elements, including the coin icon, to match more of those in the original. Updated some terrain textures to be more faithful to the original textures. Updated gaussian amalflare- clear white things are now brighter in the sunlight and produce a neat reflection effect. Optimized textures for improved performance and reduced file size (compressed using BC7 DDS by default, a PNG version will be available as well for Android users). 1.0.0 (2020-09-17): Initial release

  • Texture Packs | Henriko Magnifico

    My Texture Packs Psst! Supporters on Patreon get access to all my texture pack updates up to four weeks early and get priority when requesting changes and additions, early sneak peeks on updates and access to alpha-builds of updates and much more. It really helps me out, thanks! ​ Note: All my texture packs are completely free, however all downloads are found on Patreon . To play any of these texture packs, you MUST extract the game files yourself from your own copy of the corresponding game on your own console. They are not provided here or in any of the texture packs. Do not ask for them from me or on the Discord server, or you risk getting muted. ​ Join the official Henriko Magnifico Discord! Zelda: Ocarina of Time 3D 4K Experience Hyrule like never before! This 4K texture pack for Zelda: Ocarina of Time 3D re-creates hundreds upon hundreds of textures to HD or higher, with added effects such as ambient occlusion, customizable color grading, depth of field and more! ​ For use in the Citra 3DS emulator only (does not work on real 3DS or 2DS hardware). ​ Note: The latest release is only available to patrons for 1 month until it becomes public! Download 4K Download 1080p Watch Video Preview More Information Zelda: Majora’s Mask 3D 4K A major visual overhaul and texture pack for Zelda: Majora’s Mask 3D which remakes hundreds of textures to 4K, with added effects such as ambient occlusion, customizable tone mapping, depth of field and more! ​ For use in the Citra 3DS emulator only (does not work on real 3DS or 2DS hardware). Download 4K Download 1080p Watch Video Preview More Information Zelda: Twilight Princess 4K A massive 4K texture pack for Zelda: Twilight Princess on the GameCube and Wii with hundreds of new remade 4K textures, improved lighting and support for new graphical features like ambient occlusion, global Illumination, rim lighting, material maps and more. ​ For use in the Dolphin emulator (does not work on real GameCube or Wii hardware). Download 4K Download 1080p Watch Video Preview More Information Zelda: A Link Between Worlds 4K This is a grand texture pack to Zelda: A Link Between Worlds which includes over 500 faithfully recreated 4K textures, 4K user interface and crystal clear text for all messages in the game. ​ For use in the Citra 3DS emulator only (does not work on real 3DS or 2DS hardware). Download 4K Download 1080p Watch Video Preview More Information Zelda: Skyward Sword 4K A 4K texture pack for Zelda: Skyward Sword on the Wii that includes over 600 faithfully recreated 4K textures, a 4K user interface and support for things like ambient occlusion, depth of field and customizable color grading. ​ For use in the Dolphin emulator only (does not work on real Wii or Wii U hardware). Download 4K Download 1080p Watch Video Preview More Information Super Mario Sunshine 4K This is a texture pack for Super Mario Sunshine which includes over 500 original faithfully recreated 4K textures, a 4K user interface, 60 FPS support, ultra-widescreen support, customizable shaders and crystal clear text for all messages in the game. ​ For use in the Dolphin emulator only (does not work on real GameCube or Switch hardware). Download 4K Download 1080p Watch Video Preview More Information Luigi’s Mansion 4K An extensive high definition texture pack of Luigi’s Mansion on the Nintendo GameCube with new high resolution textures, added material maps and improved lighting! For use in the Dolphin Emulator only (does not work on real GameCube or Wii hardware). Download 4K Download 1080p Watch Video Preview More Information Super Mario 3D Land 4K A large re-texture of Super Mario 3D Land to bring the game to modern standards. Also with a 4K option and support for ReShade post processing effects! ​ For use in the Citra 3DS emulator only (does not work on real 3DS or 2DS hardware). Download 4K Download 1080p Watch Video Preview More Information Pikmin 2 4K An extensive 4K texture pack for Pikmin 2 on the Nintendo GameCube & Wii with several hundreds of new high resolution textures as well as support for ambient occlusion, depth of field and customizable shaders. ​ For use in the Dolphin Emulator only (does not work on real GameCube or Wii hardware). Download 4K Download 1080p Watch Video Preview More Information Pikmin 4K An extensive 4K texture pack for Pikmin on the GameCube & Wii with several hundreds of new high resolution textures as well as support for ambient occlusion, depth of field and customizable shaders. For use in the Dolphin Emulator only (does not work on real GameCube or Wii hardware). Download 4K Download 1080p Watch Video Preview More Information Wii Sports 4K This is a texture pack to Wii Sports and includes over 300 original faithfully recreated 4K textures, a 4K user interface, customizable shaders, custom controller support thanks to Dolphin and crystal clear text for all messages in the game. ​ For use in the Dolphin emulator only (does not work on real Wii hardware). Download 4K Download 1080p Watch Video Preview More Information

  • Zelda: A Link Between Worlds 4K Texture Pack | Henriko Magnifico

    Hello! This is my 4K texture pack page for The Legend of Zelda: A Link Between Worlds! Some general info regarding this texture pack which you should read before you download it; There are ~8800 textures in total in the game. Out of these textures a few hundred have been completely re-textured, including all text and the user interface. Some textures remain completely untouched until I've worked on them since they can oftentimes look bad when upscaled. I am completely up for suggestions, changes and submissions. You will of course be fully credited for any work you submit. The 4K version of the texture pack is scaled to 8x the default resolution, this means that (if internal resolution is increased in Citra) you may be able to view some textures at a staggering 6832x3480 resolution! The 1080p version is scaled to 4x the default resolution, which results to slightly above 1080p. ​ My goal with this texture pack is to enhance the original game visuals while staying faithful to the original vision . That means my textures are meant to blend in as much as possible with the old textures so the game feel doesn't change. ​ This texture pack will work with any custom mods / hacks of Zelda: A Link Between Worlds as long as they aren't adding new textures or changing old ones (in that case, conflicting textures will be overwritten by one another but it will still work). A custom preset version of the Citra Emulator is included with the texture pack to make the setup as easy and painless as possible (starts in seconds!) ​ ​ ​ It works on Windows, MacOS, Linux and Android! A fast hard drive, like a M.2 SSD, is recommended to reduce stuttering when loading in new textures. Currently, only NTCS and PAL textures have been modified . You can still use this texture pack on Japanense / Korean versions of the game in Citra, it will still work. This will not include the Jap/Kor region specific textures though. ​ If you don't like the way my texture pack looks over the original version, please note that all post processing can be modified easily from user to user to fit your own preference, you can make it look however you like . Press the "HOME" key on your keyboard while in-game to open the ReShade menu, where you can edit the post processing to your heart's content! ​ ​ ​ Feel free to join my Discord server for updates on all my texture packs! ​ Screenshots Video preview (Please watch in 2160p (4K), 60 FPS for the best experience!) Installation: For Windows users: There is minimal installation! A special version of the Citra Emulator is provided alongside the new custom textures. Simply extract the folder on your desktop (or if that's not possible, preferably on your fastest hard drive), and start Citra using "Zelda ALBW 4K.exe " then get your own dumped game rom of Zelda: A Link Between Worlds and load it. NO GAME ROM OR GAME FILES ARE INCLUDED WITH THIS TEXTURE PACK. DO NOT ASK FOR THEM HERE OR ON DISCORD, OR YOU WILL BE MUTED. If you're on Mac or Linux: please manually download Citra from this page for your operating system and copy all the folders and files inside from the texture pack's " user " folder over to your default Citra directory . On macOS and most distributions of Linux, that would be inside of ~/.local/share/citra-emu/ . Then m ake sure to enable " Load Custom Textures" in the Citra Graphics Settings > Advanced tab, or else the custom textures won't load! ​ ​ For SteamDeck users: For SteamDeck users: the installation is slightly different, and there are two alternate ways to do it (one is a fair bit simpler than the other): ​ Method #1- Using RetroDeck: Follow the instructions here on how to install texture packs into RetroDeck (faster and simpler than installing manually) Method #2- The manual method: Go into desktop mode. First install Citra manually using something like Flatpak . If you installed Citra using Flatpak or Emudeck, your Citra directory will be located inside of ~/.var/app/org.citra_emu.citra/data/citra-emu - You must first right click inside the Citra directory > Menu > Check the box for "Show Hidden Files" or else you may not be able to access the citra folder. This will make it possible to navigate to the necessary citra-emu folder. The rest of the installation is the same as for Linux/MacOS, which you can find above. ​ For Android users, the process is very similar to that of Mac and Linux. First download the latest Citra Enhanced APK from here , install it on your device and try running your game rom in it to make sure everything is working before installing the texture pack itself. Next, download the 1080p version of the texture pack on your device (the 4K version might not work on some android devices) and extract it using any .zip unarchival app (some android versions have this feature built in, whilst some require a third party app to unzip .zip files). Once that is done, open the texture pack folder and navigate to the user > load > textures folder. Next, copy the folder called " 00040000000EC300 " to this location on your device; Internal Storage/citra-emu/load/textures IMPORTANT: If you are playing the European (PAL) version of the game, you MUST rename the folder from 00040000000EC300 to 00040000000EC400 or else the custom textures won't display! Now finally, enable the "Load Custom Textures" option inside the Citra Enhanced Graphics Settings. Then set the "Internal Resolution " in the Graphics Settings to a higher value than the default 1x (start with 2x and increase from there, if it starts to lag lower the internal resolution again ). Then start the game. It should say "4K" on the title screen, that's how you know it's working. Enjoy ! If you encounter any issues with the texture pack please post them on the Forums or on Discord ! Enjoy! ​ How do I get the game rom? No game files are distributed with this texture pack, since that would be illegal. You need to get the game rom yourself. The legal way is to dump the game yourself from your own 3DS or 2DS console. I nformation on how to dump your own game rom legally can be found here. ​ ​ Download ​ ​ If you want, become a Patron to support the continued development of the texture packs and get all my texture pack updates four weeks early, as well as access to other benefits like personal 24/7 support, beta features, 4K 60 FPS video backgrounds, orchestrated music and more! https://www.patreon.com/henrikomagnifico F.A.Q (Frequently Asked Questions): Some textures are looking really weird / being replaced with other textures! This is a known issue and is likely the result of a bug in Citra where custom textures don't load in at the correct locations if the amount of free memory is running low. The fix is surprisingly simple, just disable "Linear Filtering" inside of the Citra Graphics Settings and restart the game. Keep in mind that you should refrain from loading save states frequently, since it's prone to make the bug appear more frequently. You should only save and load the game through the in-game save system, if possible. ​ Why is the game crashing / displaying "A fatal error occured"? Generally, this error is caused by the save data folder being located too far into other folders, causing the character limit in Windows to get exceeded when the game is trying to load or save data. Try moving the whole texture pack folder out onto your desktop or some other folder close to the root drive and see if that fixes the issue! ​ Why is my game lagging a lot, even though my hardware should be enough? (I have an AMD graphics card/GPU) This is likely the result of AMD's poor OpenGL drivers for windows that's causing the issues. Try disabling Hardware Shaders in Emulation>Configuration>Graphics>Advanced Tab and see if that makes an improvement! ​ My game is crashing at seemingly random instances / when entering a new scene or area! This is usually caused by your graphics card not supporting OpenGL 3.3, possibly due to outdated graphics drivers, or a corrupt disk shader cache. It can be fixed by simply opening up the Citra Graphics settings, go to the "Advanced" tab and uncheck "Use Disk Shader Cache ". Next, go to the "Enhancements" tab in the Citra Graphics settings and set the active Post-Processing Shader to "none (builtin) ". ​ Changelog: 1.1.0 (2021-12-16): Made several vast improvements to Lorule, with many new environment textures. Upgraded dungeon textures all across the first two dungeons (Eastern Palace and the House of Gales) Added a region switching script to make switching between PAL/NTSC/JAP super simple! New 4K item menu textures New completely remade eye-textures for Link and several NPCs Overall upgraded UI Fixed several bugs and other issues (save states from 1.0.0a are NOT compatible with 1.1.0 or beyond!) ​ 1.0.0a (2021-10-02): Fixed several minor issues, including the texture pack not loading on the European (PAL) version of the game. ​ 1.0.0 (2021-10-01): Initial release.

  • Super Mario 3D Land 4K Texture Pack | Henriko Magnifico

    Hi! Welcome to my HD texture pack information page for Super Mario 3D Land! Some general info regarding this texture pack which you should read before you download it; There are ~4000 textures in total in the game (I have tried to dump every single one, however I may have missed a few) . Out of these textures a few hundred have been completely re-textured. Many other textures have been been up-scaled using A.I upscaling. Some filtered textures have been modified or changed entirely to look better as well. Some textures remain completely untouched until I've worked on them since some textures look bad when upscaled . ​ I am completely up for suggestions, changes and submissions . You will of course be fully credited for any work you submit. The 4K version of the texture pack is scaled to 8x the default resolution , this means that (if internal resolution is increased in Citra) you may be able to view some textures at a staggering 6832x3480 resolution! The 1080p version is scaled to 4x the default resolution, which still results to slightly above 1080p. ​ My goal with this texture pack is to enhance the original game visuals while staying faithful to the original vision. That means my textures are meant to blend in as much as possible with the old textures so the game feel doesn't change (with some exceptions, feedback is appreciated ). ​ This texture pack is made for Citra and includes custom shader presets to provide nice graphical features like Screen Space Ambient Occlusion (self shadowing around meshes), Bloom, Depth of Field, Tone Mapping and much more. And you can tweak it to make the game look however you like! ​ This texture pack will work with any custom mods / hacks of Super Mario 3D Land as long as they aren't adding new textures or changing old ones (in that case, conflicting textures will be overwritten by one another but it will still work).​ Currently, only NTCS textures have been modified . You can still use this texture pack on Japanense / European / Korean versions of the game in Citra, it will still work and load the existing textures just fine. This will not include the region specific textures though (if there are any). Make sure to run the "Region Changer" script inside the coresponding folder if you're playing a version that's not NTSC (North American!) ​ If you don't like the way my texture pack looks (colors, contrast or general look), please note that all post processing can be modified easily from user to user to fit your own preference, you can make it look however you like. Simply press the " Home " key on your keyboard while in-game and configure the post processing in ReShade easily and immediately! ​ If you are having issues with stuttering and lag, remember to check "Prefetch Custom Textures" in the 'Advanced' tab of the Graphics settings before asking for help. I also recommend enabling V-Sync as it removes screen tearing in full screen mode.​ ​ Feel free to join my Discord server for updates and technical support for on all my texture packs! Here are some other nice features not available in the original game I've listed out the top of my head; Better visuals (Higher resolution textures, material maps, rim lighting, depth of field, ambient occlusion, global illumination, tonemapping, post processing shaders and even ray tracing which is coming at a later date!) Android Support (Also Nvidia Shield, Steamdeck, Aya NEO etc.) Superior mods and modding tools (less performance limitations) Supports original and third party GameCube controllers using the official GameCube Adapter Supports a plethora of cheats and patches Stereoscopic 3D support VR Potential Supports nearly all gamepads. Including PS4, Xbox One, GameCube, Joy-Con or the Switch Pro Controller. Including gyro / motion control emulation on PS4, Joy-Con and Switch Pro controllers. ​ Video Showcase Please watch in 2160p 60 FPS for the best experience! Comparison Screenshots 1/3 Installation: For Windows users: There is minimal installation! A special version of the Citra Emulator is provided alongside the new custom textures. Simply extract the folder on your desktop (or if that's not possible, preferably on your fastest hard drive), and start Citra using "citra-qt.exe " then get your own dumped game rom of Super Mario 3D Land and load it. NO GAME ROM OR GAME FILES ARE INCLUDED WITH THIS TEXTURE PACK. DO NOT ASK FOR THEM HERE OR ON DISCORD, OR YOU WILL BE MUTED. If you're on Mac or Linux: please manually download Citra from this page for your operating system and copy all the folders and files inside from the texture pack's " user " folder over to your default Citra directory . On macOS and most distributions of Linux, that would be inside of ~/.local/share/citra-emu/ . Then m ake sure to enable " Load Custom Textures" in the Citra Graphics Settings > Advanced tab, or else the custom textures won't load! ​ For SteamDeck users: For SteamDeck users: the installation is slightly different, and there are two alternate ways to do it (one is a fair bit simpler than the other): ​ Method #1- Using RetroDeck: Follow the instructions here on how to install texture packs into RetroDeck (faster and simpler than installing manually) Method #2- The manual method: Go into desktop mode. First install Citra manually using something like Flatpak . If you installed Citra using Flatpak or Emudeck, your Citra directory will be located inside of ~/.var/app/org.citra_emu.citra/data/citra-emu - You must first right click inside the Citra directory > Menu > Check the box for "Show Hidden Files" or else you may not be able to access the citra folder. This will make it possible to navigate to the necessary citra-emu folder. The rest of the installation is the same as for Linux/MacOS, which you can find above. ​ For Android users, the process is very similar to that of Mac and Linux. First download the latest Citra Enhanced APK from here , install it on your device and try running your game rom in it to make sure everything is working before installing the texture pack itself. Next, download the 1080p version of the texture pack on your device (the 4K version might not work on some android devices) and extract it using any .zip unarchival app (some android versions have this feature built in, whilst some require a third party app to unzip .zip files). Once that is done, open the texture pack folder and navigate to the user > load > textures folder. Next, copy the folder called " 0004000000054000 " to this location on your device; Internal Storage/citra-emu/load/textures IMPORTANT: If you are playing the European (PAL) version of the game, you MUST rename the folder from 0004000000054000 to 0004000000053F00 or else the custom textures won't display! Now finally, enable the "Load Custom Textures" option inside the Citra Enhanced Graphics Settings. Then set the "Internal Resolution " in the Graphics Settings to a higher value than the default 1x (start with 2x and increase from there, if it starts to lag lower the internal resolution again ). Play and enjoy ! ​ How do I get the game rom? No game files are distributed with this texture pack, since that would be illegal. You need to get the game rom file yourself. The legal way is to dump the game yourself from your own 3DS or 2DS console. See these instructions! If you encounter any issues with the texture pack please post them on the Forums or on Discord ! Enjoy! ​ Download ​ If you want, become a Patron and get all my texture pack updates four weeks early as well as priority support and other goodies (and you support the development of future updates to all texture packs, too! ) https://www.patreon.com/henrikomagnifico F.A.Q (Frequently Asked Questions): Some textures are looking really weird / being replaced with other textures! This is a known issue and is likely the result of a bug in Citra where custom textures don't load in at the correct locations if the amount of free memory is running low. The fix is surprisingly simple, just disable "Linear Filtering" inside of the Citra Graphics Settings and restart the game. Keep in mind that you should refrain from loading save states frequently, since it's prone to make the bug appear more frequently. You should only save and load the game through the in-game save system, if possible. ​ Why is the game crashing / displaying "A fatal error occured"? Generally, this error is caused by the save data folder being located too far into other folders, causing the character limit in Windows to get exceeded when the game is trying to load or save data. Try moving the whole texture pack folder out onto your desktop or some other folder close to the root drive and see if that fixes the issue! ​ Why is my game lagging a lot, even though my hardware should be enough? (I have an AMD graphics card/GPU) This is likely the result of AMD's poor OpenGL drivers for windows that's causing the issues. Try disabling Hardware Shaders in Emulation>Configuration>Graphics>Advanced Tab and see if that makes an improvement! ​ My game is crashing at seemingly random instances / when entering a new scene or area! This is usually caused by your graphics card not supporting OpenGL 3.3, possibly due to outdated graphics drivers, or a corrupt disk shader cache. It can be fixed by simply opening up the Citra Graphics settings, go to the "Advanced" tab and uncheck "Use Disk Shader Cache ". Next, go to the "Enhancements" tab in the Citra Graphics settings and set the active Post-Processing Shader to "none (builtin) ". ​ Changelog: 1.1.0 (2021-06-16): 50+ new environment textures covering many stages! Much improved (and simplified) installation process. It's practically click and play! Fixed numerous bugs, including the infamous "black platforms" bug, Mario's miscolored face and more. Added default controller presets for GameCube and Xbox gamepads. Improved support for ReShade and post processing effects like Ambient Occlusion and Bloom. 1.0.0 (2020-07-01): Initial release

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